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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
26 #include <basegfx/matrix/b2dhommatrix.hxx>
27 #include <tools/string.hxx>
28 #include <vcl/font.hxx>
29 #include <basegfx/color/bcolor.hxx>
31 #include <com/sun/star/lang/Locale.hpp>
32 #include <drawinglayer/attribute/fontattribute.hxx>
33 #include <basegfx/polygon/b2dpolypolygon.hxx>
35 //////////////////////////////////////////////////////////////////////////////
40 //////////////////////////////////////////////////////////////////////////////
42 namespace drawinglayer
46 /** TextSimplePortionPrimitive2D class
48 This is the basic primitive for representing a text portion. It contains
49 all needed information. If it is not handled by a renderer, it's decomposition
50 will provide the text PolyPolygon outlines as filled polygons, correctly
53 To get better text quality, it is suggested to handle tis primitive directly
54 in a renderer. In that case, e.g. hintings on the system can be supported.
56 @param maTextTransform
57 The text transformation contains the text start position (always baselined)
58 as translation, the FontSize as scale (where width relative to height defines
59 font scaling and width == height means no font scaling) and the font rotation
61 When shear is used and a renderer does not support it, it may be better to use
62 the decomposition which will do everything correctly. Same is true for mirroring
63 which would be expressed as negative scalings.
66 The text to be used. Only a part may be used, but a bigger part of the string
67 may be necessary for correct layouting (e.g. international)
70 The index to the first character to use from rText
73 The number of characters to use from rText
76 The distances between the characters. This parameter may be empty, in that case
77 the renderer is responsible to do something useful. If it is given, it has to be of
78 the size aTextLength. Its values are in logical coordinates and describe the
79 distance for each character to use. This is independent from the font width which
80 is given with maTextTransform. The first value is the offset to use from the start
81 point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start
82 point of the second character
93 class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D
: public BufferedDecompositionPrimitive2D
96 /// text transformation (FontCoordinateSystem)
97 basegfx::B2DHomMatrix maTextTransform
;
99 /// The text, used from maTextPosition up to maTextPosition + maTextLength
102 /// The index from where on maText is used
103 xub_StrLen maTextPosition
;
105 /// The length for maText usage, starting from maTextPosition
106 xub_StrLen maTextLength
;
108 /// The DX array in logic units
109 ::std::vector
< double > maDXArray
;
111 /// The font definition
112 attribute::FontAttribute maFontAttribute
;
114 /// The Locale for the text
115 ::com::sun::star::lang::Locale maLocale
;
118 basegfx::BColor maFontColor
;
120 /// #i96669# internal: add simple range buffering for this primitive
121 basegfx::B2DRange maB2DRange
;
122 bool mbFilled
; // Whether to fill a given width with the text
123 long mnWidthToFill
; // the width to fill
126 /// local decomposition.
127 virtual Primitive2DSequence
create2DDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const;
131 TextSimplePortionPrimitive2D(
132 const basegfx::B2DHomMatrix
& rNewTransform
,
134 xub_StrLen aTextPosition
,
135 xub_StrLen aTextLength
,
136 const ::std::vector
< double >& rDXArray
,
137 const attribute::FontAttribute
& rFontAttribute
,
138 const ::com::sun::star::lang::Locale
& rLocale
,
139 const basegfx::BColor
& rFontColor
,
140 bool bFilled
= false,
141 long nWidthToFill
= 0);
144 /** get text outlines as polygons and their according ObjectTransformation. Handles all
145 the necessary VCL outline extractins, scaling adaptions and other stuff.
147 void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector
& rTarget
, basegfx::B2DHomMatrix
& rTransformation
) const;
150 const basegfx::B2DHomMatrix
& getTextTransform() const { return maTextTransform
; }
151 const String
& getText() const { return maText
; }
152 xub_StrLen
getTextPosition() const { return maTextPosition
; }
153 xub_StrLen
getTextLength() const { return maTextLength
; }
154 const ::std::vector
< double >& getDXArray() const { return maDXArray
; }
155 const attribute::FontAttribute
& getFontAttribute() const { return maFontAttribute
; }
156 const ::com::sun::star::lang::Locale
& getLocale() const { return maLocale
; }
157 const basegfx::BColor
& getFontColor() const { return maFontColor
; }
158 bool isFilled() const { return mbFilled
; }
159 long getWidthToFill() const { return mnWidthToFill
; }
162 virtual bool operator==( const BasePrimitive2D
& rPrimitive
) const;
165 virtual basegfx::B2DRange
getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const;
167 /// provide unique ID
168 DeclPrimitive2DIDBlock()
171 /// small helper to have a compare operator for Locale
172 bool DRAWINGLAYER_DLLPUBLIC
LocalesAreEqual(const ::com::sun::star::lang::Locale
& rA
, const ::com::sun::star::lang::Locale
& rB
);
174 } // end of namespace primitive2d
175 } // end of namespace drawinglayer
177 //////////////////////////////////////////////////////////////////////////////
179 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTPRIMITIVE2D_HXX
181 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */