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20 #ifndef INCLUDED_SD_SOURCE_UI_INC_TOOLS_IDLEDETECTION_HXX
21 #define INCLUDED_SD_SOURCE_UI_INC_TOOLS_IDLEDETECTION_HXX
23 #include <sal/types.h>
25 namespace vcl
{ class Window
; }
27 namespace sd
{ namespace tools
{
29 /** Detect whether the system is idle and some time consuming operation may
30 be carried out. This class ditinguishes between different states of
36 /** When GetIdleState() returns this value, then the system is idle.
38 static const sal_Int32 IDET_IDLE
= 0x0000;
40 /** There are system event pending.
42 static const sal_Int32 IDET_SYSTEM_EVENT_PENDING
= 0x0001;
44 /** A full screen slide show is running and is active. In contrast
45 there may be a full screen show be running in an inactive window,
46 i.e. in the background.
48 static const sal_Int32 IDET_FULL_SCREEN_SHOW_ACTIVE
= 0x0002;
50 /** A slide show is running in a window.
52 static const sal_Int32 IDET_WINDOW_SHOW_ACTIVE
= 0x0004;
54 /** A window is being painted.
56 static const sal_Int32 IDET_WINDOW_PAINTING
= 0x0008;
58 /** Determine whether the system is idle.
60 When a valid Window pointer is given then it is checked
61 whether the window is currently being painting.
63 This method either returns IDET_IDLE or a combination of
64 IdleStates values or-ed together that describe what the system
65 is currently doing so that the caller can decide what to do.
67 static sal_Int32
GetIdleState (const vcl::Window
* pWindow
= NULL
);
70 /** Check whether there are input events pending.
72 static sal_Int32
CheckInputPending();
74 /** Check whether a slide show is running full screen or in a window.
76 static sal_Int32
CheckSlideShowRunning();
78 static sal_Int32
CheckWindowPainting (const vcl::Window
& rWindow
);
81 } } // end of namespace ::sd::tools
85 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */