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20 #ifndef INCLUDED_BASEGFX_TUPLE_B2ITUPLE_HXX
21 #define INCLUDED_BASEGFX_TUPLE_B2ITUPLE_HXX
23 #include <sal/types.h>
24 #include <basegfx/basegfxdllapi.h>
28 /** Base class for all Points/Vectors with two sal_Int32 values
30 This class provides all methods common to Point
31 avd Vector classes which are derived from here.
33 @derive Use this class to implement Points or Vectors
34 which are based on two sal_Int32 values
36 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2ITuple
45 The tuple is initialized to (0, 0)
55 This parameter is used to initialize the X-coordinate
59 This parameter is used to initialize the Y-coordinate
62 B2ITuple(sal_Int32 fX
, sal_Int32 fY
)
67 /// Get X-Coordinate of 2D Tuple
68 sal_Int32
getX() const
73 /// Get Y-Coordinate of 2D Tuple
74 sal_Int32
getY() const
79 /// Set X-Coordinate of 2D Tuple
80 void setX(sal_Int32 fX
)
85 /// Set Y-Coordinate of 2D Tuple
86 void setY(sal_Int32 fY
)
91 /// Array-access to 2D Tuple
92 const sal_Int32
& operator[] (int nPos
) const
94 // Here, normally one if(...) should be used. In the assumption that
95 // both sal_Int32 members can be accessed as an array a shortcut is used here.
96 // if(0 == nPos) return mnX; return mnY;
97 return *((&mnX
) + nPos
);
100 /// Array-access to 2D Tuple
101 sal_Int32
& operator[] (int nPos
)
103 // Here, normally one if(...) should be used. In the assumption that
104 // both sal_Int32 members can be accessed as an array a shortcut is used here.
105 // if(0 == nPos) return mnX; return mnY;
106 return *((&mnX
) + nPos
);
112 B2ITuple
& operator+=( const B2ITuple
& rTup
)
119 B2ITuple
& operator-=( const B2ITuple
& rTup
)
126 B2ITuple
& operator/=( const B2ITuple
& rTup
)
133 B2ITuple
& operator*=( const B2ITuple
& rTup
)
140 B2ITuple
& operator*=(sal_Int32 t
)
147 B2ITuple
& operator/=(sal_Int32 t
)
154 B2ITuple
operator-(void) const
156 return B2ITuple(-mnX
, -mnY
);
159 bool equalZero() const
161 return mnX
== 0 && mnY
== 0;
164 bool operator==( const B2ITuple
& rTup
) const
166 return this == &rTup
|| (rTup
.mnX
== mnX
&& rTup
.mnY
== mnY
);
169 bool operator!=( const B2ITuple
& rTup
) const
171 return !(*this == rTup
);
175 // external operators
178 inline B2ITuple
operator+(const B2ITuple
& rTupA
, const B2ITuple
& rTupB
)
180 B2ITuple
aSum(rTupA
);
185 inline B2ITuple
operator-(const B2ITuple
& rTupA
, const B2ITuple
& rTupB
)
187 B2ITuple
aSub(rTupA
);
192 inline B2ITuple
operator*(sal_Int32 t
, const B2ITuple
& rTup
)
199 } // end of namespace basegfx
201 #endif // INCLUDED_BASEGFX_TUPLE_B2ITUPLE_HXX
203 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */