1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/processor3d/baseprocessor3d.hxx>
22 //////////////////////////////////////////////////////////////////////////////
24 using namespace com::sun::star
;
26 //////////////////////////////////////////////////////////////////////////////
28 namespace drawinglayer
32 void BaseProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D
& /*rCandidate*/)
36 BaseProcessor3D::BaseProcessor3D(const geometry::ViewInformation3D
& rViewInformation
)
37 : maViewInformation3D(rViewInformation
)
41 BaseProcessor3D::~BaseProcessor3D()
45 void BaseProcessor3D::process(const primitive3d::Primitive3DSequence
& rSource
)
47 if(rSource
.hasElements())
49 const sal_Int32
nCount(rSource
.getLength());
51 for(sal_Int32
a(0L); a
< nCount
; a
++)
54 const primitive3d::Primitive3DReference
xReference(rSource
[a
]);
58 // try to cast to BasePrimitive3D implementation
59 const primitive3d::BasePrimitive3D
* pBasePrimitive
= dynamic_cast< const primitive3d::BasePrimitive3D
* >(xReference
.get());
63 processBasePrimitive3D(*pBasePrimitive
);
67 // unknown implementation, use UNO API call instead and process recursively
68 const uno::Sequence
< beans::PropertyValue
>& rViewParameters(getViewInformation3D().getViewInformationSequence());
69 process(xReference
->getDecomposition(rViewParameters
));
75 } // end of namespace processor3d
76 } // end of namespace drawinglayer
78 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */