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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
26 #include <basegfx/matrix/b2dhommatrix.hxx>
27 #include <rtl/ustring.hxx>
28 #include <vcl/font.hxx>
29 #include <basegfx/color/bcolor.hxx>
31 #include <com/sun/star/lang/Locale.hpp>
32 #include <drawinglayer/attribute/fontattribute.hxx>
33 #include <basegfx/polygon/b2dpolypolygon.hxx>
42 namespace drawinglayer
46 /** TextSimplePortionPrimitive2D class
48 This is the basic primitive for representing a text portion. It contains
49 all needed information. If it is not handled by a renderer, its decomposition
50 will provide the text tools::PolyPolygon outlines as filled polygons, correctly
53 To get better text quality, it is suggested to handle tis primitive directly
54 in a renderer. In that case, e.g. hintings on the system can be supported.
56 @param maTextTransform
57 The text transformation contains the text start position (always baselined)
58 as translation, the FontSize as scale (where width relative to height defines
59 font scaling and width == height means no font scaling) and the font rotation
61 When shear is used and a renderer does not support it, it may be better to use
62 the decomposition which will do everything correctly. Same is true for mirroring
63 which would be expressed as negative scalings.
66 The text to be used. Only a part may be used, but a bigger part of the string
67 may be necessary for correct layouting (e.g. international)
70 The index to the first character to use from rText
73 The number of characters to use from rText
76 The distances between the characters. This parameter may be empty, in that case
77 the renderer is responsible to do something useful. If it is given, it has to be of
78 the size aTextLength. Its values are in logical coordinates and describe the
79 distance for each character to use. This is independent from the font width which
80 is given with maTextTransform. The first value is the offset to use from the start
81 point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start
82 point of the second character
98 Text background color (has nothing to do with bFilled and nWidthToFill)
101 class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D
: public BufferedDecompositionPrimitive2D
104 /// text transformation (FontCoordinateSystem)
105 basegfx::B2DHomMatrix maTextTransform
;
107 /// The text, used from maTextPosition up to maTextPosition + maTextLength
110 /// The index from where on maText is used
111 sal_Int32 mnTextPosition
;
113 /// The length for maText usage, starting from maTextPosition
114 sal_Int32 mnTextLength
;
116 /// The DX array in logic units
117 ::std::vector
< double > maDXArray
;
119 /// The font definition
120 attribute::FontAttribute maFontAttribute
;
122 /// The Locale for the text
123 ::com::sun::star::lang::Locale maLocale
;
126 basegfx::BColor maFontColor
;
129 /// #i96669# internal: add simple range buffering for this primitive
130 basegfx::B2DRange maB2DRange
;
131 bool mbFilled
; // Whether to fill a given width with the text
132 long mnWidthToFill
; // the width to fill
134 /// The fill color of the text
135 Color maTextFillColor
;
138 /// local decomposition.
139 virtual Primitive2DSequence
create2DDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const SAL_OVERRIDE
;
143 TextSimplePortionPrimitive2D(
144 const basegfx::B2DHomMatrix
& rNewTransform
,
145 const OUString
& rText
,
146 sal_Int32 nTextPosition
,
147 sal_Int32 nTextLength
,
148 const ::std::vector
< double >& rDXArray
,
149 const attribute::FontAttribute
& rFontAttribute
,
150 const ::com::sun::star::lang::Locale
& rLocale
,
151 const basegfx::BColor
& rFontColor
,
152 bool bFilled
= false,
153 long nWidthToFill
= 0,
154 const Color
& rFillColor
= COL_TRANSPARENT
);
157 /** get text outlines as polygons and their according ObjectTransformation. Handles all
158 the necessary VCL outline extractins, scaling adaptions and other stuff.
160 void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector
& rTarget
, basegfx::B2DHomMatrix
& rTransformation
) const;
163 const basegfx::B2DHomMatrix
& getTextTransform() const { return maTextTransform
; }
164 const OUString
& getText() const { return maText
; }
165 sal_Int32
getTextPosition() const { return mnTextPosition
; }
166 sal_Int32
getTextLength() const { return mnTextLength
; }
167 const ::std::vector
< double >& getDXArray() const { return maDXArray
; }
168 const attribute::FontAttribute
& getFontAttribute() const { return maFontAttribute
; }
169 const ::com::sun::star::lang::Locale
& getLocale() const { return maLocale
; }
170 const basegfx::BColor
& getFontColor() const { return maFontColor
; }
171 const Color
& getTextFillColor() const { return maTextFillColor
; }
172 bool isFilled() const { return mbFilled
; }
173 long getWidthToFill() const { return mnWidthToFill
; }
176 virtual bool operator==( const BasePrimitive2D
& rPrimitive
) const SAL_OVERRIDE
;
179 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const SAL_OVERRIDE
;
181 /// provide unique ID
182 DeclPrimitive2DIDBlock()
185 /// small helper to have a compare operator for Locale
186 bool DRAWINGLAYER_DLLPUBLIC
LocalesAreEqual(const ::com::sun::star::lang::Locale
& rA
, const ::com::sun::star::lang::Locale
& rB
);
188 } // end of namespace primitive2d
189 } // end of namespace drawinglayer
193 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
195 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */