update emoji autocorrect entries from po-files
[LibreOffice.git] / include / drawinglayer / primitive2d / transparenceprimitive2d.hxx
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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
29 namespace drawinglayer
31 namespace primitive2d
33 /** TransparencePrimitive2D class
35 This is the basic primitive for applying freely defined transparence
36 to freely defined content. The basic idea is to associate a content
37 which is defined as a sequence of primitives and hold as child content
38 in the GroupPrimitive2D with a transparence channel also defined as a sequence
39 of primitives and hold in the transparence member.
41 The basic definition is to use the transparence content as transparence-Mask by
42 interpreting the transparence-content not as RGB, but as Luminance transparence mask
43 using the common RGB_to_luminance definition as e.g. used by VCL.
45 The defining geometry is the Range of the child primitive sequence,
46 this means the renderers will/shall use this geometric information for
47 rendering, not the transparent one. The transparent one should/will be clipped
48 accordingly.
50 class DRAWINGLAYER_DLLPUBLIC TransparencePrimitive2D : public GroupPrimitive2D
52 private:
53 /// The transparence-Mask who's RGB-Values are interpreted as Luminance
54 Primitive2DSequence maTransparence;
56 public:
57 /** constructor
59 @param rChildren
60 The content which is defined to have a transparency. The
61 range of this primitive is defined by this content
63 @param rTransparence
64 The definition of the Transparence-channel for this primitive. It
65 will be interpreted as mask by interpreting as gray values
66 using the common RGB_to_luminance definitions
68 TransparencePrimitive2D(
69 const Primitive2DSequence& rChildren,
70 const Primitive2DSequence& rTransparence);
72 /// data read access
73 const Primitive2DSequence& getTransparence() const { return maTransparence; }
75 /// compare operator
76 virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
78 /// provide unique ID
79 DeclPrimitive2DIDBlock()
81 } // end of namespace primitive2d
82 } // end of namespace drawinglayer
86 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSPARENCEPRIMITIVE2D_HXX
88 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */