bump product version to 5.0.4.1
[LibreOffice.git] / svx / source / svdraw / gradtrns.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include "gradtrns.hxx"
22 #include <svx/svdobj.hxx>
23 #include <basegfx/range/b2drange.hxx>
24 #include <basegfx/matrix/b2dhommatrix.hxx>
25 #include <basegfx/matrix/b2dhommatrixtools.hxx>
26 #include <tools/helpers.hxx>
30 void GradTransformer::GradToVec(GradTransGradient& rG, GradTransVector& rV, const SdrObject* pObj)
32 // handle start color
33 rV.aCol1 = rG.aGradient.GetStartColor();
34 if(100 != rG.aGradient.GetStartIntens())
36 const double fFact((double)rG.aGradient.GetStartIntens() / 100.0);
37 rV.aCol1 = Color(rV.aCol1.getBColor() * fFact);
40 // handle end color
41 rV.aCol2 = rG.aGradient.GetEndColor();
42 if(100 != rG.aGradient.GetEndIntens())
44 const double fFact((double)rG.aGradient.GetEndIntens() / 100.0);
45 rV.aCol2 = Color(rV.aCol2.getBColor() * fFact);
48 // calc the basic positions
49 const Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
50 const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom());
51 const basegfx::B2DPoint aCenter(aRange.getCenter());
52 basegfx::B2DPoint aStartPos, aEndPos;
54 switch(rG.aGradient.GetGradientStyle())
56 case css::awt::GradientStyle_LINEAR :
58 aStartPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMinY());
59 aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
61 if(rG.aGradient.GetBorder())
63 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
64 const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
65 aFullVec.normalize();
66 aStartPos = aEndPos + (aFullVec * fLen);
69 if(rG.aGradient.GetAngle())
71 const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
72 const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aCenter, -fAngle));
74 aStartPos *= aTransformation;
75 aEndPos *= aTransformation;
77 break;
79 case css::awt::GradientStyle_AXIAL :
81 aStartPos = aCenter;
82 aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
84 if(rG.aGradient.GetBorder())
86 basegfx::B2DVector aFullVec(aEndPos - aStartPos);
87 const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
88 aFullVec.normalize();
89 aEndPos = aStartPos + (aFullVec * fLen);
92 if(rG.aGradient.GetAngle())
94 const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
95 const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aCenter, -fAngle));
97 aStartPos *= aTransformation;
98 aEndPos *= aTransformation;
100 break;
102 case css::awt::GradientStyle_RADIAL :
103 case css::awt::GradientStyle_SQUARE :
105 aStartPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMaximum().getY());
106 aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
108 if(rG.aGradient.GetBorder())
110 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
111 const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
112 aFullVec.normalize();
113 aStartPos = aEndPos + (aFullVec * fLen);
116 if(rG.aGradient.GetAngle())
118 const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
119 const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAngle));
121 aStartPos *= aTransformation;
122 aEndPos *= aTransformation;
125 if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
127 basegfx::B2DPoint aOffset(
128 (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
129 (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
131 aStartPos += aOffset;
132 aEndPos += aOffset;
135 break;
137 case css::awt::GradientStyle_ELLIPTICAL :
138 case css::awt::GradientStyle_RECT :
140 aStartPos = basegfx::B2DPoint(aRange.getMinX(), aCenter.getY());
141 aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
143 if(rG.aGradient.GetBorder())
145 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
146 const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
147 aFullVec.normalize();
148 aStartPos = aEndPos + (aFullVec * fLen);
151 if(rG.aGradient.GetAngle())
153 const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
154 const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAngle));
156 aStartPos *= aTransformation;
157 aEndPos *= aTransformation;
160 if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
162 basegfx::B2DPoint aOffset(
163 (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
164 (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
166 aStartPos += aOffset;
167 aEndPos += aOffset;
170 break;
172 default:
173 break;
176 // set values for vector positions now
177 rV.maPositionA = aStartPos;
178 rV.maPositionB = aEndPos;
183 void GradTransformer::VecToGrad(GradTransVector& rV, GradTransGradient& rG, GradTransGradient& rGOld, const SdrObject* pObj,
184 bool bMoveSingle, bool bMoveFirst)
186 // fill old gradient to new gradient to have a base
187 rG = rGOld;
189 // handle color changes
190 if(rV.aCol1 != rGOld.aGradient.GetStartColor())
192 rG.aGradient.SetStartColor(rV.aCol1);
193 rG.aGradient.SetStartIntens(100);
195 if(rV.aCol2 != rGOld.aGradient.GetEndColor())
197 rG.aGradient.SetEndColor(rV.aCol2);
198 rG.aGradient.SetEndIntens(100);
201 // calc the basic positions
202 const Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
203 const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom());
204 const basegfx::B2DPoint aCenter(aRange.getCenter());
205 basegfx::B2DPoint aStartPos(rV.maPositionA);
206 basegfx::B2DPoint aEndPos(rV.maPositionB);
208 switch(rG.aGradient.GetGradientStyle())
210 case css::awt::GradientStyle_LINEAR :
212 if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
214 basegfx::B2DVector aFullVec(aEndPos - aStartPos);
216 if(bMoveSingle)
218 aFullVec = aEndPos - aCenter;
221 aFullVec.normalize();
223 double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
224 fNewFullAngle /= F_PI180;
225 fNewFullAngle *= -10.0;
226 fNewFullAngle += 900.0;
228 // clip
229 while(fNewFullAngle < 0.0)
231 fNewFullAngle += 3600.0;
234 while(fNewFullAngle >= 3600.0)
236 fNewFullAngle -= 3600.0;
239 // to int and set
240 sal_Int32 nNewAngle = FRound(fNewFullAngle);
242 if(nNewAngle != rGOld.aGradient.GetAngle())
244 rG.aGradient.SetAngle(nNewAngle);
248 if(!bMoveSingle || (bMoveSingle && bMoveFirst))
250 const basegfx::B2DVector aFullVec(aEndPos - aStartPos);
251 const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
252 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
253 const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
254 const double fFullLen(aFullVec.getLength());
255 const double fOldLen(aOldVec.getLength());
256 const double fNewBorder((fFullLen * 100.0) / fOldLen);
257 sal_Int32 nNewBorder(100L - FRound(fNewBorder));
259 // clip
260 if(nNewBorder < 0L)
262 nNewBorder = 0L;
265 if(nNewBorder > 100L)
267 nNewBorder = 100L;
270 // set
271 if(nNewBorder != rG.aGradient.GetBorder())
273 rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
277 break;
279 case css::awt::GradientStyle_AXIAL :
281 if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
283 basegfx::B2DVector aFullVec(aEndPos - aCenter);
284 const basegfx::B2DVector aOldVec(basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()) - aCenter);
285 const double fFullLen(aFullVec.getLength());
286 const double fOldLen(aOldVec.getLength());
287 const double fNewBorder((fFullLen * 100.0) / fOldLen);
288 sal_Int32 nNewBorder = 100 - FRound(fNewBorder);
290 // clip
291 if(nNewBorder < 0L)
293 nNewBorder = 0L;
296 if(nNewBorder > 100L)
298 nNewBorder = 100L;
301 // set
302 if(nNewBorder != rG.aGradient.GetBorder())
304 rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
307 aFullVec.normalize();
308 double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
309 fNewFullAngle /= F_PI180;
310 fNewFullAngle *= -10.0;
311 fNewFullAngle += 900.0;
313 // clip
314 while(fNewFullAngle < 0.0)
316 fNewFullAngle += 3600.0;
319 while(fNewFullAngle >= 3600.0)
321 fNewFullAngle -= 3600.0;
324 // to int and set
325 const sal_Int32 nNewAngle(FRound(fNewFullAngle));
327 if(nNewAngle != rGOld.aGradient.GetAngle())
329 rG.aGradient.SetAngle(nNewAngle);
333 break;
335 case css::awt::GradientStyle_RADIAL :
336 case css::awt::GradientStyle_SQUARE :
338 if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
340 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
341 const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
342 sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
343 sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
345 // clip
346 if(nNewXOffset < 0L)
348 nNewXOffset = 0L;
351 if(nNewXOffset > 100L)
353 nNewXOffset = 100L;
356 if(nNewYOffset < 0L)
358 nNewYOffset = 0L;
361 if(nNewYOffset > 100L)
363 nNewYOffset = 100L;
366 rG.aGradient.SetXOffset((sal_uInt16)nNewXOffset);
367 rG.aGradient.SetYOffset((sal_uInt16)nNewYOffset);
369 aStartPos -= aOffset;
370 aEndPos -= aOffset;
373 if(!bMoveSingle || (bMoveSingle && bMoveFirst))
375 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
376 const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
377 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
378 const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
379 const double fFullLen(aFullVec.getLength());
380 const double fOldLen(aOldVec.getLength());
381 const double fNewBorder((fFullLen * 100.0) / fOldLen);
382 sal_Int32 nNewBorder(100L - FRound(fNewBorder));
384 // clip
385 if(nNewBorder < 0L)
387 nNewBorder = 0L;
390 if(nNewBorder > 100L)
392 nNewBorder = 100L;
395 // set
396 if(nNewBorder != rG.aGradient.GetBorder())
398 rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
401 // angle is not definitely necessary for these modes, but it makes
402 // controlling more fun for the user
403 aFullVec.normalize();
404 double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
405 fNewFullAngle /= F_PI180;
406 fNewFullAngle *= -10.0;
407 fNewFullAngle += 900.0;
409 // clip
410 while(fNewFullAngle < 0.0)
412 fNewFullAngle += 3600.0;
415 while(fNewFullAngle >= 3600.0)
417 fNewFullAngle -= 3600.0;
420 // to int and set
421 const sal_Int32 nNewAngle(FRound(fNewFullAngle));
423 if(nNewAngle != rGOld.aGradient.GetAngle())
425 rG.aGradient.SetAngle(nNewAngle);
429 break;
431 case css::awt::GradientStyle_ELLIPTICAL :
432 case css::awt::GradientStyle_RECT :
434 if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
436 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
437 const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
438 sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
439 sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
441 // clip
442 if(nNewXOffset < 0L)
444 nNewXOffset = 0L;
447 if(nNewXOffset > 100L)
449 nNewXOffset = 100L;
452 if(nNewYOffset < 0L)
454 nNewYOffset = 0L;
457 if(nNewYOffset > 100L)
459 nNewYOffset = 100L;
462 rG.aGradient.SetXOffset((sal_uInt16)nNewXOffset);
463 rG.aGradient.SetYOffset((sal_uInt16)nNewYOffset);
465 aStartPos -= aOffset;
466 aEndPos -= aOffset;
469 if(!bMoveSingle || (bMoveSingle && bMoveFirst))
471 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
472 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
473 const basegfx::B2DPoint aCenterLeft(aRange.getMinX(), aCenter.getY());
474 const basegfx::B2DVector aOldVec(aCenterLeft - aTopLeft);
475 const double fFullLen(aFullVec.getLength());
476 const double fOldLen(aOldVec.getLength());
477 const double fNewBorder((fFullLen * 100.0) / fOldLen);
478 sal_Int32 nNewBorder(100L - FRound(fNewBorder));
480 // clip
481 if(nNewBorder < 0L)
483 nNewBorder = 0L;
486 if(nNewBorder > 100L)
488 nNewBorder = 100L;
491 // set
492 if(nNewBorder != rG.aGradient.GetBorder())
494 rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
497 // angle is not definitely necessary for these modes, but it makes
498 // controlling more fun for the user
499 aFullVec.normalize();
500 double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
501 fNewFullAngle /= F_PI180;
502 fNewFullAngle *= -10.0;
503 fNewFullAngle += 900.0;
505 // clip
506 while(fNewFullAngle < 0.0)
508 fNewFullAngle += 3600.0;
511 while(fNewFullAngle >= 3600.0)
513 fNewFullAngle -= 3600.0;
516 // to int and set
517 const sal_Int32 nNewAngle(FRound(fNewFullAngle));
519 if(nNewAngle != rGOld.aGradient.GetAngle())
521 rG.aGradient.SetAngle(nNewAngle);
525 break;
527 default:
528 break;
532 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */