bump product version to 4.1.6.2
[LibreOffice.git] / svx / source / sdr / contact / viewcontactofe3d.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <svx/sdr/contact/viewcontactofe3d.hxx>
22 #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
23 #include <svx/obj3d.hxx>
24 #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
25 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
26 #include <svx/scene3d.hxx>
27 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
28 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
29 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
30 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
31 #include <drawinglayer/attribute/sdrlineattribute.hxx>
33 //////////////////////////////////////////////////////////////////////////////
35 namespace
37 const sdr::contact::ViewContactOfE3dScene* tryToFindVCOfE3DScene(
38 const sdr::contact::ViewContact& rCandidate,
39 basegfx::B3DHomMatrix& o_rInBetweenObjectTransform)
41 const sdr::contact::ViewContactOfE3dScene* pSceneParent =
42 dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(rCandidate.GetParentContact());
44 if(pSceneParent)
46 // each 3d object (including in-between scenes) should have a scene as parent
47 const sdr::contact::ViewContactOfE3dScene* pSceneParentParent =
48 dynamic_cast< const sdr::contact::ViewContactOfE3dScene* >(pSceneParent->GetParentContact());
50 if(pSceneParentParent)
52 // the parent scene of rCandidate is a in-between scene, call recursively and collect
53 // the in-between scene's object transformation part in o_rInBetweenObjectTransform
54 const basegfx::B3DHomMatrix& rSceneParentTransform = pSceneParent->GetE3dScene().GetTransform();
55 o_rInBetweenObjectTransform = rSceneParentTransform * o_rInBetweenObjectTransform;
56 return tryToFindVCOfE3DScene(*pSceneParent, o_rInBetweenObjectTransform);
58 else
60 // the parent scene is the outmost scene
61 return pSceneParent;
65 // object hierarchy structure is incorrect; no result
66 return 0;
68 } // end of anonymous namespace
70 //////////////////////////////////////////////////////////////////////////////
72 namespace sdr
74 namespace contact
76 drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3d::impCreateWithGivenPrimitive3DSequence(
77 const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const
79 drawinglayer::primitive2d::Primitive2DSequence xRetval;
81 if(rxContent3D.hasElements())
83 // try to get the outmost ViewObjectContactOfE3dScene for this single 3d object,
84 // the ones on the way there are grouping scenes. Collect the in-between scene's
85 // transformations to build a correct object transformation for the embedded
86 // object
87 basegfx::B3DHomMatrix aInBetweenObjectTransform;
88 const ViewContactOfE3dScene* pVCOfE3DScene = tryToFindVCOfE3DScene(*this, aInBetweenObjectTransform);
90 if(pVCOfE3DScene)
92 basegfx::B3DVector aLightNormal;
93 const double fShadowSlant(pVCOfE3DScene->getSdrSceneAttribute().getShadowSlant());
94 const basegfx::B3DRange& rAllContentRange = pVCOfE3DScene->getAllContentRange3D();
95 drawinglayer::geometry::ViewInformation3D aViewInformation3D(pVCOfE3DScene->getViewInformation3D());
97 if(pVCOfE3DScene->getSdrLightingAttribute().getLightVector().size())
99 // get light normal from first light and normalize
100 aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection();
101 aLightNormal.normalize();
104 if(!aInBetweenObjectTransform.isIdentity())
106 // if aInBetweenObjectTransform is used, create combined ViewInformation3D which
107 // contains the correct object transformation for the embedded 3d object
108 aViewInformation3D = drawinglayer::geometry::ViewInformation3D(
109 aViewInformation3D.getObjectTransformation() * aInBetweenObjectTransform,
110 aViewInformation3D.getOrientation(),
111 aViewInformation3D.getProjection(),
112 aViewInformation3D.getDeviceToView(),
113 aViewInformation3D.getViewTime(),
114 aViewInformation3D.getExtendedInformationSequence());
117 // create embedded 2d primitive and add. LightNormal and ShadowSlant are needed for evtl.
118 // 3D shadow extraction for correct B2DRange calculation (shadow is part of the object)
119 const drawinglayer::primitive2d::Primitive2DReference xReference(
120 new drawinglayer::primitive2d::Embedded3DPrimitive2D(
121 rxContent3D,
122 pVCOfE3DScene->getObjectTransformation(),
123 aViewInformation3D,
124 aLightNormal,
125 fShadowSlant,
126 rAllContentRange));
128 xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
132 return xRetval;
135 ViewContactOfE3d::ViewContactOfE3d(E3dObject& rSdrObject)
136 : ViewContactOfSdrObj(rSdrObject)
140 ViewContactOfE3d::~ViewContactOfE3d()
144 drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3d::getVIP3DSWithoutObjectTransform() const
146 // local up-to-date checks. Create new list and compare.
147 drawinglayer::primitive3d::Primitive3DSequence xNew(createViewIndependentPrimitive3DSequence());
149 if(!drawinglayer::primitive3d::arePrimitive3DSequencesEqual(mxViewIndependentPrimitive3DSequence, xNew))
151 // has changed, copy content
152 const_cast< ViewContactOfE3d* >(this)->mxViewIndependentPrimitive3DSequence = xNew;
155 // return current Primitive2DSequence
156 return mxViewIndependentPrimitive3DSequence;
159 drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3d::getViewIndependentPrimitive3DSequence() const
161 // get sequence without object transform
162 drawinglayer::primitive3d::Primitive3DSequence xRetval(getVIP3DSWithoutObjectTransform());
164 if(xRetval.hasElements())
166 // add object transform if it's used
167 const basegfx::B3DHomMatrix& rObjectTransform(GetE3dObject().GetTransform());
169 if(!rObjectTransform.isIdentity())
171 const drawinglayer::primitive3d::Primitive3DReference xReference(
172 new drawinglayer::primitive3d::TransformPrimitive3D(
173 rObjectTransform,
174 xRetval));
176 xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
180 // return current Primitive2DSequence
181 return xRetval;
184 drawinglayer::primitive2d::Primitive2DSequence ViewContactOfE3d::createViewIndependentPrimitive2DSequence() const
186 // also need to create a 2D embedding when the view-independent part is requested,
187 // see view-dependent part in ViewObjectContactOfE3d::createPrimitive2DSequence
188 // get 3d primitive vector, isPrimitiveVisible() is done in 3d creator
189 return impCreateWithGivenPrimitive3DSequence(getViewIndependentPrimitive3DSequence());
192 ViewObjectContact& ViewContactOfE3d::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
194 ViewObjectContact* pRetval = new ViewObjectContactOfE3d(rObjectContact, *this);
195 DBG_ASSERT(pRetval, "ViewContactOfE3d::CreateObjectSpecificViewObjectContact() failed (!)");
197 return *pRetval;
199 } // end of namespace contact
200 } // end of namespace sdr
202 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */