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21 #include <sfx2/sidebar/Panel.hxx>
22 #include <tools/link.hxx>
23 #include <vcl/vclevent.hxx>
24 #include <vcl/keycod.hxx>
30 namespace sfx2::sidebar
{
34 /** Concentrate all focus handling in this class.
36 There is one ring of windows that accept the input focus which are
37 cycled through with the arrow keys:
38 - the closer in the deck title (present only when docked)
39 - the panel title bars
42 When the focus is in a panel title then focus travels over
47 Once the focus is in the panel content then focus cycles through
48 all controls inside the panel but not back to the title bar of
49 the panel. Escape places the focus back in the panel title.
54 FocusManager(const std::function
<void(const Panel
&)>& rShowPanelFunctor
);
57 /** Forget all panels and buttons. Remove all window listeners.
61 /** Transfer the focus into the sidebar tree of windows. This is
62 typically called from the SidebarChildWindow as result of
66 void GrabFocusPanel();
68 void SetDeck(Deck
* pDeck
);
69 void SetPanels(const SharedPanelContainer
& rPanels
);
70 void SetButtons(const std::vector
<weld::Widget
*>& rButtons
);
74 DeckTitleBar
* mpDeckTitleBar
;
75 SharedPanelContainer maPanels
;
76 std::vector
<weld::Widget
*> maButtons
;
77 const std::function
<void(const Panel
&)> maShowPanelFunctor
;
91 PanelComponent meComponent
;
93 FocusLocation(const PanelComponent eComponent
, const sal_Int32 nIndex
);
96 /** Listen for key events for panels and buttons.
98 DECL_LINK(KeyInputHdl
, const KeyEvent
&, bool);
103 /** Let the focus manager listen for window events for the given
106 void RegisterWindow(weld::Widget
& rWidget
);
107 static void UnregisterWindow(weld::Widget
& rWidget
);
109 void FocusDeckTitle();
110 bool IsDeckTitleVisible() const;
111 bool IsPanelTitleVisible(const sal_Int32 nPanelIndex
) const;
113 /** Set the focus to the title bar of the panel or, if the
114 title bar is not visible, directly to the panel.
116 Index of the panel to focus.
117 @param bFallbackToDeckTitle
118 When the panel title bar is not visible then The fallback
119 bias defines whether to focus the deck (true) or the panel
120 content (false) will be focused instead.
122 void FocusPanel(const sal_Int32 nPanelIndex
,
123 const bool bFallbackToDeckTitle
);
125 void FocusPanelContent(const sal_Int32 nPanelIndex
);
126 void FocusButton(const sal_Int32 nButtonIndex
);
127 void ClickButton(const sal_Int32 nButtonIndex
);
128 void MoveFocusInsidePanel(const FocusLocation
& rLocation
,
129 const sal_Int32 nDirection
);
130 bool MoveFocusInsideDeckTitle(const FocusLocation
& rLocation
,
131 const sal_Int32 nDirection
);
133 bool HandleKeyEvent(const vcl::KeyCode
& rKeyCode
,
134 const FocusLocation
& rLocation
);
136 FocusLocation
GetFocusLocation() const;
140 } // end of namespace sfx2::sidebar
142 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */