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20 #include <svx/sdr/overlay/overlaymanager.hxx>
21 #include <basegfx/point/b2dpoint.hxx>
22 #include <basegfx/range/b2drange.hxx>
23 #include <tools/gen.hxx>
24 #include <vcl/outdev.hxx>
25 #include <vcl/window.hxx>
26 #include <svx/sdr/overlay/overlayobject.hxx>
27 #include <basegfx/matrix/b2dhommatrix.hxx>
28 #include <drawinglayer/processor2d/processor2dtools.hxx>
29 #include <boost/scoped_ptr.hpp>
32 using namespace com::sun::star
;
40 void OverlayManager::ImpDrawMembers(const basegfx::B2DRange
& rRange
, OutputDevice
& rDestinationDevice
) const
42 const sal_uInt32
nSize(maOverlayObjects
.size());
46 const AntialiasingFlags
nOriginalAA(rDestinationDevice
.GetAntialiasing());
47 const bool bIsAntiAliasing(getDrawinglayerOpt().IsAntiAliasing());
50 boost::scoped_ptr
<drawinglayer::processor2d::BaseProcessor2D
> pProcessor(drawinglayer::processor2d::createProcessor2DFromOutputDevice(
52 getCurrentViewInformation2D()));
56 for(OverlayObjectVector::const_iterator
aIter(maOverlayObjects
.begin()); aIter
!= maOverlayObjects
.end(); ++aIter
)
58 OSL_ENSURE(*aIter
, "Corrupted OverlayObject List (!)");
59 const OverlayObject
& rCandidate
= **aIter
;
61 if(rCandidate
.isVisible())
63 const drawinglayer::primitive2d::Primitive2DSequence
& rSequence
= rCandidate
.getOverlayObjectPrimitive2DSequence();
65 if(rSequence
.hasElements())
67 if(rRange
.overlaps(rCandidate
.getBaseRange()))
69 if(bIsAntiAliasing
&& rCandidate
.allowsAntiAliase())
71 rDestinationDevice
.SetAntialiasing(nOriginalAA
| AntialiasingFlags::EnableB2dDraw
);
75 rDestinationDevice
.SetAntialiasing(nOriginalAA
& ~AntialiasingFlags::EnableB2dDraw
);
78 pProcessor
->process(rSequence
);
87 // restore AA settings
88 rDestinationDevice
.SetAntialiasing(nOriginalAA
);
92 void OverlayManager::ImpStripeDefinitionChanged()
94 const sal_uInt32
nSize(maOverlayObjects
.size());
98 for(OverlayObjectVector::iterator
aIter(maOverlayObjects
.begin()); aIter
!= maOverlayObjects
.end(); ++aIter
)
100 OSL_ENSURE(*aIter
, "Corrupted OverlayObject List (!)");
101 OverlayObject
& rCandidate
= **aIter
;
102 rCandidate
.stripeDefinitionHasChanged();
107 double OverlayManager::getDiscreteOne() const
109 if(basegfx::fTools::equalZero(mfDiscreteOne
))
111 const basegfx::B2DVector
aDiscreteInLogic(getOutputDevice().GetInverseViewTransformation() * basegfx::B2DVector(1.0, 0.0));
112 const_cast< OverlayManager
* >(this)->mfDiscreteOne
= aDiscreteInLogic
.getLength();
115 return mfDiscreteOne
;
118 OverlayManager::OverlayManager(OutputDevice
& rOutputDevice
, const SdrModel
* pModel
)
120 mrOutputDevice(rOutputDevice
),
123 maStripeColorA(Color(COL_BLACK
)),
124 maStripeColorB(Color(COL_WHITE
)),
125 mnStripeLengthPixel(5),
127 maViewTransformation(),
128 maViewInformation2D(),
131 // set Property 'ReducedDisplayQuality' to true to allow simpler interaction
133 static bool bUseReducedDisplayQualityForDrag(true);
135 if(bUseReducedDisplayQualityForDrag
)
137 uno::Sequence
< beans::PropertyValue
> xProperties(1);
138 xProperties
[0].Name
= "ReducedDisplayQuality";
139 xProperties
[0].Value
<<= true;
140 maViewInformation2D
= drawinglayer::geometry::ViewInformation2D(xProperties
);
144 rtl::Reference
<OverlayManager
> OverlayManager::create(OutputDevice
& rOutputDevice
, const SdrModel
* pModel
)
146 return rtl::Reference
<OverlayManager
>(new OverlayManager(rOutputDevice
, pModel
));
149 const drawinglayer::geometry::ViewInformation2D
OverlayManager::getCurrentViewInformation2D() const
151 if(getOutputDevice().GetViewTransformation() != maViewTransformation
)
153 basegfx::B2DRange
aViewRange(maViewInformation2D
.getViewport());
155 if(OUTDEV_WINDOW
== getOutputDevice().GetOutDevType())
157 const Size
aOutputSizePixel(getOutputDevice().GetOutputSizePixel());
159 // only set when we *have* a output size, else let aViewRange
161 if(aOutputSizePixel
.Width() && aOutputSizePixel
.Height())
163 aViewRange
= basegfx::B2DRange(0.0, 0.0, aOutputSizePixel
.getWidth(), aOutputSizePixel
.getHeight());
164 aViewRange
.transform(getOutputDevice().GetInverseViewTransformation());
168 OverlayManager
* pThis
= const_cast< OverlayManager
* >(this);
170 pThis
->maViewTransformation
= getOutputDevice().GetViewTransformation();
171 pThis
->maViewInformation2D
= drawinglayer::geometry::ViewInformation2D(
172 maViewInformation2D
.getObjectTransformation(),
173 maViewTransformation
,
175 maViewInformation2D
.getVisualizedPage(),
176 maViewInformation2D
.getViewTime(),
177 maViewInformation2D
.getExtendedInformationSequence());
178 pThis
->mfDiscreteOne
= 0.0;
181 return maViewInformation2D
;
184 void OverlayManager::impApplyRemoveActions(OverlayObject
& rTarget
)
186 // handle evtl. animation
187 if(rTarget
.allowsAnimation())
189 // remove from event chain
190 RemoveEvent(&rTarget
);
194 invalidateRange(rTarget
.getBaseRange());
197 rTarget
.mpOverlayManager
= 0;
200 void OverlayManager::impApplyAddActions(OverlayObject
& rTarget
)
203 rTarget
.mpOverlayManager
= this;
206 invalidateRange(rTarget
.getBaseRange());
208 // handle evtl. animation
209 if(rTarget
.allowsAnimation())
211 // Trigger at current time to get alive. This will do the
212 // object-specific next time calculation and hand over adding
213 // again to the scheduler to the animated object, too. This works for
214 // a paused or non-paused animator.
215 rTarget
.Trigger(GetTime());
219 OverlayManager::~OverlayManager()
221 // The OverlayManager is not the owner of the OverlayObjects
222 // and thus will not delete them, but remove them. Profit here
223 // from knowing that all will be removed
224 const sal_uInt32
nSize(maOverlayObjects
.size());
228 for(OverlayObjectVector::iterator
aIter(maOverlayObjects
.begin()); aIter
!= maOverlayObjects
.end(); ++aIter
)
230 OSL_ENSURE(*aIter
, "Corrupted OverlayObject List (!)");
231 OverlayObject
& rCandidate
= **aIter
;
232 impApplyRemoveActions(rCandidate
);
236 maOverlayObjects
.clear();
240 void OverlayManager::completeRedraw(const vcl::Region
& rRegion
, OutputDevice
* pPreRenderDevice
) const
242 if(!rRegion
.IsEmpty() && maOverlayObjects
.size())
244 // check for changed MapModes. That may influence the
245 // logical size of pixel based OverlayObjects (like BitmapHandles)
246 //ImpCheckMapModeChange();
249 const Rectangle
aRegionBoundRect(rRegion
.GetBoundRect());
250 const basegfx::B2DRange
aRegionRange(
251 aRegionBoundRect
.Left(), aRegionBoundRect
.Top(),
252 aRegionBoundRect
.Right(), aRegionBoundRect
.Bottom());
254 OutputDevice
& rTarget
= (pPreRenderDevice
) ? *pPreRenderDevice
: getOutputDevice();
255 ImpDrawMembers(aRegionRange
, rTarget
);
259 void OverlayManager::flush()
261 // default has nothing to do
264 // #i68597# part of content gets copied, react on it
265 void OverlayManager::copyArea(const Point
& /*rDestPt*/, const Point
& /*rSrcPt*/, const Size
& /*rSrcSize*/)
267 // unbuffered versions do nothing here
270 void OverlayManager::restoreBackground(const vcl::Region
& /*rRegion*/) const
272 // unbuffered versions do nothing here
275 void OverlayManager::add(OverlayObject
& rOverlayObject
)
277 OSL_ENSURE(0 == rOverlayObject
.mpOverlayManager
, "OverlayObject is added twice to an OverlayManager (!)");
279 // add to the end of chain to preserve display order in paint
280 maOverlayObjects
.push_back(&rOverlayObject
);
282 // execute add actions
283 impApplyAddActions(rOverlayObject
);
286 void OverlayManager::remove(OverlayObject
& rOverlayObject
)
288 OSL_ENSURE(rOverlayObject
.mpOverlayManager
== this, "OverlayObject is removed from wrong OverlayManager (!)");
290 // execute remove actions
291 impApplyRemoveActions(rOverlayObject
);
293 // remove from vector
294 const OverlayObjectVector::iterator aFindResult
= ::std::find(maOverlayObjects
.begin(), maOverlayObjects
.end(), &rOverlayObject
);
295 const bool bFound(aFindResult
!= maOverlayObjects
.end());
296 OSL_ENSURE(bFound
, "OverlayObject NOT found at OverlayManager (!)");
300 maOverlayObjects
.erase(aFindResult
);
304 void OverlayManager::invalidateRange(const basegfx::B2DRange
& rRange
)
306 if(OUTDEV_WINDOW
== getOutputDevice().GetOutDevType())
308 if(getDrawinglayerOpt().IsAntiAliasing())
310 // assume AA needs one pixel more and invalidate one pixel more
311 const double fDiscreteOne(getDiscreteOne());
312 const Rectangle
aInvalidateRectangle(
313 (sal_Int32
)floor(rRange
.getMinX() - fDiscreteOne
),
314 (sal_Int32
)floor(rRange
.getMinY() - fDiscreteOne
),
315 (sal_Int32
)ceil(rRange
.getMaxX() + fDiscreteOne
),
316 (sal_Int32
)ceil(rRange
.getMaxY() + fDiscreteOne
));
319 static_cast<vcl::Window
&>(getOutputDevice()).Invalidate(aInvalidateRectangle
, INVALIDATE_NOERASE
);
323 // #i77674# transform to rectangle. Use floor/ceil to get all covered
324 // discrete pixels, see #i75163# and OverlayManagerBuffered::invalidateRange
325 const Rectangle
aInvalidateRectangle(
326 (sal_Int32
)floor(rRange
.getMinX()), (sal_Int32
)floor(rRange
.getMinY()),
327 (sal_Int32
)ceil(rRange
.getMaxX()), (sal_Int32
)ceil(rRange
.getMaxY()));
330 static_cast<vcl::Window
&>(getOutputDevice()).Invalidate(aInvalidateRectangle
, INVALIDATE_NOERASE
);
335 // stripe support ColA
336 void OverlayManager::setStripeColorA(Color aNew
)
338 if(aNew
!= maStripeColorA
)
340 maStripeColorA
= aNew
;
341 ImpStripeDefinitionChanged();
345 // stripe support ColB
346 void OverlayManager::setStripeColorB(Color aNew
)
348 if(aNew
!= maStripeColorB
)
350 maStripeColorB
= aNew
;
351 ImpStripeDefinitionChanged();
355 // stripe support StripeLengthPixel
356 void OverlayManager::setStripeLengthPixel(sal_uInt32 nNew
)
358 if(nNew
!= mnStripeLengthPixel
)
360 mnStripeLengthPixel
= nNew
;
361 ImpStripeDefinitionChanged();
365 } // end of namespace overlay
366 } // end of namespace sdr
368 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */