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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
29 namespace drawinglayer
33 /** UnifiedTransparencePrimitive2D class
35 This primitive encapsualtes a child hierarchy and defines
36 that it shall be visualized with the given transparency. That
37 transparency is unique for all contained geometry, so that
38 e.g. overlapping polygons in the child geometry will not show
39 regions of combined transparency, but be all rendered with the
40 defined, single transparency.
42 class DRAWINGLAYER_DLLPUBLIC UnifiedTransparencePrimitive2D
: public GroupPrimitive2D
45 /// the unified transparence
46 double mfTransparence
;
50 UnifiedTransparencePrimitive2D(
51 const Primitive2DSequence
& rChildren
,
52 double fTransparence
);
55 double getTransparence() const { return mfTransparence
; }
58 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const SAL_OVERRIDE
;
60 /// own getB2DRange implementation to include transparent geometries to BoundRect calculations
61 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const SAL_OVERRIDE
;
63 /// create decomposition
64 virtual Primitive2DSequence
get2DDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const SAL_OVERRIDE
;
67 DeclPrimitive2DIDBlock()
69 } // end of namespace primitive2d
70 } // end of namespace drawinglayer
74 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
76 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */