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20 #ifndef INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
21 #define INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
23 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
24 #include <basegfx/matrix/b2dhommatrix.hxx>
25 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
31 namespace drawinglayer
35 class SdrRectanglePrimitive2D
: public BufferedDecompositionPrimitive2D
38 basegfx::B2DHomMatrix
const maTransform
;
39 attribute::SdrLineFillShadowTextAttribute
const maSdrLFSTAttribute
;
40 double const mfCornerRadiusX
; // [0.0..1.0] relative to 1/2 width
41 double const mfCornerRadiusY
; // [0.0..1.0] relative to 1/2 height
43 // flag which decides if the HitArea should be the filled geometry
44 bool const mbForceFillForHitTest
: 1;
47 // local decomposition.
48 virtual void create2DDecomposition(Primitive2DContainer
& rContainer
, const geometry::ViewInformation2D
& aViewInformation
) const override
;
51 SdrRectanglePrimitive2D(
52 const basegfx::B2DHomMatrix
& rTransform
,
53 const attribute::SdrLineFillShadowTextAttribute
& rSdrLFSTAttribute
,
54 double fCornerRadiusX
,
55 double fCornerRadiusY
,
56 bool bForceFillForHitTest
);
59 const basegfx::B2DHomMatrix
& getTransform() const { return maTransform
; }
60 const attribute::SdrLineFillShadowTextAttribute
& getSdrLFSTAttribute() const { return maSdrLFSTAttribute
; }
61 double getCornerRadiusX() const { return mfCornerRadiusX
; }
62 double getCornerRadiusY() const { return mfCornerRadiusY
; }
63 bool getForceFillForHitTest() const { return mbForceFillForHitTest
; }
66 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
69 DeclPrimitive2DIDBlock()
71 } // end of namespace primitive2d
72 } // end of namespace drawinglayer
75 #endif // INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
77 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */