update emoji autocorrect entries from po-files
[LibreOffice.git] / include / drawinglayer / primitive3d / sdrprimitive3d.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
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9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 #include <basegfx/matrix/b3dhommatrix.hxx>
27 #include <basegfx/vector/b2dvector.hxx>
28 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
29 #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
30 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
34 namespace drawinglayer
36 /** SdrPrimitive3D class
38 Base class for the more complicated geometric primitives, so
39 derive from buffered primitive to allow overriding of
40 create3DDecomposition there.
42 namespace primitive3d
44 class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
46 private:
47 /// object surface attributes
48 basegfx::B3DHomMatrix maTransform;
49 basegfx::B2DVector maTextureSize;
50 attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute;
51 attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
53 protected:
54 /** Standard implementation for primitive3D which
55 will use maTransform as range and expand by evtl. line width / 2
57 basegfx::B3DRange getStandard3DRange() const;
59 /** implementation for primitive3D which
60 will use given Slice3Ds and expand by evtl. line width / 2
62 basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
64 public:
65 /// constructor
66 SdrPrimitive3D(
67 const basegfx::B3DHomMatrix& rTransform,
68 const basegfx::B2DVector& rTextureSize,
69 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
70 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
72 /// data read access
73 const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
74 const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
75 const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
76 const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
78 /// compare operator
79 virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
81 } // end of namespace primitive3d
82 } // end of namespace drawinglayer
86 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
88 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */