Bump version to 6.0-36
[LibreOffice.git] / slideshow / source / engine / animatedsprite.cxx
blob2c1870119bcd2145ad8de05f027e6a5cf6bfd365
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <tools/diagnose_ex.h>
23 #include <animatedsprite.hxx>
25 #include <cppcanvas/canvas.hxx>
26 #include <canvas/canvastools.hxx>
28 #include <basegfx/vector/b2dvector.hxx>
29 #include <basegfx/point/b2dpoint.hxx>
30 #include <basegfx/matrix/b2dhommatrix.hxx>
31 #include <basegfx/numeric/ftools.hxx>
34 using namespace ::com::sun::star;
36 namespace slideshow
38 namespace internal
40 AnimatedSprite::AnimatedSprite( const ViewLayerSharedPtr& rViewLayer,
41 const ::basegfx::B2DSize& rSpriteSizePixel,
42 double nSpritePrio ) :
43 mpViewLayer( rViewLayer ),
44 mpSprite(),
45 maEffectiveSpriteSizePixel( rSpriteSizePixel ),
46 maContentPixelOffset(),
47 mnSpritePrio(nSpritePrio),
48 mnAlpha(0.0),
49 maPosPixel(),
50 maClip(),
51 maTransform(),
52 mbSpriteVisible( false )
54 ENSURE_OR_THROW( mpViewLayer, "AnimatedSprite::AnimatedSprite(): Invalid view layer" );
56 // Add half a pixel tolerance to sprite size, since we later on compare
57 // against it in resize(). And view transformations will almost never yield
58 // the same data bits when transforming to device coordinates
59 maEffectiveSpriteSizePixel += ::basegfx::B2DSize(0.5, 0.5);
61 mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
62 mnSpritePrio );
64 ENSURE_OR_THROW( mpSprite, "AnimatedSprite::AnimatedSprite(): Could not create sprite" );
67 ::cppcanvas::CanvasSharedPtr AnimatedSprite::getContentCanvas() const
69 ENSURE_OR_THROW( mpViewLayer->getCanvas(), "AnimatedSprite::getContentCanvas(): No view layer canvas" );
71 const ::cppcanvas::CanvasSharedPtr pContentCanvas( mpSprite->getContentCanvas() );
72 pContentCanvas->clear();
74 // extract linear part of canvas view transformation
75 // (linear means: without translational components). The
76 // only translation that is imposed at the view transform
77 // is the local content pixel offset.
79 // We can apply that directly here, no need to call
80 // aLinearTransform.translate(), since, as said above, the
81 // last column of aLinearTransform is assumed [0 0 1]
82 ::basegfx::B2DHomMatrix aLinearTransform( mpViewLayer->getTransformation() );
83 aLinearTransform.set( 0, 2, maContentPixelOffset.getX() );
84 aLinearTransform.set( 1, 2, maContentPixelOffset.getY() );
86 // apply linear part of canvas view transformation to sprite canvas
87 pContentCanvas->setTransformation( aLinearTransform );
89 return pContentCanvas;
92 void AnimatedSprite::resize( const ::basegfx::B2DSize& rSpriteSizePixel )
94 // Enlarge or reduce the sprite size, if necessary. This
95 // method employs a strategy similar to container, when
96 // allocating memory: size is doubled or halved every time
97 // the limit is reached. This makes for amortized constant
98 // time in runtime complexity. Note that we take exact
99 // powers of two here, since several HW-accelerated canvas
100 // implementations are limited to such sprite sizes
101 // (otherwise, those implementations would internally
102 // round up, too, wasting precious mem).
103 ::basegfx::B2DSize aNewSize( maEffectiveSpriteSizePixel );
104 bool bNeedResize( false );
106 if( rSpriteSizePixel.getX() > maEffectiveSpriteSizePixel.getX() ||
107 rSpriteSizePixel.getX() < 0.5*maEffectiveSpriteSizePixel.getX() )
109 // enlarge or shrink width
110 aNewSize.setX( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getX()) ) );
111 bNeedResize = true;
114 if( rSpriteSizePixel.getY() > maEffectiveSpriteSizePixel.getY() ||
115 rSpriteSizePixel.getY() < 0.5*maEffectiveSpriteSizePixel.getY() )
117 // enlarge or shrink height, by doubling it
118 aNewSize.setY( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getY()) ) );
119 bNeedResize = true;
122 if( bNeedResize )
124 // as the old sprite might have already been altered
125 // (and therefore been placed in the update list of
126 // the spritecanvas for this frame), must hide it
127 // here, to ensure it's not visible on screen any
128 // longer.
129 mpSprite->hide();
131 maEffectiveSpriteSizePixel = aNewSize;
132 mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
133 mnSpritePrio );
135 ENSURE_OR_THROW( mpSprite,
136 "AnimatedSprite::resize(): Could not create new sprite" );
138 // set attributes similar to previous sprite
139 if( mpSprite && mbSpriteVisible )
141 mpSprite->show();
142 mpSprite->setAlpha( mnAlpha );
144 if( maPosPixel )
145 mpSprite->movePixel( *maPosPixel );
147 if( maClip )
148 mpSprite->setClip( *maClip );
153 void AnimatedSprite::setPixelOffset( const ::basegfx::B2DSize& rPixelOffset )
155 maContentPixelOffset = rPixelOffset;
158 void AnimatedSprite::movePixel( const ::basegfx::B2DPoint& rNewPos )
160 maPosPixel.reset( rNewPos );
161 mpSprite->movePixel( rNewPos );
164 void AnimatedSprite::setAlpha( double nAlpha )
166 mnAlpha = nAlpha;
167 mpSprite->setAlpha( nAlpha );
170 void AnimatedSprite::clip( const ::basegfx::B2DPolyPolygon& rClip )
172 maClip.reset( rClip );
173 mpSprite->setClipPixel( rClip );
176 void AnimatedSprite::clip()
178 maClip.reset();
179 mpSprite->setClip();
182 void AnimatedSprite::transform( const ::basegfx::B2DHomMatrix& rTransform )
184 maTransform.reset( rTransform );
185 mpSprite->transform( rTransform );
188 void AnimatedSprite::hide()
190 mpSprite->hide();
191 mbSpriteVisible = false;
194 void AnimatedSprite::show()
196 mbSpriteVisible = true;
197 mpSprite->show();
203 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */