1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <svgtextnode.hxx>
21 #include <svgcharacternode.hxx>
22 #include <svgstyleattributes.hxx>
23 #include <svgtrefnode.hxx>
24 #include <svgtextpathnode.hxx>
25 #include <svgtspannode.hxx>
26 #include <osl/diagnose.h>
28 namespace svgio::svgreader
30 SvgTextNode::SvgTextNode(
31 SvgDocument
& rDocument
,
33 : SvgNode(SVGToken::Text
, rDocument
, pParent
),
34 maSvgStyleAttributes(*this)
38 SvgTextNode::~SvgTextNode()
42 const SvgStyleAttributes
* SvgTextNode::getSvgStyleAttributes() const
44 return checkForCssStyle("text", maSvgStyleAttributes
);
47 void SvgTextNode::parseAttribute(const OUString
& rTokenName
, SVGToken aSVGToken
, const OUString
& aContent
)
50 SvgNode::parseAttribute(rTokenName
, aSVGToken
, aContent
);
52 // read style attributes
53 maSvgStyleAttributes
.parseStyleAttribute(aSVGToken
, aContent
);
55 // read text position attributes
56 maSvgTextPositions
.parseTextPositionAttributes(aSVGToken
, aContent
);
63 readLocalCssStyle(aContent
);
66 case SVGToken::Transform
:
68 const basegfx::B2DHomMatrix
aMatrix(readTransform(aContent
, *this));
70 if(!aMatrix
.isIdentity())
72 setTransform(aMatrix
);
83 void SvgTextNode::addTextPrimitives(
84 const SvgNode
& rCandidate
,
85 drawinglayer::primitive2d::Primitive2DContainer
& rTarget
,
86 drawinglayer::primitive2d::Primitive2DContainer
&& rSource
)
91 const SvgStyleAttributes
* pAttributes
= rCandidate
.getSvgStyleAttributes();
95 // add text with taking all Fill/Stroke attributes into account
96 pAttributes
->add_text(rTarget
, std::move(rSource
));
100 // should not happen, every subnode from SvgTextNode will at least
101 // return the attributes from SvgTextNode. Nonetheless, add text
102 rTarget
.append(std::move(rSource
));
106 void SvgTextNode::DecomposeChild(const SvgNode
& rCandidate
, drawinglayer::primitive2d::Primitive2DContainer
& rTarget
, SvgTextPosition
& rSvgTextPosition
) const
108 switch(rCandidate
.getType())
110 case SVGToken::Character
:
112 // direct SvgTextPathNode derivates, decompose them
113 const SvgCharacterNode
& rSvgCharacterNode
= static_cast< const SvgCharacterNode
& >(rCandidate
);
114 rSvgCharacterNode
.decomposeText(rTarget
, rSvgTextPosition
);
117 case SVGToken::TextPath
:
119 // direct TextPath decompose
120 const SvgTextPathNode
& rSvgTextPathNode
= static_cast< const SvgTextPathNode
& >(rCandidate
);
121 const auto& rChildren
= rSvgTextPathNode
.getChildren();
122 const sal_uInt32
nCount(rChildren
.size());
124 if(nCount
&& rSvgTextPathNode
.isValid())
126 // remember original TextStart to later detect hor/ver offsets
127 const basegfx::B2DPoint
aTextStart(rSvgTextPosition
.getPosition());
128 drawinglayer::primitive2d::Primitive2DContainer aNewTarget
;
130 // decompose to regular TextPrimitives
131 for(sal_uInt32
a(0); a
< nCount
; a
++)
133 DecomposeChild(*rChildren
[a
], aNewTarget
, rSvgTextPosition
);
136 if(!aNewTarget
.empty())
138 const drawinglayer::primitive2d::Primitive2DContainer
aPathContent(aNewTarget
);
141 // dismantle TextPrimitives and map them on curve/path
142 rSvgTextPathNode
.decomposePathNode(aPathContent
, aNewTarget
, aTextStart
);
145 if(!aNewTarget
.empty())
147 addTextPrimitives(rCandidate
, rTarget
, std::move(aNewTarget
));
153 case SVGToken::Tspan
:
155 // Tspan may have children, call recursively
156 const SvgTspanNode
& rSvgTspanNode
= static_cast< const SvgTspanNode
& >(rCandidate
);
157 const auto& rChildren
= rSvgTspanNode
.getChildren();
158 const sal_uInt32
nCount(rChildren
.size());
162 SvgTextPosition
aSvgTextPosition(&rSvgTextPosition
, rSvgTspanNode
, rSvgTspanNode
.getSvgTextPositions());
163 drawinglayer::primitive2d::Primitive2DContainer aNewTarget
;
165 for(sal_uInt32
a(0); a
< nCount
; a
++)
167 DecomposeChild(*rChildren
[a
], aNewTarget
, aSvgTextPosition
);
170 rSvgTextPosition
.setPosition(aSvgTextPosition
.getPosition());
172 if(!aNewTarget
.empty())
174 addTextPrimitives(rCandidate
, rTarget
, std::move(aNewTarget
));
181 const SvgTrefNode
& rSvgTrefNode
= static_cast< const SvgTrefNode
& >(rCandidate
);
182 const SvgTextNode
* pRefText
= rSvgTrefNode
.getReferencedSvgTextNode();
186 const auto& rChildren
= pRefText
->getChildren();
187 const sal_uInt32
nCount(rChildren
.size());
188 drawinglayer::primitive2d::Primitive2DContainer aNewTarget
;
192 for(sal_uInt32
a(0); a
< nCount
; a
++)
194 const SvgNode
& rChildCandidate
= *rChildren
[a
];
195 const_cast< SvgNode
& >(rChildCandidate
).setAlternativeParent(this);
197 DecomposeChild(rChildCandidate
, aNewTarget
, rSvgTextPosition
);
198 const_cast< SvgNode
& >(rChildCandidate
).setAlternativeParent();
201 if(!aNewTarget
.empty())
203 addTextPrimitives(rCandidate
, rTarget
, std::move(aNewTarget
));
212 OSL_ENSURE(false, "Unexpected node in text token (!)");
218 void SvgTextNode::decomposeSvgNode(drawinglayer::primitive2d::Primitive2DContainer
& rTarget
, bool /*bReferenced`*/) const
220 // text has a group of child nodes, allowed are SVGToken::Character, SVGToken::Tspan,
221 // SVGToken::Tref and SVGToken::TextPath. These increase a given current text position
222 const SvgStyleAttributes
* pStyle
= getSvgStyleAttributes();
224 if(!pStyle
|| getChildren().empty())
227 const double fOpacity(pStyle
->getOpacity().getNumber());
232 SvgTextPosition
aSvgTextPosition(nullptr, *this, maSvgTextPositions
);
233 drawinglayer::primitive2d::Primitive2DContainer aNewTarget
;
234 const auto& rChildren
= getChildren();
235 const sal_uInt32
nCount(rChildren
.size());
237 for(sal_uInt32
a(0); a
< nCount
; a
++)
239 const SvgNode
& rCandidate
= *rChildren
[a
];
241 DecomposeChild(rCandidate
, aNewTarget
, aSvgTextPosition
);
244 if(!aNewTarget
.empty())
246 drawinglayer::primitive2d::Primitive2DContainer aNewTarget2
;
248 addTextPrimitives(*this, aNewTarget2
, std::move(aNewTarget
));
249 aNewTarget
= aNewTarget2
;
252 if(!aNewTarget
.empty())
254 pStyle
->add_postProcess(rTarget
, std::move(aNewTarget
), getTransform());
258 } // end of namespace svgio::svgreader
260 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */