bump product version to 7.6.3.2-android
[LibreOffice.git] / svx / source / sdr / contact / viewcontactofgraphic.cxx
blob0889f6c7f0ce41e2c8178d2aa2716f60a1d29cc8
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <sdr/contact/viewcontactofgraphic.hxx>
21 #include <sdr/contact/viewobjectcontactofgraphic.hxx>
22 #include <svx/svdograf.hxx>
23 #include <sdgtritm.hxx>
24 #include <svx/sdgluitm.hxx>
25 #include <sdgcoitm.hxx>
26 #include <svx/sdggaitm.hxx>
27 #include <sdginitm.hxx>
28 #include <svx/sdgmoitm.hxx>
29 #include <sdr/primitive2d/sdrattributecreator.hxx>
30 #include <svl/itemset.hxx>
31 #include <tools/debug.hxx>
33 #include <svx/sdgcpitm.hxx>
34 #include <svx/sdr/contact/viewobjectcontact.hxx>
35 #include <svx/sdr/contact/objectcontact.hxx>
36 #include <basegfx/matrix/b2dhommatrix.hxx>
37 #include <sdr/primitive2d/sdrgrafprimitive2d.hxx>
38 #include <vcl/canvastools.hxx>
39 #include <vcl/svapp.hxx>
40 #include <vcl/settings.hxx>
41 #include <basegfx/polygon/b2dpolygontools.hxx>
42 #include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx>
43 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
44 #include <sdr/primitive2d/sdrtextprimitive2d.hxx>
45 #include <editeng/eeitem.hxx>
46 #include <editeng/colritem.hxx>
47 #include <basegfx/matrix/b2dhommatrixtools.hxx>
48 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
49 #include <toolkit/helper/vclunohelper.hxx>
51 #include <bitmaps.hlst>
53 namespace sdr::contact
55 // Create an Object-Specific ViewObjectContact, set ViewContact and
56 // ObjectContact. Always needs to return something.
57 ViewObjectContact& ViewContactOfGraphic::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
59 ViewObjectContact* pRetval = new ViewObjectContactOfGraphic(rObjectContact, *this);
60 DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");
62 return *pRetval;
65 ViewContactOfGraphic::ViewContactOfGraphic(SdrGrafObj& rGrafObj)
66 : ViewContactOfTextObj(rGrafObj)
70 ViewContactOfGraphic::~ViewContactOfGraphic()
74 drawinglayer::primitive2d::Primitive2DContainer ViewContactOfGraphic::createVIP2DSForPresObj(
75 const basegfx::B2DHomMatrix& rObjectMatrix,
76 const drawinglayer::attribute::SdrLineFillEffectsTextAttribute& rAttribute) const
78 drawinglayer::primitive2d::Primitive2DContainer xRetval;
79 GraphicObject aEmptyGraphicObject;
80 GraphicAttr aEmptyGraphicAttr;
82 // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
83 const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
84 rObjectMatrix,
85 rAttribute,
86 aEmptyGraphicObject,
87 aEmptyGraphicAttr));
88 xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReferenceA };
90 // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and
91 // without attributes
92 basegfx::B2DHomMatrix aSmallerMatrix;
94 // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic
95 // into account. Since EmptyPresObj's are only used in Draw/Impress, it is
96 // safe to assume 100th mm as target.
97 Size aPrefSize(GetGrafObject().GetGrafPrefSize());
99 if(MapUnit::MapPixel == GetGrafObject().GetGrafPrefMapMode().GetMapUnit())
101 aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MapMode(MapUnit::Map100thMM));
103 else
105 aPrefSize = OutputDevice::LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MapMode(MapUnit::Map100thMM));
108 // decompose object matrix to get single values
109 basegfx::B2DVector aScale, aTranslate;
110 double fRotate, fShearX;
111 rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
113 const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0);
114 const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0);
116 if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0))
118 // create the EmptyPresObj fallback visualisation. The fallback graphic
119 // is already provided in rGraphicObject in this case, use it
120 aSmallerMatrix = basegfx::utils::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY);
121 aSmallerMatrix = basegfx::utils::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate)
122 * aSmallerMatrix;
124 const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject();
125 const GraphicAttr aLocalGrafInfo;
126 const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
127 aSmallerMatrix,
128 drawinglayer::attribute::SdrLineFillEffectsTextAttribute(),
129 rGraphicObject,
130 aLocalGrafInfo));
132 xRetval.push_back(xReferenceB);
135 return xRetval;
138 drawinglayer::primitive2d::Primitive2DContainer ViewContactOfGraphic::createVIP2DSForDraft(
139 const basegfx::B2DHomMatrix& rObjectMatrix,
140 const drawinglayer::attribute::SdrLineFillEffectsTextAttribute& rAttribute) const
142 drawinglayer::primitive2d::Primitive2DContainer xRetval;
143 GraphicObject aEmptyGraphicObject;
144 GraphicAttr aEmptyGraphicAttr;
146 // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
147 const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
148 rObjectMatrix,
149 rAttribute,
150 aEmptyGraphicObject,
151 aEmptyGraphicAttr));
152 xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReferenceA };
154 if(rAttribute.getLine().isDefault())
156 // create a surrounding frame when no linestyle given
157 const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor());
158 const basegfx::BColor aBColor(aColor.getBColor());
159 basegfx::B2DPolygon aOutline(basegfx::utils::createUnitPolygon());
160 aOutline.transform(rObjectMatrix);
162 xRetval.push_back(
163 drawinglayer::primitive2d::Primitive2DReference(
164 new drawinglayer::primitive2d::PolygonHairlinePrimitive2D(
165 std::move(aOutline),
166 aBColor)));
169 // decompose object matrix to get single values
170 basegfx::B2DVector aScale, aTranslate;
171 double fRotate, fShearX;
172 rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
174 // define a distance value, used for distance from bitmap to borders and from bitmap
175 // to text, too (2 mm)
176 const double fDistance(200.0);
178 // consume borders from values
179 aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance)));
180 aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance)));
181 aTranslate.setX(aTranslate.getX() + fDistance);
182 aTranslate.setY(aTranslate.getY() + fDistance);
184 // draw a draft bitmap
185 const BitmapEx aDraftBitmap(BMAP_GrafikEi);
187 if(!aDraftBitmap.IsEmpty())
189 Size aPrefSize(aDraftBitmap.GetPrefSize());
191 if(MapUnit::MapPixel == aDraftBitmap.GetPrefMapMode().GetMapUnit())
193 aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MapMode(MapUnit::Map100thMM));
195 else
197 aPrefSize = OutputDevice::LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MapMode(MapUnit::Map100thMM));
200 const double fBitmapScaling(2.0);
201 const double fWidth(aPrefSize.getWidth() * fBitmapScaling);
202 const double fHeight(aPrefSize.getHeight() * fBitmapScaling);
204 if(basegfx::fTools::more(fWidth, 1.0)
205 && basegfx::fTools::more(fHeight, 1.0)
206 && basegfx::fTools::lessOrEqual(fWidth, aScale.getX())
207 && basegfx::fTools::lessOrEqual(fHeight, aScale.getY()))
209 const basegfx::B2DHomMatrix aBitmapMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
210 fWidth, fHeight, fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
212 xRetval.push_back(
213 drawinglayer::primitive2d::Primitive2DReference(
214 new drawinglayer::primitive2d::BitmapPrimitive2D(
215 aDraftBitmap,
216 aBitmapMatrix)));
218 // consume bitmap size in X
219 aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance)));
220 aTranslate.setX(aTranslate.getX() + fWidth + fDistance);
224 // Build the text for the draft object
225 OUString aDraftText = GetGrafObject().GetFileName();
227 if (aDraftText.isEmpty())
229 aDraftText = GetGrafObject().GetName() + " ...";
232 if (!aDraftText.isEmpty())
234 // #i103255# Goal is to produce TextPrimitives which hold the given text as
235 // BlockText in the available space. It would be very tricky to do
236 // an own word wrap/line layout here.
237 // Using SdrBlockTextPrimitive2D OTOH is critical since it internally
238 // uses the SdrObject it references. To solve this, create a temp
239 // SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D
240 // directly and immediately decompose it. After that, it is no longer
241 // needed and can be deleted.
243 // create temp RectObj as TextObj and set needed attributes
244 rtl::Reference<SdrRectObj> pRectObj(new SdrRectObj(GetGrafObject().getSdrModelFromSdrObject(), SdrObjKind::Text));
245 pRectObj->NbcSetText(aDraftText);
246 pRectObj->SetMergedItem(SvxColorItem(COL_LIGHTRED, EE_CHAR_COLOR));
248 // get SdrText and OPO
249 SdrText* pSdrText(pRectObj->getText(0));
250 OutlinerParaObject* pOPO(pRectObj->GetOutlinerParaObject());
252 if(pSdrText && pOPO)
254 // directly use the remaining space as TextRangeTransform
255 const basegfx::B2DHomMatrix aTextRangeTransform(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
256 aScale, fShearX, fRotate, aTranslate));
258 // directly create temp SdrBlockTextPrimitive2D
259 rtl::Reference< drawinglayer::primitive2d::SdrBlockTextPrimitive2D > xBlockTextPrimitive(new drawinglayer::primitive2d::SdrBlockTextPrimitive2D(
260 pSdrText,
261 *pOPO,
262 aTextRangeTransform,
263 SDRTEXTHORZADJUST_LEFT,
264 SDRTEXTVERTADJUST_TOP,
265 false,
266 false,
267 false,
268 false));
270 // decompose immediately with neutral ViewInformation. This will
271 // layout the text to more simple TextPrimitives from drawinglayer
272 const drawinglayer::geometry::ViewInformation2D aViewInformation2D;
273 xBlockTextPrimitive->get2DDecomposition(xRetval, aViewInformation2D);
277 return xRetval;
280 void ViewContactOfGraphic::createViewIndependentPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
282 const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet();
284 // create and fill GraphicAttr
285 GraphicAttr aLocalGrafInfo;
286 const sal_uInt16 nTrans(rItemSet.Get(SDRATTR_GRAFTRANSPARENCE).GetValue());
287 const SdrGrafCropItem& rCrop(rItemSet.Get(SDRATTR_GRAFCROP));
288 aLocalGrafInfo.SetLuminance(rItemSet.Get(SDRATTR_GRAFLUMINANCE).GetValue());
289 aLocalGrafInfo.SetContrast(rItemSet.Get(SDRATTR_GRAFCONTRAST).GetValue());
290 aLocalGrafInfo.SetChannelR(rItemSet.Get(SDRATTR_GRAFRED).GetValue());
291 aLocalGrafInfo.SetChannelG(rItemSet.Get(SDRATTR_GRAFGREEN).GetValue());
292 aLocalGrafInfo.SetChannelB(rItemSet.Get(SDRATTR_GRAFBLUE).GetValue());
293 aLocalGrafInfo.SetGamma(rItemSet.Get(SDRATTR_GRAFGAMMA).GetValue() * 0.01);
294 aLocalGrafInfo.SetAlpha(255 - static_cast<sal_uInt8>(::basegfx::fround(std::min(nTrans, sal_uInt16(100)) * 2.55)));
295 aLocalGrafInfo.SetInvert(rItemSet.Get(SDRATTR_GRAFINVERT).GetValue());
296 aLocalGrafInfo.SetDrawMode(rItemSet.Get(SDRATTR_GRAFMODE).GetValue());
297 aLocalGrafInfo.SetCrop(rCrop.GetLeft(), rCrop.GetTop(), rCrop.GetRight(), rCrop.GetBottom());
299 // we have content if graphic is not completely transparent
300 const bool bHasContent(0 != aLocalGrafInfo.GetAlpha());
301 drawinglayer::attribute::SdrLineFillEffectsTextAttribute aAttribute(
302 drawinglayer::primitive2d::createNewSdrLineFillEffectsTextAttribute(
303 rItemSet,
304 GetGrafObject().getText(0),
305 bHasContent));
307 // take unrotated snap rect for position and size. Directly use model data, not getBoundRect() or getSnapRect()
308 // which will use the primitive data we just create in the near future
309 const ::basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(GetGrafObject().GetGeoRect());
311 // look for mirroring
312 const GeoStat& rGeoStat(GetGrafObject().GetGeoStat());
313 const Degree100 nRotationAngle(rGeoStat.nRotationAngle);
314 const bool bMirrored(GetGrafObject().IsMirrored());
316 if (bMirrored)
317 aLocalGrafInfo.SetMirrorFlags(BmpMirrorFlags::Horizontal);
319 // fill object matrix
320 const double fShearX(-rGeoStat.mfTanShearAngle);
321 const double fRotate(nRotationAngle ? toRadians(36000_deg100 - nRotationAngle) : 0.0);
322 const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
323 aObjectRange.getWidth(), aObjectRange.getHeight(),
324 fShearX, fRotate,
325 aObjectRange.getMinX(), aObjectRange.getMinY()));
327 // get the current, unchanged graphic object from SdrGrafObj
328 const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject();
330 if(visualisationUsesPresObj())
332 // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one
333 // with the content which is the placeholder graphic
334 rVisitor.visit(createVIP2DSForPresObj(aObjectMatrix, aAttribute));
336 #ifndef IOS // Enforce swap-in for tiled rendering for now, while we have no delayed updating mechanism
337 else if(visualisationUsesDraft())
339 // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism
340 // which shows a swapped-out-visualisation (which gets created here now) and an asynchronous
341 // visual update mechanism for swapped-out graphics when they were loaded (see AsynchGraphicLoadingEvent
342 // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster
343 // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages
344 rVisitor.visit(createVIP2DSForDraft(aObjectMatrix, aAttribute));
346 #endif
347 else
349 // create primitive. Info: Calling the copy-constructor of GraphicObject in this
350 // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic
351 const drawinglayer::primitive2d::Primitive2DReference xReference(
352 new drawinglayer::primitive2d::SdrGrafPrimitive2D(
353 aObjectMatrix,
354 aAttribute,
355 rGraphicObject,
356 aLocalGrafInfo));
358 rVisitor.visit(xReference);
361 // always append an invisible outline for the cases where no visible content exists
362 rVisitor.visit(
363 drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
364 aObjectMatrix));
367 bool ViewContactOfGraphic::visualisationUsesPresObj() const
369 return GetGrafObject().IsEmptyPresObj();
372 bool ViewContactOfGraphic::visualisationUsesDraft() const
374 // no draft when already PresObj
375 if(visualisationUsesPresObj())
376 return false;
378 // draft when swapped out
379 const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject();
381 // draft when no graphic
382 return GraphicType::NONE == rGraphicObject.GetType() || GraphicType::Default == rGraphicObject.GetType();
385 } // end of namespace
387 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */