1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
21 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
24 using namespace com::sun::star
;
27 namespace drawinglayer
31 GroupPrimitive3D::GroupPrimitive3D( const Primitive3DContainer
& rChildren
)
37 /** The compare opertator uses the Sequence::==operator, so only checking if
38 the references are equal. All non-equal references are interpreted as
41 bool GroupPrimitive3D::operator==( const BasePrimitive3D
& rPrimitive
) const
43 if(BasePrimitive3D::operator==(rPrimitive
))
45 const GroupPrimitive3D
& rCompare
= static_cast< const GroupPrimitive3D
& >(rPrimitive
);
47 return getChildren() == rCompare
.getChildren();
53 /// default: just return children, so all renderers not supporting group will use its content
54 Primitive3DContainer
GroupPrimitive3D::get3DDecomposition(const geometry::ViewInformation3D
& /*rViewInformation*/) const
60 ImplPrimitive3DIDBlock(GroupPrimitive3D
, PRIMITIVE3D_ID_GROUPPRIMITIVE3D
)
62 } // end of namespace primitive3d
63 } // end of namespace drawinglayer
65 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */