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[LibreOffice.git] / include / basegfx / tuple / b2ituple.hxx
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20 #ifndef INCLUDED_BASEGFX_TUPLE_B2ITUPLE_HXX
21 #define INCLUDED_BASEGFX_TUPLE_B2ITUPLE_HXX
23 #include <sal/types.h>
24 #include <basegfx/basegfxdllapi.h>
26 namespace basegfx
28 /** Base class for all Points/Vectors with two sal_Int32 values
30 This class provides all methods common to Point
31 avd Vector classes which are derived from here.
33 @derive Use this class to implement Points or Vectors
34 which are based on two sal_Int32 values
36 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2ITuple
38 protected:
39 sal_Int32 mnX;
40 sal_Int32 mnY;
42 public:
43 /** Create a 2D Tuple
45 The tuple is initialized to (0, 0)
47 B2ITuple()
48 : mnX(0),
49 mnY(0)
52 /** Create a 2D Tuple
54 @param fX
55 This parameter is used to initialize the X-coordinate
56 of the 2D Tuple.
58 @param fY
59 This parameter is used to initialize the Y-coordinate
60 of the 2D Tuple.
62 B2ITuple(sal_Int32 fX, sal_Int32 fY)
63 : mnX( fX ),
64 mnY( fY )
67 /// Get X-Coordinate of 2D Tuple
68 sal_Int32 getX() const
70 return mnX;
73 /// Get Y-Coordinate of 2D Tuple
74 sal_Int32 getY() const
76 return mnY;
79 /// Set X-Coordinate of 2D Tuple
80 void setX(sal_Int32 fX)
82 mnX = fX;
85 /// Set Y-Coordinate of 2D Tuple
86 void setY(sal_Int32 fY)
88 mnY = fY;
91 /// Array-access to 2D Tuple
92 const sal_Int32& operator[] (int nPos) const
94 // Here, normally one if(...) should be used. In the assumption that
95 // both sal_Int32 members can be accessed as an array a shortcut is used here.
96 // if(0 == nPos) return mnX; return mnY;
97 return *((&mnX) + nPos);
100 /// Array-access to 2D Tuple
101 sal_Int32& operator[] (int nPos)
103 // Here, normally one if(...) should be used. In the assumption that
104 // both sal_Int32 members can be accessed as an array a shortcut is used here.
105 // if(0 == nPos) return mnX; return mnY;
106 return *((&mnX) + nPos);
109 // operators
112 B2ITuple& operator+=( const B2ITuple& rTup )
114 mnX += rTup.mnX;
115 mnY += rTup.mnY;
116 return *this;
119 B2ITuple& operator-=( const B2ITuple& rTup )
121 mnX -= rTup.mnX;
122 mnY -= rTup.mnY;
123 return *this;
126 B2ITuple& operator/=( const B2ITuple& rTup )
128 mnX /= rTup.mnX;
129 mnY /= rTup.mnY;
130 return *this;
133 B2ITuple& operator*=( const B2ITuple& rTup )
135 mnX *= rTup.mnX;
136 mnY *= rTup.mnY;
137 return *this;
140 B2ITuple& operator*=(sal_Int32 t)
142 mnX *= t;
143 mnY *= t;
144 return *this;
147 B2ITuple& operator/=(sal_Int32 t)
149 mnX /= t;
150 mnY /= t;
151 return *this;
154 B2ITuple operator-(void) const
156 return B2ITuple(-mnX, -mnY);
159 bool equalZero() const
161 return mnX == 0 && mnY == 0;
164 bool operator==( const B2ITuple& rTup ) const
166 return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY);
169 bool operator!=( const B2ITuple& rTup ) const
171 return !(*this == rTup);
175 // external operators
178 inline B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB)
180 B2ITuple aSum(rTupA);
181 aSum += rTupB;
182 return aSum;
185 inline B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB)
187 B2ITuple aSub(rTupA);
188 aSub -= rTupB;
189 return aSub;
192 inline B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup)
194 B2ITuple aNew(rTup);
195 aNew *= t;
196 return aNew;
199 } // end of namespace basegfx
201 #endif // INCLUDED_BASEGFX_TUPLE_B2ITUPLE_HXX
203 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */