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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 #include <basegfx/color/bcolor.hxx>
27 #include <basegfx/polygon/b3dpolygon.hxx>
28 #include <drawinglayer/attribute/lineattribute.hxx>
29 #include <drawinglayer/attribute/strokeattribute.hxx>
33 namespace drawinglayer
37 /** PolygonHairlinePrimitive3D class
39 This primitive defines a Hairline in 3D. Since hairlines are view-dependent,
40 this primitive is view-dependent, too.
42 This is one of the non-decomposable 3D primitives, so a renderer
45 class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive3D
: public BasePrimitive3D
48 /// the hairline geometry
49 basegfx::B3DPolygon maPolygon
;
51 /// the hairline color
52 basegfx::BColor maBColor
;
56 PolygonHairlinePrimitive3D(
57 const basegfx::B3DPolygon
& rPolygon
,
58 const basegfx::BColor
& rBColor
);
61 const basegfx::B3DPolygon
& getB3DPolygon() const { return maPolygon
; }
62 const basegfx::BColor
& getBColor() const { return maBColor
; }
65 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const SAL_OVERRIDE
;
68 virtual basegfx::B3DRange
getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const SAL_OVERRIDE
;
71 DeclPrimitive3DIDBlock()
73 } // end of namespace primitive3d
74 } // end of namespace drawinglayer
78 namespace drawinglayer
82 /** PolygonStrokePrimitive3D class
84 This primitive defines a 3D line with line width, line join, line color
85 and stroke attributes. It will be decomposed dependent on the definition
86 to the needed primitives, e.g. filled Tubes for fat lines.
88 class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive3D
: public BufferedDecompositionPrimitive3D
92 basegfx::B3DPolygon maPolygon
;
94 /// the line attributes like width, join and color
95 attribute::LineAttribute maLineAttribute
;
97 /// the line stroking (if used)
98 attribute::StrokeAttribute maStrokeAttribute
;
101 /// local decomposition.
102 virtual Primitive3DSequence
create3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const SAL_OVERRIDE
;
106 PolygonStrokePrimitive3D(
107 const basegfx::B3DPolygon
& rPolygon
,
108 const attribute::LineAttribute
& rLineAttribute
,
109 const attribute::StrokeAttribute
& rStrokeAttribute
);
112 basegfx::B3DPolygon
getB3DPolygon() const { return maPolygon
; }
113 const attribute::LineAttribute
& getLineAttribute() const { return maLineAttribute
; }
114 const attribute::StrokeAttribute
& getStrokeAttribute() const { return maStrokeAttribute
; }
117 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const SAL_OVERRIDE
;
119 /// provide unique ID
120 DeclPrimitive3DIDBlock()
122 } // end of namespace primitive3d
123 } // end of namespace drawinglayer
127 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
129 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */