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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
28 namespace drawinglayer
32 /** UnifiedTransparencePrimitive2D class
34 This primitive encapsualtes a child hierarchy and defines
35 that it shall be visualized with the given transparency. That
36 transparency is unique for all contained geometry, so that
37 e.g. overlapping polygons in the child geometry will not show
38 regions of combined transparency, but be all rendered with the
39 defined, single transparency.
41 class DRAWINGLAYER_DLLPUBLIC UnifiedTransparencePrimitive2D
: public GroupPrimitive2D
44 /// the unified transparence
45 double mfTransparence
;
49 UnifiedTransparencePrimitive2D(
50 const Primitive2DContainer
& rChildren
,
51 double fTransparence
);
54 double getTransparence() const { return mfTransparence
; }
57 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
59 /// own getB2DRange implementation to include transparent geometries to BoundRect calculations
60 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const override
;
62 /// create decomposition
63 virtual void get2DDecomposition(Primitive2DContainer
& rContainer
, const geometry::ViewInformation2D
& rViewInformation
) const override
;
66 DeclPrimitive2DIDBlock()
68 } // end of namespace primitive2d
69 } // end of namespace drawinglayer
72 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_UNIFIEDTRANSPARENCEPRIMITIVE2D_HXX
74 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */