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20 #include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
21 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
22 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
23 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
24 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
25 #include <basegfx/polygon/b3dpolygon.hxx>
26 #include <basegfx/polygon/b3dpolygontools.hxx>
27 #include <basegfx/polygon/b3dpolypolygontools.hxx>
28 #include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx>
31 namespace drawinglayer
35 CutFindProcessor::CutFindProcessor(const geometry::ViewInformation3D
& rViewInformation
,
36 const basegfx::B3DPoint
& rFront
,
37 const basegfx::B3DPoint
& rBack
,
39 : BaseProcessor3D(rViewInformation
),
43 maCombinedTransform(),
48 void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D
& rCandidate
)
50 if(mbAnyHit
&& !maResult
.empty())
52 // stop processing as soon as a hit was recognized
56 // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
57 switch(rCandidate
.getPrimitive3DID())
59 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D
:
62 const primitive3d::TransformPrimitive3D
& rPrimitive
= static_cast< const primitive3d::TransformPrimitive3D
& >(rCandidate
);
64 // remember old and transform front, back to object coordinates
65 const basegfx::B3DPoint
aLastFront(maFront
);
66 const basegfx::B3DPoint
aLastBack(maBack
);
67 basegfx::B3DHomMatrix
aInverseTrans(rPrimitive
.getTransformation());
68 aInverseTrans
.invert();
69 maFront
*= aInverseTrans
;
70 maBack
*= aInverseTrans
;
72 // remember current and create new transformation; add new object transform from right side
73 const geometry::ViewInformation3D
aLastViewInformation3D(getViewInformation3D());
74 const geometry::ViewInformation3D
aNewViewInformation3D(
75 aLastViewInformation3D
.getObjectTransformation() * rPrimitive
.getTransformation(),
76 aLastViewInformation3D
.getOrientation(),
77 aLastViewInformation3D
.getProjection(),
78 aLastViewInformation3D
.getDeviceToView(),
79 aLastViewInformation3D
.getViewTime(),
80 aLastViewInformation3D
.getExtendedInformationSequence());
81 updateViewInformation(aNewViewInformation3D
);
83 // #i102956# remember needed back-transform for found cuts (combine from right side)
84 const basegfx::B3DHomMatrix
aLastCombinedTransform(maCombinedTransform
);
85 maCombinedTransform
= maCombinedTransform
* rPrimitive
.getTransformation();
88 process(rPrimitive
.getChildren());
90 // restore transformations and front, back
91 maCombinedTransform
= aLastCombinedTransform
;
92 updateViewInformation(aLastViewInformation3D
);
97 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D
:
99 // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This
100 // means that also thick line expansion will not be hit-tested as
101 // PolyPolygonMaterialPrimitive3D
104 case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D
:
107 // For HatchTexturePrimitive3D, do not use the decomposition since it will produce
108 // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for
109 // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D
110 // which define the hatched areas anyways; for HitTest this is more than adequate
111 const primitive3d::HatchTexturePrimitive3D
& rPrimitive
= static_cast< const primitive3d::HatchTexturePrimitive3D
& >(rCandidate
);
112 process(rPrimitive
.getChildren());
115 case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D
:
117 // HiddenGeometryPrimitive3D; the default decomposition would return an empty sequence,
118 // so force this primitive to process its children directly if the switch is set
119 // (which is the default). Else, ignore invisible content
120 const primitive3d::HiddenGeometryPrimitive3D
& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D
& >(rCandidate
));
121 const primitive3d::Primitive3DContainer
& rChildren
= rHiddenGeometry
.getChildren();
123 if(!rChildren
.empty())
130 case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D
:
132 const primitive3d::UnifiedTransparenceTexturePrimitive3D
& rPrimitive
= static_cast< const primitive3d::UnifiedTransparenceTexturePrimitive3D
& >(rCandidate
);
133 const primitive3d::Primitive3DContainer
& rChildren
= rPrimitive
.getChildren();
135 if(!rChildren
.empty())
142 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D
:
144 // PolyPolygonMaterialPrimitive3D
145 const primitive3d::PolyPolygonMaterialPrimitive3D
& rPrimitive
= static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D
& >(rCandidate
);
147 if(!maFront
.equal(maBack
))
149 const basegfx::B3DPolyPolygon
& rPolyPolygon
= rPrimitive
.getB3DPolyPolygon();
150 const sal_uInt32
nPolyCount(rPolyPolygon
.count());
154 const basegfx::B3DPolygon
& aPolygon(rPolyPolygon
.getB3DPolygon(0));
155 const sal_uInt32
nPointCount(aPolygon
.count());
159 const basegfx::B3DVector
aPlaneNormal(aPolygon
.getNormal());
161 if(!aPlaneNormal
.equalZero())
163 const basegfx::B3DPoint
aPointOnPlane(aPolygon
.getB3DPoint(0));
166 if(basegfx::utils::getCutBetweenLineAndPlane(aPlaneNormal
, aPointOnPlane
, maFront
, maBack
, fCut
))
168 const basegfx::B3DPoint
aCutPoint(basegfx::interpolate(maFront
, maBack
, fCut
));
170 if(basegfx::utils::isInside(rPolyPolygon
, aCutPoint
))
172 // #i102956# add result. Do not forget to do this in the coordinate
173 // system the processor get started with, so use the collected
174 // combined transformation from processed TransformPrimitive3D's
175 maResult
.push_back(maCombinedTransform
* aCutPoint
);
187 // process recursively
188 process(rCandidate
.get3DDecomposition(getViewInformation3D()));
193 } // end of namespace processor3d
194 } // end of namespace drawinglayer
196 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */