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[LibreOffice.git] / include / basegfx / matrix / b3dhommatrix.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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20 #ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX
21 #define _BGFX_MATRIX_B3DHOMMATRIX_HXX
23 #include <sal/types.h>
24 #include <basegfx/point/b3dpoint.hxx>
25 #include <basegfx/vector/b3dvector.hxx>
26 #include <o3tl/cow_wrapper.hxx>
27 #include <basegfx/basegfxdllapi.h>
29 namespace basegfx
31 class B3DTuple;
32 class Impl3DHomMatrix;
34 class BASEGFX_DLLPUBLIC B3DHomMatrix
36 public:
37 typedef o3tl::cow_wrapper< Impl3DHomMatrix > ImplType;
39 private:
40 ImplType mpImpl;
42 public:
43 B3DHomMatrix();
44 B3DHomMatrix(const B3DHomMatrix& rMat);
45 ~B3DHomMatrix();
47 double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
48 void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
50 // test if last line is default to see if last line needs to be
51 // involved in calculations
52 bool isLastLineDefault() const;
54 bool isIdentity() const;
55 /// Reset to the identity matrix
56 void identity();
58 /// Invert the matrix (if possible)
59 bool invert();
61 /// Calc the matrix determinant
62 double determinant() const;
64 /// Rotation
65 void rotate(double fAngleX,double fAngleY,double fAngleZ);
67 /// Translation
68 void translate(double fX, double fY, double fZ);
70 /// Scaling
71 void scale(double fX, double fY, double fZ);
73 // Shearing-Matrices
74 void shearXY(double fSx, double fSy);
75 void shearXZ(double fSx, double fSz);
77 // Projection matrices, used for converting between eye and
78 // clip coordinates
79 void frustum(double fLeft = -1.0, double fRight = 1.0,
80 double fBottom = -1.0, double fTop = 1.0,
81 double fNear = 0.001, double fFar = 1.0);
83 void ortho(double fLeft = -1.0, double fRight = 1.0,
84 double fBottom = -1.0, double fTop = 1.0,
85 double fNear = 0.0, double fFar = 1.0);
87 // build orientation matrix
88 void orientation(
89 B3DPoint aVRP = B3DPoint(0.0,0.0,1.0),
90 B3DVector aVPN = B3DVector(0.0,0.0,1.0),
91 B3DVector aVUV = B3DVector(0.0,1.0,0.0));
93 // addition, subtraction
94 B3DHomMatrix& operator+=(const B3DHomMatrix& rMat);
95 B3DHomMatrix& operator-=(const B3DHomMatrix& rMat);
97 // comparison
98 bool operator==(const B3DHomMatrix& rMat) const;
99 bool operator!=(const B3DHomMatrix& rMat) const;
101 // multiplication, division by constant value
102 B3DHomMatrix& operator*=(double fValue);
103 B3DHomMatrix& operator/=(double fValue);
105 // matrix multiplication (from the left)
106 B3DHomMatrix& operator*=(const B3DHomMatrix& rMat);
108 // assignment operator
109 B3DHomMatrix& operator=(const B3DHomMatrix& rMat);
111 // decomposition
112 bool decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const;
115 // addition, subtraction
116 inline B3DHomMatrix operator+(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
118 B3DHomMatrix aSum(rMatA);
119 aSum += rMatB;
120 return aSum;
123 inline B3DHomMatrix operator-(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
125 B3DHomMatrix aDiv(rMatA);
126 aDiv -= rMatB;
127 return aDiv;
130 // multiplication, division by constant value
131 inline B3DHomMatrix operator*(const B3DHomMatrix& rMat, double fValue)
133 B3DHomMatrix aNew(rMat);
134 aNew *= fValue;
135 return aNew;
138 inline B3DHomMatrix operator/(const B3DHomMatrix& rMat, double fValue)
140 B3DHomMatrix aNew(rMat);
141 aNew *= 1.0 / fValue;
142 return aNew;
145 inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
147 B3DHomMatrix aMul(rMatB);
148 aMul *= rMatA;
149 return aMul;
151 } // end of namespace basegfx
153 #endif /* _BGFX_MATRIX_B3DHOMMATRIX_HXX */
155 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */