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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/primitivetools2d.hxx>
26 #include <vcl/bitmapex.hxx>
29 // DiscreteBitmapPrimitive2D class
31 namespace drawinglayer
35 /** DiscreteBitmapPrimitive2D class
37 This class defines a view-dependent BitmapPrimitive which has a
38 logic position for the top-left position and is always to be
39 painted in 1:1 pixel resolution. It will never be sheared, rotated
40 or scaled with the view.
42 class DRAWINGLAYER_DLLPUBLIC DiscreteBitmapPrimitive2D
: public ObjectAndViewTransformationDependentPrimitive2D
45 /// the RGBA Bitmap-data
48 /** the top-left object position */
49 basegfx::B2DPoint maTopLeft
;
52 /// local decomposition.
53 virtual Primitive2DSequence
create2DDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const SAL_OVERRIDE
;
57 DiscreteBitmapPrimitive2D(
58 const BitmapEx
& rBitmapEx
,
59 const basegfx::B2DPoint
& rTopLeft
);
62 const BitmapEx
& getBitmapEx() const { return maBitmapEx
; }
63 const basegfx::B2DPoint
& getTopLeft() const { return maTopLeft
; }
66 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const SAL_OVERRIDE
;
69 DeclPrimitive2DIDBlock()
71 } // end of namespace primitive2d
72 } // end of namespace drawinglayer
76 #endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_DISCRETEBITMAPPRIMITIVE2D_HXX
78 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */