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[LibreOffice.git] / include / drawinglayer / primitive2d / hiddengeometryprimitive2d.hxx
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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
29 namespace drawinglayer
31 namespace primitive2d
33 // This primitive is used to represent geometry for non-visible objects,
34 // e.g. a PresObj's outline. To still be able to use primitives for HitTest
35 // functionality, the 2d decompositions will produce an as much as possible
36 // simplified line geometry encapsulated in this primtive when there is no
37 // line geometry. In a further enchanced version this may change to 'if neither
38 // filled nor lines' creation criteria. The whole primitive decomposes to nothing,
39 // so no one not knowing it will be influenced. Only helper processors for hit test
40 // (and maybe BoundRect extractors) will use it and its children subcontent.
41 class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive2D : public GroupPrimitive2D
43 public:
44 explicit HiddenGeometryPrimitive2D(const Primitive2DSequence& rChildren);
46 // despite returning an empty decomposition since it's no visualisation data,
47 // range calculation is intended to use hidden geometry, so
48 // the local implementation will return the children's range
49 virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
51 /// local decomposition. Implementation will return empty Primitive2DSequence
52 virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
54 // provide unique ID
55 DeclPrimitive2DIDBlock()
57 } // end of namespace primitive2d
58 } // end of namespace drawinglayer
62 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
64 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */