Bump version to 6.4-15
[LibreOffice.git] / svx / source / customshapes / EnhancedCustomShape3d.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include "EnhancedCustomShape3d.hxx"
21 #include <svx/deflt3d.hxx>
22 #include <svx/svdetc.hxx>
23 #include <svx/svdmodel.hxx>
24 #include <tools/poly.hxx>
25 #include <svx/svditer.hxx>
26 #include <svx/svdobj.hxx>
27 #include <svx/svdoashp.hxx>
28 #include <svl/poolitem.hxx>
29 #include <svl/itemset.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlineit0.hxx>
32 #include <svx/xsflclit.hxx>
33 #include <svx/xit.hxx>
34 #include <svx/xbtmpit.hxx>
35 #include <svx/xflclit.hxx>
36 #include <svx/svdopath.hxx>
37 #include <svx/svdogrp.hxx>
38 #include <svx/svdpage.hxx>
39 #include <svx/svddef.hxx>
40 #include <svx/svx3ditems.hxx>
41 #include <svx/extrud3d.hxx>
42 #include <svx/xflbmtit.hxx>
43 #include <vcl/svapp.hxx>
44 #include <svx/xlnclit.hxx>
45 #include <svx/sdasitm.hxx>
46 #include <svx/scene3d.hxx>
47 #include <com/sun/star/awt/Point.hpp>
48 #include <com/sun/star/drawing/Position3D.hpp>
49 #include <com/sun/star/drawing/Direction3D.hpp>
50 #include <com/sun/star/drawing/ShadeMode.hpp>
51 #include <svx/sdr/properties/properties.hxx>
52 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
53 #include <basegfx/polygon/b2dpolypolygontools.hxx>
54 #include <basegfx/range/b2drange.hxx>
55 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
56 #include <drawinglayer/attribute/sdrlineattribute.hxx>
57 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
58 #include <svx/xlnwtit.hxx>
59 #include <svx/xlntrit.hxx>
60 #include <svx/xfltrit.hxx>
62 using namespace com::sun::star;
63 using namespace com::sun::star::uno;
65 namespace {
67 void GetOrigin( const SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
69 css::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
70 const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Origin" );
71 if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
73 rOriginX = 0.50;
74 rOriginY =-0.50;
78 void GetRotateAngle( const SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
80 css::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
81 const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "RotateAngle" );
82 if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
84 rAngleX = 0.0;
85 rAngleY = 0.0;
87 rAngleX = basegfx::deg2rad(rAngleX);
88 rAngleY = basegfx::deg2rad(rAngleY);
91 void GetSkew( const SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
93 css::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
94 const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Skew" );
95 if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
97 rSkewAmount = 50;
98 rSkewAngle = -135;
100 rSkewAngle = basegfx::deg2rad(rSkewAngle);
103 void GetExtrusionDepth( const SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
105 css::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
106 double fDepth = 0, fFraction = 0;
107 const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Depth" );
108 if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
110 rForwardDepth = fDepth * fFraction;
111 rBackwardDepth = fDepth - rForwardDepth;
113 else
115 rBackwardDepth = 1270;
116 rForwardDepth = 0;
118 if ( pMap )
120 double fMap = *pMap;
121 rBackwardDepth *= fMap;
122 rForwardDepth *= fMap;
126 double GetDouble( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, double fDefault )
128 double fRetValue = fDefault;
129 const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
130 if ( pAny )
131 *pAny >>= fRetValue;
132 return fRetValue;
135 drawing::ShadeMode GetShadeMode( const SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
137 drawing::ShadeMode eRet( eDefault );
138 const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "ShadeMode" );
139 if ( pAny )
140 *pAny >>= eRet;
141 return eRet;
144 bool GetBool( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const bool bDefault )
146 bool bRetValue = bDefault;
147 const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
148 if ( pAny )
149 *pAny >>= bRetValue;
150 return bRetValue;
153 drawing::Position3D GetPosition3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName,
154 const drawing::Position3D& rDefault, const double* pMap )
156 drawing::Position3D aRetValue( rDefault );
157 const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
158 if ( pAny )
159 *pAny >>= aRetValue;
160 if ( pMap )
162 aRetValue.PositionX *= *pMap;
163 aRetValue.PositionY *= *pMap;
164 aRetValue.PositionZ *= *pMap;
166 return aRetValue;
169 drawing::Direction3D GetDirection3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Direction3D& rDefault )
171 drawing::Direction3D aRetValue( rDefault );
172 const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
173 if ( pAny )
174 *pAny >>= aRetValue;
175 return aRetValue;
180 EnhancedCustomShape3d::Transformation2D::Transformation2D(
181 const SdrObjCustomShape& rSdrObjCustomShape,
182 const double *pM)
183 : aCenter(rSdrObjCustomShape.GetSnapRect().Center())
184 , eProjectionMode( drawing::ProjectionMode_PARALLEL )
185 , fSkewAngle(0.0)
186 , fSkew(0.0)
187 , fOriginX(0.0)
188 , fOriginY(0.0)
189 , pMap( pM )
191 const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ));
192 const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
193 if ( pAny )
194 *pAny >>= eProjectionMode;
196 if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
197 GetSkew( rGeometryItem, fSkew, fSkewAngle );
198 else
200 GetOrigin( rGeometryItem, fOriginX, fOriginY );
201 fOriginX = fOriginX * rSdrObjCustomShape.GetLogicRect().GetWidth();
202 fOriginY = fOriginY * rSdrObjCustomShape.GetLogicRect().GetHeight();
204 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
205 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) );
206 fViewPoint.setX(aViewPoint.PositionX);
207 fViewPoint.setY(aViewPoint.PositionY);
208 fViewPoint.setZ(-aViewPoint.PositionZ);
212 basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
214 basegfx::B3DPolygon aRetval;
216 sal_uInt32 j;
217 for ( j = 0; j < rPoly3D.count(); j++ )
219 const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
220 double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
221 aRetval.append(basegfx::B3DPoint(
222 aPoint.getX() + (fDepth * cos( fSkewAngle )),
223 aPoint.getY() - (fDepth * sin( fSkewAngle )),
224 aPoint.getZ()));
227 return aRetval;
230 Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
232 Point aPoint2D;
233 if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
235 aPoint2D.setX( static_cast<sal_Int32>(rPoint3D.getX()) );
236 aPoint2D.setY( static_cast<sal_Int32>(rPoint3D.getY()) );
238 else
240 double fX = rPoint3D.getX() - fOriginX;
241 double fY = rPoint3D.getY() - fOriginY;
242 double f = ( - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
243 aPoint2D.setX( static_cast<sal_Int32>(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX ) );
244 aPoint2D.setY( static_cast<sal_Int32>(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY ) );
246 aPoint2D.Move( aCenter.X(), aCenter.Y() );
247 return aPoint2D;
250 bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
252 return eProjectionMode == css::drawing::ProjectionMode_PARALLEL;
255 SdrObject* EnhancedCustomShape3d::Create3DObject(
256 const SdrObject* pShape2d,
257 const SdrObjCustomShape& rSdrObjCustomShape)
259 SdrObject* pRet(nullptr);
260 const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem(SDRATTR_CUSTOMSHAPE_GEOMETRY));
261 double fMap(1.0), *pMap = nullptr;
262 Fraction aFraction( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleFraction() );
264 if ( aFraction.GetNumerator() != 1 || aFraction.GetDenominator() != 1 )
266 fMap *= double(aFraction);
267 pMap = &fMap;
270 if ( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() != MapUnit::Map100thMM )
272 DBG_ASSERT( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() == MapUnit::MapTwip, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
273 fMap *= 1440.0 / 2540.0;
274 pMap = &fMap;
277 if ( GetBool( rGeometryItem, "Extrusion", false ) )
279 bool bIsMirroredX(rSdrObjCustomShape.IsMirroredX());
280 bool bIsMirroredY(rSdrObjCustomShape.IsMirroredY());
281 tools::Rectangle aSnapRect(rSdrObjCustomShape.GetLogicRect());
282 long nObjectRotation(rSdrObjCustomShape.GetRotateAngle());
283 if ( nObjectRotation )
285 double a = (36000 - nObjectRotation) * F_PI18000;
286 long dx = aSnapRect.Right() - aSnapRect.Left();
287 long dy = aSnapRect.Bottom()- aSnapRect.Top();
288 Point aP( aSnapRect.TopLeft() );
289 RotatePoint( aP, rSdrObjCustomShape.GetSnapRect().Center(), sin( a ), cos( a ) );
290 aSnapRect.SetLeft( aP.X() );
291 aSnapRect.SetTop( aP.Y() );
292 aSnapRect.SetRight( aSnapRect.Left() + dx );
293 aSnapRect.SetBottom( aSnapRect.Top() + dy );
295 Point aCenter( aSnapRect.Center() );
297 SfxItemSet aSet( rSdrObjCustomShape.GetMergedItemSet() );
299 //SJ: vertical writing is not required, by removing this item no outliner is created
300 aSet.ClearItem( SDRATTR_TEXTDIRECTION );
302 // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
303 // created visualisation helper model shape individually. The shadow itself
304 // will then be rendered from the 3D renderer correctly for the whole 3D scene
305 // (and thus behind all objects of which the visualisation may be built). So,
306 // do NOT remove it from the ItemSet here.
307 // aSet.ClearItem(SDRATTR_SHADOW);
309 std::vector< E3dCompoundObject* > aPlaceholderObjectList;
311 double fExtrusionBackward, fExtrusionForward;
312 GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
313 double fDepth = fExtrusionBackward - fExtrusionForward;
314 if ( fDepth < 1.0 )
315 fDepth = 1.0;
317 drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
318 const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
319 if ( pAny )
320 *pAny >>= eProjectionMode;
321 ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? ProjectionType::Parallel : ProjectionType::Perspective );
322 // pShape2d Convert in scenes which include 3D Objects
323 E3dDefaultAttributes a3DDefaultAttr;
324 a3DDefaultAttr.SetDefaultLatheCharacterMode( true );
325 a3DDefaultAttr.SetDefaultExtrudeCharacterMode( true );
327 E3dScene* pScene = new E3dScene(rSdrObjCustomShape.getSdrModelFromSdrObject());
329 bool bSceneHasObjects ( false );
330 bool bUseTwoFillStyles( false );
332 drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
333 bool bUseExtrusionColor = GetBool( rGeometryItem, "Color", false );
335 drawing::FillStyle eFillStyle( aSet.Get(XATTR_FILLSTYLE).GetValue() );
336 pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
337 aSet.Put( makeSvx3DPercentDiagonalItem( 0 ) );
338 aSet.Put( Svx3DTextureModeItem( 1 ) );
339 aSet.Put( Svx3DNormalsKindItem( 1 ) );
341 if ( eShadeMode == drawing::ShadeMode_DRAFT )
343 aSet.Put( XLineStyleItem( drawing::LineStyle_SOLID ) );
344 aSet.Put( XFillStyleItem ( drawing::FillStyle_NONE ) );
345 aSet.Put( makeSvx3DDoubleSidedItem( true ) );
347 else
349 aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
350 if ( eFillStyle == drawing::FillStyle_NONE )
351 aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
352 else if ( ( eFillStyle == drawing::FillStyle_BITMAP ) || ( eFillStyle == drawing::FillStyle_GRADIENT ) || bUseExtrusionColor )
353 bUseTwoFillStyles = true;
355 // If shapes are mirrored once (mirroring two times correct geometry again)
356 // double-sided at the object and two-sided-lighting at the scene need to be set.
358 // #i122777# Also use double sided for two fill styles since there several 3d objects get
359 // created with a depth of 0; one of them is the backside which needs double-sided to
360 // get visible
361 if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
363 aSet.Put( makeSvx3DDoubleSidedItem( true ) );
364 pScene->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) );
368 tools::Rectangle aBoundRect2d;
369 SdrObjListIter aIter( *pShape2d, SdrIterMode::DeepNoGroups );
370 const bool bMultipleSubObjects(aIter.Count() > 1);
372 while( aIter.IsMore() )
374 const SdrObject* pNext = aIter.Next();
375 bool bIsPlaceholderObject = (pNext->GetMergedItem( XATTR_FILLSTYLE ).GetValue() == drawing::FillStyle_NONE )
376 && (pNext->GetMergedItem( XATTR_LINESTYLE ).GetValue() == drawing::LineStyle_NONE );
377 basegfx::B2DPolyPolygon aPolyPoly;
378 SfxItemSet aLocalSet(aSet);
379 drawing::FillStyle aLocalFillStyle(eFillStyle);
381 if ( auto pPathObj = dynamic_cast<const SdrPathObj*>(pNext) )
383 const SfxItemSet& rSet = pNext->GetMergedItemSet();
384 bool bNeedToConvertToContour(false);
386 // do conversion only for single line objects; for all others a fill and a
387 // line object get created. When we have fill, we want no line. That line has
388 // always been there, but since it was never converted to contour, it kept
389 // invisible (all this 'hidden' logic should be migrated to primitives).
390 if(!bMultipleSubObjects)
392 const drawing::FillStyle eStyle(rSet.Get(XATTR_FILLSTYLE).GetValue());
394 if(drawing::FillStyle_NONE == eStyle)
396 const drawinglayer::attribute::SdrLineAttribute aLine(
397 drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
399 bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
401 if(!bNeedToConvertToContour && !aLine.isDefault())
403 const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
404 drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
406 if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
407 || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
409 bNeedToConvertToContour = true;
415 if(bNeedToConvertToContour)
417 SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
418 SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
420 if(pNewPathObj)
422 aPolyPoly = pNewPathObj->GetPathPoly();
424 if(aPolyPoly.isClosed())
426 // correct item properties from line to fill style
427 if(eShadeMode == drawing::ShadeMode_DRAFT)
429 // for draft, create wireframe with fixed line width
430 aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID));
431 aLocalSet.Put(XLineWidthItem(40));
432 aLocalFillStyle = drawing::FillStyle_NONE;
434 else
436 // switch from line to fill, copy line attr to fill attr (color, transparence)
437 aLocalSet.Put(XLineWidthItem(0));
438 aLocalSet.Put(XLineStyleItem(drawing::LineStyle_NONE));
439 aLocalSet.Put(XFillColorItem(OUString(), aLocalSet.Get(XATTR_LINECOLOR).GetColorValue()));
440 aLocalSet.Put(XFillStyleItem(drawing::FillStyle_SOLID));
441 aLocalSet.Put(XFillTransparenceItem(aLocalSet.Get(XATTR_LINETRANSPARENCE).GetValue()));
442 aLocalFillStyle = drawing::FillStyle_SOLID;
445 else
447 // correct item properties to hairlines
448 aLocalSet.Put(XLineWidthItem(0));
449 aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID));
453 SdrObject::Free(pNewObj);
455 else
457 aPolyPoly = pPathObj->GetPathPoly();
460 else
462 SdrObjectUniquePtr pNewObj = pNext->ConvertToPolyObj( false, false );
463 SdrPathObj* pPath = dynamic_cast<SdrPathObj*>( pNewObj.get() );
464 if ( pPath )
465 aPolyPoly = pPath->GetPathPoly();
468 if( aPolyPoly.count() )
470 if(aPolyPoly.areControlPointsUsed())
472 aPolyPoly = basegfx::utils::adaptiveSubdivideByAngle(aPolyPoly);
475 const basegfx::B2DRange aTempRange(basegfx::utils::getRange(aPolyPoly));
476 const tools::Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
477 aBoundRect2d.Union( aBoundRect );
479 // #i122777# depth 0 is okay for planes when using double-sided
480 E3dCompoundObject* p3DObj = new E3dExtrudeObj(
481 rSdrObjCustomShape.getSdrModelFromSdrObject(),
482 a3DDefaultAttr,
483 aPolyPoly,
484 bUseTwoFillStyles ? 0 : fDepth );
486 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
487 p3DObj->SetMergedItemSet( aLocalSet );
489 if ( bIsPlaceholderObject )
490 aPlaceholderObjectList.push_back( p3DObj );
491 else if ( bUseTwoFillStyles )
493 BitmapEx aFillBmp;
494 bool bFillBmpTile = p3DObj->GetMergedItem( XATTR_FILLBMP_TILE ).GetValue();
495 if ( bFillBmpTile )
497 const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP);
498 aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
500 // #i122777# old adaptation of FillStyle bitmap size to 5-times the original size; this is not needed
501 // anymore and was used in old times to male the fill look better when converting to 3D. Removed
502 // from regular 3D objects for some time, also needs to be removed from CustomShapes
504 //Size aLogicalSize = aFillBmp.GetPrefSize();
505 //if ( aFillBmp.GetPrefMapMode() == MapUnit::MapPixel )
506 // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MapUnit::Map100thMM );
507 //else
508 // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MapUnit::Map100thMM );
509 //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
510 //aLogicalSize.Height() *= 5;
511 //aFillBmp.SetPrefSize( aLogicalSize );
512 //aFillBmp.SetPrefMapMode( MapUnit::Map100thMM );
513 //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
515 else
517 if ( aSnapRect != aBoundRect && aSnapRect.GetWidth() > 0 && aSnapRect.GetHeight() > 0)
519 const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP);
520 aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
521 Size aBmpSize( aFillBmp.GetSizePixel() );
522 double fXScale = static_cast<double>(aBoundRect.GetWidth()) / static_cast<double>(aSnapRect.GetWidth());
523 double fYScale = static_cast<double>(aBoundRect.GetHeight()) / static_cast<double>(aSnapRect.GetHeight());
525 Point aPt( static_cast<sal_Int32>( static_cast<double>( aBoundRect.Left() - aSnapRect.Left() )* static_cast<double>(aBmpSize.Width()) / static_cast<double>(aSnapRect.GetWidth()) ),
526 static_cast<sal_Int32>( static_cast<double>( aBoundRect.Top() - aSnapRect.Top() ) * static_cast<double>(aBmpSize.Height()) / static_cast<double>(aSnapRect.GetHeight()) ) );
527 Size aSize( static_cast<sal_Int32>( aBmpSize.Width() * fXScale ),
528 static_cast<sal_Int32>( aBmpSize.Height() * fYScale ) );
529 tools::Rectangle aCropRect( aPt, aSize );
530 aFillBmp.Crop( aCropRect );
531 p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
534 pScene->InsertObject( p3DObj );
535 p3DObj = new E3dExtrudeObj(
536 rSdrObjCustomShape.getSdrModelFromSdrObject(),
537 a3DDefaultAttr,
538 aPolyPoly,
539 fDepth);
540 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
541 p3DObj->SetMergedItemSet( aLocalSet );
542 if ( bUseExtrusionColor )
543 p3DObj->SetMergedItem( XFillColorItem( "", rSdrObjCustomShape.GetMergedItem( XATTR_SECONDARYFILLCOLOR ).GetColorValue() ) );
544 p3DObj->SetMergedItem( XFillStyleItem( drawing::FillStyle_SOLID ) );
545 p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
546 p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
547 pScene->InsertObject( p3DObj );
549 // #i122777# depth 0 is okay for planes when using double-sided
550 p3DObj = new E3dExtrudeObj(
551 rSdrObjCustomShape.getSdrModelFromSdrObject(),
552 a3DDefaultAttr,
553 aPolyPoly,
556 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
557 p3DObj->SetMergedItemSet( aLocalSet );
559 basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
560 aFrontTransform.translate( 0.0, 0.0, fDepth );
561 p3DObj->NbcSetTransform( aFrontTransform );
563 if ( ( aLocalFillStyle == drawing::FillStyle_BITMAP ) && !aFillBmp.IsEmpty() )
565 p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
568 else if ( aLocalFillStyle == drawing::FillStyle_NONE )
570 const XLineColorItem& rLineColor = p3DObj->GetMergedItem( XATTR_LINECOLOR );
571 p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) );
572 p3DObj->SetMergedItem( makeSvx3DDoubleSidedItem( true ) );
573 p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
574 p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
576 pScene->InsertObject( p3DObj );
577 bSceneHasObjects = true;
581 if ( bSceneHasObjects ) // is the SdrObject properly converted
583 // then we can change the return value
584 pRet = pScene;
586 // Camera settings, Perspective ...
587 Camera3D rCamera = pScene->GetCamera();
588 const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
589 pScene->NbcSetSnapRect( aSnapRect );
591 // InitScene replacement
592 double fW = rVolume.getWidth();
593 double fH = rVolume.getHeight();
595 rCamera.SetAutoAdjustProjection( false );
596 rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
597 basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
598 basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
599 rCamera.SetPosAndLookAt( aCamPos, aLookAt );
600 rCamera.SetFocalLength( 1.0 );
601 rCamera.SetProjection( eProjectionType );
602 pScene->SetCamera( rCamera );
603 pScene->SetRectsDirty();
605 double fOriginX, fOriginY;
606 GetOrigin( rGeometryItem, fOriginX, fOriginY );
607 fOriginX = fOriginX * aSnapRect.GetWidth();
608 fOriginY = fOriginY * aSnapRect.GetHeight();
610 basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
611 aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
613 double fXRotate, fYRotate;
614 GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
615 double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation()));
616 if ( fZRotate != 0.0 )
617 aNewTransform.rotate( 0.0, 0.0, fZRotate );
618 if ( bIsMirroredX )
619 aNewTransform.scale( -1.0, 1, 1 );
620 if ( bIsMirroredY )
621 aNewTransform.scale( 1, -1.0, 1 );
622 if( fYRotate != 0.0 )
623 aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
624 if( fXRotate != 0.0 )
625 aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
626 if ( eProjectionType == ProjectionType::Parallel )
628 double fSkew, fAlpha;
629 GetSkew( rGeometryItem, fSkew, fAlpha );
630 if ( fSkew != 0.0 )
632 double fInvTanBeta( fSkew / 100.0 );
633 if(fInvTanBeta)
635 aNewTransform.shearXY(
636 fInvTanBeta * cos(fAlpha),
637 fInvTanBeta * sin(fAlpha));
640 basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
641 basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
642 rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
643 pScene->SetCamera( rCamera );
645 else
647 aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
648 // now set correct camera position
649 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
650 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) );
651 double fViewPointX = aViewPoint.PositionX;
652 double fViewPointY = aViewPoint.PositionY;
653 double fViewPointZ = aViewPoint.PositionZ;
654 basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
655 basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
656 rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
657 pScene->SetCamera( rCamera );
660 pScene->NbcSetTransform( aNewTransform );
663 // light
665 double fAmbientIntensity = GetDouble( rGeometryItem, "Brightness", 22178.0 / 655.36 ) / 100.0;
667 drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
668 drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, "FirstLightDirection", aFirstLightDirectionDefault ) );
669 if ( aFirstLightDirection.DirectionZ == 0.0 )
670 aFirstLightDirection.DirectionZ = 1.0;
672 double fLightIntensity = GetDouble( rGeometryItem, "FirstLightLevel", 43712.0 / 655.36 ) / 100.0;
674 /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, "FirstLightHarsh", false );
676 drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
677 drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, "SecondLightDirection", aSecondLightDirectionDefault ) );
678 if ( aSecondLightDirection.DirectionZ == 0.0 )
679 aSecondLightDirection.DirectionZ = -1;
681 double fLight2Intensity = GetDouble( rGeometryItem, "SecondLightLevel", 43712.0 / 655.36 ) / 100.0;
683 /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, "SecondLightHarsh", false );
684 /* sal_Bool bLightFace = */ GetBool( rGeometryItem, "LightFace", false );
686 sal_uInt16 nAmbientColor = static_cast<sal_uInt16>( fAmbientIntensity * 255.0 );
687 if ( nAmbientColor > 255 )
688 nAmbientColor = 255;
689 Color aGlobalAmbientColor( static_cast<sal_uInt8>(nAmbientColor), static_cast<sal_uInt8>(nAmbientColor), static_cast<sal_uInt8>(nAmbientColor) );
690 pScene->GetProperties().SetObjectItem( makeSvx3DAmbientcolorItem( aGlobalAmbientColor ) );
692 sal_uInt8 nSpotLight1 = static_cast<sal_uInt8>( fLightIntensity * 255.0 );
693 basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
694 aSpotLight1.normalize();
695 pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) );
696 Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
697 pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor1Item( aAmbientSpot1Color ) );
698 pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection1Item( aSpotLight1 ) );
700 sal_uInt8 nSpotLight2 = static_cast<sal_uInt8>( fLight2Intensity * 255.0 );
701 basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
702 aSpotLight2.normalize();
703 pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) );
704 Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
705 pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor2Item( aAmbientSpot2Color ) );
706 pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection2Item( aSpotLight2 ) );
708 sal_uInt8 nSpotLight3 = 70;
709 basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
710 pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) );
711 Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
712 pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor3Item( aAmbientSpot3Color ) );
713 pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection3Item( aSpotLight3 ) );
715 double fSpecular = GetDouble( rGeometryItem, "Specularity", 0 ) / 100;
716 bool bMetal = GetBool( rGeometryItem, "Metal", false );
718 Color aSpecularCol( 225,225,225 );
719 if ( bMetal )
721 aSpecularCol = Color( 200, 200, 200 );
722 fSpecular += 0.15;
724 sal_Int32 nIntensity = static_cast<sal_Int32>(fSpecular) * 100;
725 if ( nIntensity > 100 )
726 nIntensity = 100;
727 else if ( nIntensity < 0 )
728 nIntensity = 0;
729 nIntensity = 100 - nIntensity;
730 pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularItem( aSpecularCol ) );
731 pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularIntensityItem( static_cast<sal_uInt16>(nIntensity) ) );
733 pScene->SetLogicRect(
734 CalculateNewSnapRect(
735 rSdrObjCustomShape,
736 aSnapRect,
737 aBoundRect2d,
738 pMap));
740 // removing placeholder objects
741 for (E3dCompoundObject* pTemp : aPlaceholderObjectList)
743 pScene->RemoveObject( pTemp->GetOrdNum() );
744 // always use SdrObject::Free(...) for SdrObjects (!)
745 SdrObject* pTemp2(pTemp);
746 SdrObject::Free(pTemp2);
749 else
751 // always use SdrObject::Free(...) for SdrObjects (!)
752 SdrObject* pTemp(pScene);
753 SdrObject::Free(pTemp);
756 return pRet;
759 tools::Rectangle EnhancedCustomShape3d::CalculateNewSnapRect(
760 const SdrObjCustomShape& rSdrObjCustomShape,
761 const tools::Rectangle& rSnapRect,
762 const tools::Rectangle& rBoundRect,
763 const double* pMap)
765 const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ));
766 const Point aCenter( rSnapRect.Center() );
767 double fExtrusionBackward, fExtrusionForward;
768 GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
769 sal_uInt32 i;
771 // creating initial bound volume ( without rotation. skewing.and camera )
772 basegfx::B3DPolygon aBoundVolume;
773 const tools::Polygon aPolygon( rBoundRect );
775 for ( i = 0; i < 4; i++ )
777 aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast<sal_uInt16>(i) ].X() - aCenter.X(), aPolygon[ static_cast<sal_uInt16>(i) ].Y() - aCenter.Y(), fExtrusionForward));
780 for ( i = 0; i < 4; i++ )
782 aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast<sal_uInt16>(i) ].X() - aCenter.X(), aPolygon[ static_cast<sal_uInt16>(i) ].Y() - aCenter.Y(), fExtrusionBackward));
785 drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
786 drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, "RotationCenter", aRotationCenterDefault ) );
788 double fXRotate, fYRotate;
789 GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
790 double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation()));
792 // rotating bound volume
793 basegfx::B3DHomMatrix aMatrix;
794 aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
795 if ( fZRotate != 0.0 )
796 aMatrix.rotate( 0.0, 0.0, fZRotate );
797 if (rSdrObjCustomShape.IsMirroredX())
798 aMatrix.scale( -1.0, 1, 1 );
799 if (rSdrObjCustomShape.IsMirroredY())
800 aMatrix.scale( 1, -1.0, 1 );
801 if( fYRotate != 0.0 )
802 aMatrix.rotate( 0.0, fYRotate, 0.0 );
803 if( fXRotate != 0.0 )
804 aMatrix.rotate( -fXRotate, 0.0, 0.0 );
805 aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
806 aBoundVolume.transform(aMatrix);
808 Transformation2D aTransformation2D(
809 rSdrObjCustomShape,
810 pMap);
812 if ( aTransformation2D.IsParallel() )
813 aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
815 tools::Polygon aTransformed( 8 );
816 for ( i = 0; i < 8; i++ )
817 aTransformed[ static_cast<sal_uInt16>(i) ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
819 return aTransformed.GetBoundRect();
822 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */