1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
21 #include <basegfx/polygon/b3dpolypolygontools.hxx>
22 #include <basegfx/matrix/b2dhommatrix.hxx>
23 #include <basegfx/polygon/b3dpolygon.hxx>
24 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
25 #include <basegfx/utils/canvastools.hxx>
26 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
27 #include <drawinglayer/attribute/sdrfillattribute.hxx>
28 #include <drawinglayer/attribute/sdrlineattribute.hxx>
29 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
32 using namespace com::sun::star
;
35 namespace drawinglayer
39 Primitive3DContainer
SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D
& /*rViewInformation*/) const
41 Primitive3DContainer aRetval
;
42 const basegfx::B3DRange
aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
43 const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC
== getSdr3DObjectAttribute().getNormalsKind()
44 || css::drawing::NormalsKind_SPHERE
== getSdr3DObjectAttribute().getNormalsKind());
46 // create unit geometry
47 basegfx::B3DPolyPolygon
aFill(basegfx::utils::createSphereFillPolyPolygonFromB3DRange(aUnitRange
,
48 getHorizontalSegments(), getVerticalSegments(), bCreateNormals
));
51 if(!getSdrLFSAttribute().getFill().isDefault()
53 && getSdr3DObjectAttribute().getNormalsInvert()
54 && aFill
.areNormalsUsed())
57 aFill
= basegfx::utils::invertNormals(aFill
);
60 // texture coordinates
61 if(!getSdrLFSAttribute().getFill().isDefault())
63 // handle texture coordinates X
64 const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL
== getSdr3DObjectAttribute().getTextureProjectionX());
65 const bool bObjectSpecificX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
== getSdr3DObjectAttribute().getTextureProjectionX());
66 const bool bSphereX(css::drawing::TextureProjectionMode_SPHERE
== getSdr3DObjectAttribute().getTextureProjectionX());
68 // handle texture coordinates Y
69 const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL
== getSdr3DObjectAttribute().getTextureProjectionY());
70 const bool bObjectSpecificY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
== getSdr3DObjectAttribute().getTextureProjectionY());
71 const bool bSphereY(css::drawing::TextureProjectionMode_SPHERE
== getSdr3DObjectAttribute().getTextureProjectionY());
73 if(bParallelX
|| bParallelY
)
75 // apply parallel texture coordinates in X and/or Y
76 const basegfx::B3DRange
aRange(basegfx::utils::getRange(aFill
));
77 aFill
= basegfx::utils::applyDefaultTextureCoordinatesParallel(aFill
, aRange
, bParallelX
, bParallelY
);
80 if(bSphereX
|| bObjectSpecificX
|| bSphereY
|| bObjectSpecificY
)
82 double fRelativeAngle(0.0);
86 // Since the texture coordinates are (for historical reasons)
87 // different from forced to sphere texture coordinates,
88 // create a old version from it by rotating to old state before applying
89 // the texture coordinates to emulate old behaviour
90 fRelativeAngle
= F_2PI
* (static_cast<double>((getHorizontalSegments() >> 1) - 1) / static_cast<double>(getHorizontalSegments()));
91 basegfx::B3DHomMatrix aRot
;
92 aRot
.rotate(0.0, fRelativeAngle
, 0.0);
93 aFill
.transform(aRot
);
96 // apply spherical texture coordinates in X and/or Y
97 const basegfx::B3DRange
aRange(basegfx::utils::getRange(aFill
));
98 const basegfx::B3DPoint
aCenter(aRange
.getCenter());
99 aFill
= basegfx::utils::applyDefaultTextureCoordinatesSphere(aFill
, aCenter
,
100 bSphereX
|| bObjectSpecificX
, bSphereY
|| bObjectSpecificY
);
105 basegfx::B3DHomMatrix aRot
;
106 aRot
.rotate(0.0, -fRelativeAngle
, 0.0);
107 aFill
.transform(aRot
);
111 // transform texture coordinates to texture size
112 basegfx::B2DHomMatrix aTexMatrix
;
113 aTexMatrix
.scale(getTextureSize().getX(), getTextureSize().getY());
114 aFill
.transformTextureCoordinates(aTexMatrix
);
117 // build vector of PolyPolygons
118 std::vector
< basegfx::B3DPolyPolygon
> a3DPolyPolygonVector
;
120 for(sal_uInt32
a(0); a
< aFill
.count(); a
++)
122 a3DPolyPolygonVector
.emplace_back(aFill
.getB3DPolygon(a
));
125 if(!getSdrLFSAttribute().getFill().isDefault())
128 aRetval
= create3DPolyPolygonFillPrimitives(
129 a3DPolyPolygonVector
,
132 getSdr3DObjectAttribute(),
133 getSdrLFSAttribute().getFill(),
134 getSdrLFSAttribute().getFillFloatTransGradient());
138 // create simplified 3d hit test geometry
139 aRetval
= createHiddenGeometryPrimitives3D(
140 a3DPolyPolygonVector
,
143 getSdr3DObjectAttribute());
147 if(!getSdrLFSAttribute().getLine().isDefault())
149 basegfx::B3DPolyPolygon
aSphere(basegfx::utils::createSpherePolyPolygonFromB3DRange(aUnitRange
, getHorizontalSegments(), getVerticalSegments()));
150 const Primitive3DContainer
aLines(create3DPolyPolygonLinePrimitives(
151 aSphere
, getTransform(), getSdrLFSAttribute().getLine()));
152 aRetval
.append(aLines
);
156 if(!getSdrLFSAttribute().getShadow().isDefault()
159 const Primitive3DContainer
aShadow(createShadowPrimitive3D(
160 aRetval
, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
161 aRetval
.append(aShadow
);
167 SdrSpherePrimitive3D::SdrSpherePrimitive3D(
168 const basegfx::B3DHomMatrix
& rTransform
,
169 const basegfx::B2DVector
& rTextureSize
,
170 const attribute::SdrLineFillShadowAttribute3D
& rSdrLFSAttribute
,
171 const attribute::Sdr3DObjectAttribute
& rSdr3DObjectAttribute
,
172 sal_uInt32 nHorizontalSegments
,
173 sal_uInt32 nVerticalSegments
)
174 : SdrPrimitive3D(rTransform
, rTextureSize
, rSdrLFSAttribute
, rSdr3DObjectAttribute
),
175 mnHorizontalSegments(nHorizontalSegments
),
176 mnVerticalSegments(nVerticalSegments
)
180 bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D
& rPrimitive
) const
182 if(SdrPrimitive3D::operator==(rPrimitive
))
184 const SdrSpherePrimitive3D
& rCompare
= static_cast< const SdrSpherePrimitive3D
& >(rPrimitive
);
186 return (getHorizontalSegments() == rCompare
.getHorizontalSegments()
187 && getVerticalSegments() == rCompare
.getVerticalSegments());
193 basegfx::B3DRange
SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D
& /*rViewInformation*/) const
195 // use default from sdrPrimitive3D which uses transformation expanded by line width/2
196 // The parent implementation which uses the ranges of the decomposition would be more
197 // correct, but for historical reasons it is necessary to do the old method: To get
198 // the range of the non-transformed geometry and transform it then. This leads to different
199 // ranges where the new method is more correct, but the need to keep the old behaviour
200 // has priority here.
201 return getStandard3DRange();
205 ImplPrimitive3DIDBlock(SdrSpherePrimitive3D
, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D
)
207 } // end of namespace primitive3d
208 } // end of namespace drawinglayer
210 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */