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20 #ifndef INCLUDED_SVX_SDRHITTESTHELPER_HXX
21 #define INCLUDED_SVX_SDRHITTESTHELPER_HXX
23 #include <svx/svxdllapi.h>
26 // #i101872# new Object HitTest as View-tooling
34 namespace sdr
{ namespace contact
{ class ViewObjectContact
; }}
35 namespace basegfx
{ class B2DPoint
; }
36 namespace drawinglayer
{ namespace primitive2d
{ class Primitive2DContainer
; }}
39 // Wrappers for classic Sdr* Mode/View classes
41 SVX_DLLPUBLIC SdrObject
* SdrObjectPrimitiveHit(
42 const SdrObject
& rObject
,
45 const SdrPageView
& rSdrPageView
,
46 const SdrLayerIDSet
* pVisiLayer
,
48 /// allow getting back an evtl. resulting primitive stack which lead to a hit
49 drawinglayer::primitive2d::Primitive2DContainer
* pHitContainer
= nullptr);
51 SVX_DLLPUBLIC SdrObject
* SdrObjListPrimitiveHit(
52 const SdrObjList
& rList
,
55 const SdrPageView
& rSdrPageView
,
56 const SdrLayerIDSet
* pVisiLayer
,
60 // the pure HitTest based on a VOC
62 bool ViewObjectContactPrimitiveHit(
63 const sdr::contact::ViewObjectContact
& rVOC
,
64 const basegfx::B2DPoint
& rHitPosition
,
65 double fLogicHitTolerance
,
67 /// allow to get back the stack of primitives that lead to the hit
68 drawinglayer::primitive2d::Primitive2DContainer
* pHitContainer
);
71 #endif // INCLUDED_SVX_SDRHITTESTHELPER_HXX
73 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */