1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
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16 * except in compliance with the License. You may obtain a copy of
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20 #include "EnhancedCustomShape3d.hxx"
21 #include <svx/svdetc.hxx>
22 #include <svx/svdmodel.hxx>
23 #include <tools/poly.hxx>
24 #include <svx/svditer.hxx>
25 #include <svx/svdobj.hxx>
26 #include <svx/svdoashp.hxx>
27 #include <svl/poolitem.hxx>
28 #include <svl/itemset.hxx>
29 #include <svx/xfillit0.hxx>
30 #include <svx/xsflclit.hxx>
31 #include <svx/xit.hxx>
32 #include <svx/xbtmpit.hxx>
33 #include <svx/xflclit.hxx>
34 #include <svx/svdopath.hxx>
35 #include <svx/svdogrp.hxx>
36 #include <svx/svdpage.hxx>
37 #include <svx/polysc3d.hxx>
38 #include <svx/svddef.hxx>
39 #include <svx/svx3ditems.hxx>
40 #include <svx/extrud3d.hxx>
41 #include <svx/xflbmtit.hxx>
42 #include <vcl/svapp.hxx>
43 #include <svx/xlnclit.hxx>
44 #include <svx/sdasitm.hxx>
45 #include <com/sun/star/awt/Point.hpp>
46 #include <com/sun/star/drawing/Position3D.hpp>
47 #include <com/sun/star/drawing/Direction3D.hpp>
48 #include <com/sun/star/drawing/ShadeMode.hpp>
49 #include <svx/sdr/properties/properties.hxx>
50 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
51 #include <basegfx/polygon/b2dpolypolygontools.hxx>
52 #include <basegfx/range/b2drange.hxx>
53 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
54 #include <drawinglayer/attribute/sdrlineattribute.hxx>
55 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
56 #include <svx/xlnwtit.hxx>
57 #include <svx/xlntrit.hxx>
58 #include <svx/xfltrit.hxx>
60 #define ITEMVALUE(ItemSet,Id,Cast) (static_cast<const Cast&>((ItemSet).Get(Id))).GetValue()
61 using namespace com::sun::star
;
62 using namespace com::sun::star::uno
;
66 void GetOrigin( const SdrCustomShapeGeometryItem
& rItem
, double& rOriginX
, double& rOriginY
)
68 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair
;
69 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "Origin" );
70 if ( ! ( pAny
&& ( *pAny
>>= aOriginParaPair
) && ( aOriginParaPair
.First
.Value
>>= rOriginX
) && ( aOriginParaPair
.Second
.Value
>>= rOriginY
) ) )
77 void GetRotateAngle( const SdrCustomShapeGeometryItem
& rItem
, double& rAngleX
, double& rAngleY
)
79 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair
;
80 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "RotateAngle" );
81 if ( ! ( pAny
&& ( *pAny
>>= aRotateAngleParaPair
) && ( aRotateAngleParaPair
.First
.Value
>>= rAngleX
) && ( aRotateAngleParaPair
.Second
.Value
>>= rAngleY
) ) )
90 void GetSkew( const SdrCustomShapeGeometryItem
& rItem
, double& rSkewAmount
, double& rSkewAngle
)
92 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair
;
93 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "Skew" );
94 if ( ! ( pAny
&& ( *pAny
>>= aSkewParaPair
) && ( aSkewParaPair
.First
.Value
>>= rSkewAmount
) && ( aSkewParaPair
.Second
.Value
>>= rSkewAngle
) ) )
99 rSkewAngle
*= F_PI180
;
102 void GetExtrusionDepth( const SdrCustomShapeGeometryItem
& rItem
, const double* pMap
, double& rBackwardDepth
, double& rForwardDepth
)
104 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair
;
105 double fDepth
= 0, fFraction
= 0;
106 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "Depth" );
107 if ( pAny
&& ( *pAny
>>= aDepthParaPair
) && ( aDepthParaPair
.First
.Value
>>= fDepth
) && ( aDepthParaPair
.Second
.Value
>>= fFraction
) )
109 rForwardDepth
= fDepth
* fFraction
;
110 rBackwardDepth
= fDepth
- rForwardDepth
;
114 rBackwardDepth
= 1270;
120 rBackwardDepth
*= fMap
;
121 rForwardDepth
*= fMap
;
125 double GetDouble( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
, double fDefault
, const double* pMap
)
127 double fRetValue
= fDefault
;
128 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", rPropertyName
);
136 drawing::ShadeMode
GetShadeMode( const SdrCustomShapeGeometryItem
& rItem
, const drawing::ShadeMode eDefault
)
138 drawing::ShadeMode
eRet( eDefault
);
139 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "ShadeMode" );
145 bool GetBool( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
, const bool bDefault
)
147 bool bRetValue
= bDefault
;
148 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", rPropertyName
);
154 drawing::Position3D
GetPosition3D( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
,
155 const drawing::Position3D
& rDefault
, const double* pMap
)
157 drawing::Position3D
aRetValue( rDefault
);
158 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", rPropertyName
);
163 aRetValue
.PositionX
*= *pMap
;
164 aRetValue
.PositionY
*= *pMap
;
165 aRetValue
.PositionZ
*= *pMap
;
170 drawing::Direction3D
GetDirection3D( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
, const drawing::Direction3D
& rDefault
)
172 drawing::Direction3D
aRetValue( rDefault
);
173 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", rPropertyName
);
181 EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject
* pCustomShape
, const Rectangle
& /*rBoundRect*/, const double *pM
)
182 : aCenter( pCustomShape
->GetSnapRect().Center() )
183 , eProjectionMode( drawing::ProjectionMode_PARALLEL
)
191 const SdrCustomShapeGeometryItem
& rGeometryItem
= static_cast<const SdrCustomShapeGeometryItem
&>(pCustomShape
->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY
));
192 const Any
* pAny
= rGeometryItem
.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
194 *pAny
>>= eProjectionMode
;
196 if ( eProjectionMode
== drawing::ProjectionMode_PARALLEL
)
197 GetSkew( rGeometryItem
, fSkew
, fSkewAngle
);
200 GetOrigin( rGeometryItem
, fOriginX
, fOriginY
);
201 fOriginX
= fOriginX
* pCustomShape
->GetLogicRect().GetWidth();
202 fOriginY
= fOriginY
* pCustomShape
->GetLogicRect().GetHeight();
204 drawing::Position3D
aViewPointDefault( 3472, -3472, 25000 );
205 drawing::Position3D
aViewPoint( GetPosition3D( rGeometryItem
, "ViewPoint", aViewPointDefault
, pMap
) );
206 fViewPoint
.setX(aViewPoint
.PositionX
);
207 fViewPoint
.setY(aViewPoint
.PositionY
);
208 fViewPoint
.setZ(-aViewPoint
.PositionZ
);
212 basegfx::B3DPolygon
EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon
& rPoly3D
) const
214 basegfx::B3DPolygon aRetval
;
217 for ( j
= 0L; j
< rPoly3D
.count(); j
++ )
219 const basegfx::B3DPoint
aPoint(rPoly3D
.getB3DPoint(j
));
220 double fDepth(-( aPoint
.getZ() * fSkew
) / 100.0);
221 aRetval
.append(basegfx::B3DPoint(
222 aPoint
.getX() + (fDepth
* cos( fSkewAngle
)),
223 aPoint
.getY() - (fDepth
* sin( fSkewAngle
)),
230 Point
EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint
& rPoint3D
) const
233 if ( eProjectionMode
== drawing::ProjectionMode_PARALLEL
)
235 aPoint2D
.X() = (sal_Int32
)rPoint3D
.getX();
236 aPoint2D
.Y() = (sal_Int32
)rPoint3D
.getY();
240 double fX
= rPoint3D
.getX() - fOriginX
;
241 double fY
= rPoint3D
.getY() - fOriginY
;
242 double f
= ( fZScreen
- fViewPoint
.getZ() ) / ( rPoint3D
.getZ() - fViewPoint
.getZ() );
243 aPoint2D
.X() = (sal_Int32
)(( fX
- fViewPoint
.getX() ) * f
+ fViewPoint
.getX() + fOriginX
);
244 aPoint2D
.Y() = (sal_Int32
)(( fY
- fViewPoint
.getY() ) * f
+ fViewPoint
.getY() + fOriginY
);
246 aPoint2D
.Move( aCenter
.X(), aCenter
.Y() );
250 bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
252 return eProjectionMode
== com::sun::star::drawing::ProjectionMode_PARALLEL
;
255 SdrObject
* EnhancedCustomShape3d::Create3DObject( const SdrObject
* pShape2d
, const SdrObject
* pCustomShape
)
257 SdrObject
* pRet
= NULL
;
258 SdrModel
* pModel
= pCustomShape
->GetModel();
259 const SdrCustomShapeGeometryItem
& rGeometryItem
= static_cast<const SdrCustomShapeGeometryItem
&>(pCustomShape
->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY
));
261 double fMap
, *pMap
= NULL
;
265 Fraction
aFraction( pModel
->GetScaleFraction() );
266 if ( ( aFraction
.GetNumerator() ) != 1 || ( aFraction
.GetDenominator() != 1 ) )
268 fMap
*= aFraction
.GetNumerator();
269 fMap
/= aFraction
.GetDenominator();
272 if ( pModel
->GetScaleUnit() != MAP_100TH_MM
)
274 DBG_ASSERT( pModel
->GetScaleUnit() == MAP_TWIP
, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
275 fMap
*= 1440.0 / 2540.0;
279 if ( GetBool( rGeometryItem
, "Extrusion", false ) )
281 bool bIsMirroredX
= static_cast<const SdrObjCustomShape
*>(pCustomShape
)->IsMirroredX();
282 bool bIsMirroredY
= static_cast<const SdrObjCustomShape
*>(pCustomShape
)->IsMirroredY();
283 Rectangle
aSnapRect( pCustomShape
->GetLogicRect() );
284 long nObjectRotation
= pCustomShape
->GetRotateAngle();
285 if ( nObjectRotation
)
287 double a
= ( 36000 - nObjectRotation
) * nPi180
;
288 long dx
= aSnapRect
.Right() - aSnapRect
.Left();
289 long dy
= aSnapRect
.Bottom()- aSnapRect
.Top();
290 Point
aP( aSnapRect
.TopLeft() );
291 RotatePoint( aP
, pCustomShape
->GetSnapRect().Center(), sin( a
), cos( a
) );
292 aSnapRect
.Left() = aP
.X();
293 aSnapRect
.Top() = aP
.Y();
294 aSnapRect
.Right() = aSnapRect
.Left() + dx
;
295 aSnapRect
.Bottom() = aSnapRect
.Top() + dy
;
297 Point
aCenter( aSnapRect
.Center() );
299 SfxItemSet
aSet( pCustomShape
->GetMergedItemSet() );
301 //SJ: vertical writing is not required, by removing this item no outliner is created
302 aSet
.ClearItem( SDRATTR_TEXTDIRECTION
);
304 // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
305 // created visualisation helper model shape individually. The shadow itself
306 // will then be rendered from the 3D renderer correctly for the whole 3D scene
307 // (and thus behind all objects of which the visualisation may be built). So,
308 // dio NOT remove it from the ItemSet here.
309 // aSet.ClearItem(SDRATTR_SHADOW);
311 std::vector
< E3dCompoundObject
* > aPlaceholderObjectList
;
313 double fExtrusionBackward
, fExtrusionForward
;
314 GetExtrusionDepth( rGeometryItem
, pMap
, fExtrusionBackward
, fExtrusionForward
);
315 double fDepth
= fExtrusionBackward
- fExtrusionForward
;
319 drawing::ProjectionMode
eProjectionMode( drawing::ProjectionMode_PARALLEL
);
320 const Any
* pAny
= rGeometryItem
.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
322 *pAny
>>= eProjectionMode
;
323 ProjectionType
eProjectionType( eProjectionMode
== drawing::ProjectionMode_PARALLEL
? PR_PARALLEL
: PR_PERSPECTIVE
);
324 // pShape2d Convert in scenes which include 3D Objects
325 E3dDefaultAttributes a3DDefaultAttr
;
326 a3DDefaultAttr
.SetDefaultLatheCharacterMode( true );
327 a3DDefaultAttr
.SetDefaultExtrudeCharacterMode( true );
329 E3dScene
* pScene
= new E3dPolyScene( a3DDefaultAttr
);
331 bool bSceneHasObjects ( false );
332 bool bUseTwoFillStyles( false );
334 drawing::ShadeMode
eShadeMode( GetShadeMode( rGeometryItem
, drawing::ShadeMode_FLAT
) );
335 bool bUseExtrusionColor
= GetBool( rGeometryItem
, "Color", false );
337 drawing::FillStyle
eFillStyle( ITEMVALUE( aSet
, XATTR_FILLSTYLE
, XFillStyleItem
) );
338 pScene
->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
339 aSet
.Put( makeSvx3DPercentDiagonalItem( 0 ) );
340 aSet
.Put( Svx3DTextureModeItem( 1 ) );
341 aSet
.Put( Svx3DNormalsKindItem( 1 ) );
343 if ( eShadeMode
== drawing::ShadeMode_DRAFT
)
345 aSet
.Put( XLineStyleItem( drawing::LineStyle_SOLID
) );
346 aSet
.Put( XFillStyleItem ( drawing::FillStyle_NONE
) );
347 aSet
.Put( makeSvx3DDoubleSidedItem( true ) );
351 aSet
.Put( XLineStyleItem( drawing::LineStyle_NONE
) );
352 if ( eFillStyle
== drawing::FillStyle_NONE
)
353 aSet
.Put( XFillStyleItem( drawing::FillStyle_SOLID
) );
354 else if ( ( eFillStyle
== drawing::FillStyle_BITMAP
) || ( eFillStyle
== drawing::FillStyle_GRADIENT
) || bUseExtrusionColor
)
355 bUseTwoFillStyles
= true;
358 // If shapes are mirrored once (mirroring two times correct geometry again)
359 // double-sided at the object and two-sided-lighting at the scene need to be set.
361 // #i122777# Also use double sided for two fill styles since there several 3d objects get
362 // created with a depth of 0; one of them is the backside which needs double-sided to
364 if(bUseTwoFillStyles
|| (bIsMirroredX
&& !bIsMirroredY
) || (!bIsMirroredX
&& bIsMirroredY
))
366 aSet
.Put( makeSvx3DDoubleSidedItem( true ) );
367 pScene
->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) );
371 Rectangle aBoundRect2d
;
372 SdrObjListIter
aIter( *pShape2d
, IM_DEEPNOGROUPS
);
373 const bool bMultipleSubObjects(aIter
.Count() > 1);
375 while( aIter
.IsMore() )
377 const SdrObject
* pNext
= aIter
.Next();
378 bool bIsPlaceholderObject
= (static_cast<const XFillStyleItem
&>(pNext
->GetMergedItem( XATTR_FILLSTYLE
)).GetValue() == drawing::FillStyle_NONE
)
379 && (static_cast<const XLineStyleItem
&>(pNext
->GetMergedItem( XATTR_LINESTYLE
)).GetValue() == drawing::LineStyle_NONE
);
380 basegfx::B2DPolyPolygon aPolyPoly
;
381 SfxItemSet
aLocalSet(aSet
);
382 drawing::FillStyle
aLocalFillStyle(eFillStyle
);
384 if ( pNext
->ISA( SdrPathObj
) )
386 const SfxItemSet
& rSet
= pNext
->GetMergedItemSet();
387 bool bNeedToConvertToContour(false);
389 // do conversion only for single line objects; for all others a fill and a
390 // line object get created. When we have fill, we want no line. That line has
391 // always been there, but since it was never converted to contour, it kept
392 // invisible (all this 'hidden' logic should be migrated to primitives).
393 if(!bMultipleSubObjects
)
395 const drawing::FillStyle
eStyle(static_cast<const XFillStyleItem
&>(rSet
.Get(XATTR_FILLSTYLE
)).GetValue());
397 if(drawing::FillStyle_NONE
== eStyle
)
399 const drawinglayer::attribute::SdrLineAttribute
aLine(
400 drawinglayer::primitive2d::createNewSdrLineAttribute(rSet
));
402 bNeedToConvertToContour
= (0.0 < aLine
.getWidth() || 0.0 != aLine
.getFullDotDashLen());
404 if(!bNeedToConvertToContour
&& !aLine
.isDefault())
406 const drawinglayer::attribute::SdrLineStartEndAttribute
aLineStartEnd(
407 drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet
, aLine
.getWidth()));
409 if((aLineStartEnd
.getStartWidth() && aLineStartEnd
.isStartActive())
410 || (aLineStartEnd
.getEndWidth() && aLineStartEnd
.isEndActive()))
412 bNeedToConvertToContour
= true;
418 if(bNeedToConvertToContour
)
420 SdrObject
* pNewObj
= pNext
->ConvertToContourObj(const_cast< SdrObject
* >(pNext
));
421 SdrPathObj
* pNewPathObj
= dynamic_cast< SdrPathObj
* >(pNewObj
);
425 aPolyPoly
= pNewPathObj
->GetPathPoly();
427 if(aPolyPoly
.isClosed())
429 // correct item properties from line to fill style
430 if(eShadeMode
== drawing::ShadeMode_DRAFT
)
432 // for draft, create wireframe with fixed line width
433 aLocalSet
.Put(XLineStyleItem(drawing::LineStyle_SOLID
));
434 aLocalSet
.Put(XLineWidthItem(40));
435 aLocalFillStyle
= drawing::FillStyle_NONE
;
439 // switch from line to fill, copy line attr to fill attr (color, transparence)
440 aLocalSet
.Put(XLineWidthItem(0));
441 aLocalSet
.Put(XLineStyleItem(drawing::LineStyle_NONE
));
442 aLocalSet
.Put(XFillColorItem(OUString(), static_cast<const XLineColorItem
&>(aLocalSet
.Get(XATTR_LINECOLOR
)).GetColorValue()));
443 aLocalSet
.Put(XFillStyleItem(drawing::FillStyle_SOLID
));
444 aLocalSet
.Put(XFillTransparenceItem(static_cast<const XLineTransparenceItem
&>(aLocalSet
.Get(XATTR_LINETRANSPARENCE
)).GetValue()));
445 aLocalFillStyle
= drawing::FillStyle_SOLID
;
450 // correct item properties to hairlines
451 aLocalSet
.Put(XLineWidthItem(0));
452 aLocalSet
.Put(XLineStyleItem(drawing::LineStyle_SOLID
));
456 SdrObject::Free(pNewObj
);
460 aPolyPoly
= static_cast<const SdrPathObj
*>(pNext
)->GetPathPoly();
465 SdrObject
* pNewObj
= pNext
->ConvertToPolyObj( false, false );
466 SdrPathObj
* pPath
= PTR_CAST( SdrPathObj
, pNewObj
);
468 aPolyPoly
= pPath
->GetPathPoly();
469 SdrObject::Free( pNewObj
);
472 if( aPolyPoly
.count() )
474 if(aPolyPoly
.areControlPointsUsed())
476 aPolyPoly
= basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly
);
479 const basegfx::B2DRange
aTempRange(basegfx::tools::getRange(aPolyPoly
));
480 const Rectangle
aBoundRect(basegfx::fround(aTempRange
.getMinX()), basegfx::fround(aTempRange
.getMinY()), basegfx::fround(aTempRange
.getMaxX()), basegfx::fround(aTempRange
.getMaxY()));
481 aBoundRect2d
.Union( aBoundRect
);
483 // #i122777# depth 0 is okay for planes when using double-sided
484 E3dCompoundObject
* p3DObj
= new E3dExtrudeObj( a3DDefaultAttr
, aPolyPoly
, bUseTwoFillStyles
? 0 : fDepth
);
486 p3DObj
->NbcSetLayer( pShape2d
->GetLayer() );
487 p3DObj
->SetMergedItemSet( aLocalSet
);
488 if ( bIsPlaceholderObject
)
489 aPlaceholderObjectList
.push_back( p3DObj
);
490 else if ( bUseTwoFillStyles
)
493 bool bFillBmpTile
= static_cast<const XFillBmpTileItem
&>(p3DObj
->GetMergedItem( XATTR_FILLBMP_TILE
)).GetValue();
496 const XFillBitmapItem
& rBmpItm
= static_cast<const XFillBitmapItem
&>(p3DObj
->GetMergedItem(XATTR_FILLBITMAP
));
497 aFillBmp
= rBmpItm
.GetGraphicObject().GetGraphic().GetBitmapEx();
499 // #i122777# old adaption of FillStyle bitmap size to 5-times the original size; this is not needed
500 // anymore and was used in old times to male the fill look better when converting to 3D. Removed
501 // from regular 3D objects for some time, also needs to be removed from CustomShapes
503 //Size aLogicalSize = aFillBmp.GetPrefSize();
504 //if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
505 // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
507 // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
508 //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
509 //aLogicalSize.Height() *= 5;
510 //aFillBmp.SetPrefSize( aLogicalSize );
511 //aFillBmp.SetPrefMapMode( MAP_100TH_MM );
512 //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
516 if ( aSnapRect
!= aBoundRect
&& aSnapRect
.GetWidth() > 0 && aSnapRect
.GetHeight() > 0)
518 const XFillBitmapItem
& rBmpItm
= static_cast<const XFillBitmapItem
&>(p3DObj
->GetMergedItem(XATTR_FILLBITMAP
));
519 aFillBmp
= rBmpItm
.GetGraphicObject().GetGraphic().GetBitmapEx();
520 Size
aBmpSize( aFillBmp
.GetSizePixel() );
521 double fXScale
= (double)aBoundRect
.GetWidth() / (double)aSnapRect
.GetWidth();
522 double fYScale
= (double)aBoundRect
.GetHeight() / (double)aSnapRect
.GetHeight();
524 Point
aPt( (sal_Int32
)( (double)( aBoundRect
.Left() - aSnapRect
.Left() )* (double)aBmpSize
.Width() / (double)aSnapRect
.GetWidth() ),
525 (sal_Int32
)( (double)( aBoundRect
.Top() - aSnapRect
.Top() ) * (double)aBmpSize
.Height() / (double)aSnapRect
.GetHeight() ) );
526 Size
aSize( (sal_Int32
)( aBmpSize
.Width() * fXScale
),
527 (sal_Int32
)( aBmpSize
.Height() * fYScale
) );
528 Rectangle
aCropRect( aPt
, aSize
);
529 aFillBmp
.Crop( aCropRect
);
530 p3DObj
->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp
)));
533 pScene
->Insert3DObj( p3DObj
);
534 p3DObj
= new E3dExtrudeObj( a3DDefaultAttr
, aPolyPoly
, fDepth
);
535 p3DObj
->NbcSetLayer( pShape2d
->GetLayer() );
536 p3DObj
->SetMergedItemSet( aLocalSet
);
537 if ( bUseExtrusionColor
)
538 p3DObj
->SetMergedItem( XFillColorItem( "", static_cast<const XSecondaryFillColorItem
&>(pCustomShape
->GetMergedItem( XATTR_SECONDARYFILLCOLOR
)).GetColorValue() ) );
539 p3DObj
->SetMergedItem( XFillStyleItem( drawing::FillStyle_SOLID
) );
540 p3DObj
->SetMergedItem( Svx3DCloseFrontItem( false ) );
541 p3DObj
->SetMergedItem( Svx3DCloseBackItem( false ) );
542 pScene
->Insert3DObj( p3DObj
);
544 // #i122777# depth 0 is okay for planes when using double-sided
545 p3DObj
= new E3dExtrudeObj( a3DDefaultAttr
, aPolyPoly
, 0 );
547 p3DObj
->NbcSetLayer( pShape2d
->GetLayer() );
548 p3DObj
->SetMergedItemSet( aLocalSet
);
550 basegfx::B3DHomMatrix
aFrontTransform( p3DObj
->GetTransform() );
551 aFrontTransform
.translate( 0.0, 0.0, fDepth
);
552 p3DObj
->NbcSetTransform( aFrontTransform
);
554 if ( ( aLocalFillStyle
== drawing::FillStyle_BITMAP
) && !aFillBmp
.IsEmpty() )
556 p3DObj
->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp
)));
559 else if ( aLocalFillStyle
== drawing::FillStyle_NONE
)
561 const XLineColorItem
& rLineColor
= static_cast<const XLineColorItem
&>(p3DObj
->GetMergedItem( XATTR_LINECOLOR
));
562 p3DObj
->SetMergedItem( XFillColorItem( "", rLineColor
.GetColorValue() ) );
563 p3DObj
->SetMergedItem( makeSvx3DDoubleSidedItem( true ) );
564 p3DObj
->SetMergedItem( Svx3DCloseFrontItem( false ) );
565 p3DObj
->SetMergedItem( Svx3DCloseBackItem( false ) );
567 pScene
->Insert3DObj( p3DObj
);
568 bSceneHasObjects
= true;
572 if ( bSceneHasObjects
) // is the SdrObject properly converted
574 // then we can change the return value
577 // Camera settings, Perspective ...
578 Camera3D
& rCamera
= (Camera3D
&)pScene
->GetCamera();
579 const basegfx::B3DRange
& rVolume
= pScene
->GetBoundVolume();
580 pScene
->NbcSetSnapRect( aSnapRect
);
582 // InitScene replacement
583 double fW
= rVolume
.getWidth();
584 double fH
= rVolume
.getHeight();
586 rCamera
.SetAutoAdjustProjection( false );
587 rCamera
.SetViewWindow( -fW
/ 2, - fH
/ 2, fW
, fH
);
588 basegfx::B3DPoint
aLookAt( 0.0, 0.0, 0.0 );
589 basegfx::B3DPoint
aCamPos( 0.0, 0.0, 100.0 );
590 rCamera
.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt
, 100.0 );
591 rCamera
.SetPosAndLookAt( aCamPos
, aLookAt
);
592 rCamera
.SetFocalLength( 1.0 );
593 rCamera
.SetProjection( eProjectionType
);
594 pScene
->SetCamera( rCamera
);
595 pScene
->SetRectsDirty();
597 double fOriginX
, fOriginY
;
598 GetOrigin( rGeometryItem
, fOriginX
, fOriginY
);
599 fOriginX
= fOriginX
* aSnapRect
.GetWidth();
600 fOriginY
= fOriginY
* aSnapRect
.GetHeight();
602 basegfx::B3DHomMatrix
aNewTransform( pScene
->GetTransform() );
603 aNewTransform
.translate( -aCenter
.X(), aCenter
.Y(), -pScene
->GetBoundVolume().getDepth() );
605 double fXRotate
, fYRotate
;
606 GetRotateAngle( rGeometryItem
, fXRotate
, fYRotate
);
607 double fZRotate
= static_cast<const SdrObjCustomShape
*>(pCustomShape
)->GetObjectRotation() * F_PI180
;
608 if ( fZRotate
!= 0.0 )
609 aNewTransform
.rotate( 0.0, 0.0, fZRotate
);
611 aNewTransform
.scale( -1.0, 1, 1 );
613 aNewTransform
.scale( 1, -1.0, 1 );
614 if( fYRotate
!= 0.0 )
615 aNewTransform
.rotate( 0.0, -fYRotate
, 0.0 );
616 if( fXRotate
!= 0.0 )
617 aNewTransform
.rotate( -fXRotate
, 0.0, 0.0 );
618 if ( eProjectionType
== PR_PARALLEL
)
620 double fSkew
, fAlpha
;
621 GetSkew( rGeometryItem
, fSkew
, fAlpha
);
624 double fInvTanBeta( fSkew
/ 100.0 );
627 aNewTransform
.shearXY(
628 fInvTanBeta
* cos(fAlpha
),
629 fInvTanBeta
* sin(fAlpha
));
632 basegfx::B3DPoint
_aLookAt( 0.0, 0.0, 0.0 );
633 basegfx::B3DPoint
_aNewCamPos( 0.0, 0.0, 25000.0 );
634 rCamera
.SetPosAndLookAt( _aNewCamPos
, _aLookAt
);
635 pScene
->SetCamera( rCamera
);
639 aNewTransform
.translate( -fOriginX
, fOriginY
, 0.0 );
640 // now set correct camera position
641 drawing::Position3D
aViewPointDefault( 3472, -3472, 25000 );
642 drawing::Position3D
aViewPoint( GetPosition3D( rGeometryItem
, "ViewPoint", aViewPointDefault
, pMap
) );
643 double fViewPointX
= aViewPoint
.PositionX
;
644 double fViewPointY
= aViewPoint
.PositionY
;
645 double fViewPointZ
= aViewPoint
.PositionZ
;
646 basegfx::B3DPoint
_aLookAt( fViewPointX
, -fViewPointY
, 0.0 );
647 basegfx::B3DPoint
aNewCamPos( fViewPointX
, -fViewPointY
, fViewPointZ
);
648 rCamera
.SetPosAndLookAt( aNewCamPos
, _aLookAt
);
649 pScene
->SetCamera( rCamera
);
652 pScene
->NbcSetTransform( aNewTransform
);
657 double fAmbientIntensity
= GetDouble( rGeometryItem
, "Brightness", 22178.0 / 655.36, NULL
) / 100.0;
659 drawing::Direction3D
aFirstLightDirectionDefault( 50000, 0, 10000 );
660 drawing::Direction3D
aFirstLightDirection( GetDirection3D( rGeometryItem
, "FirstLightDirection", aFirstLightDirectionDefault
) );
661 if ( aFirstLightDirection
.DirectionZ
== 0.0 )
662 aFirstLightDirection
.DirectionZ
= 1.0;
664 double fLightIntensity
= GetDouble( rGeometryItem
, "FirstLightLevel", 43712.0 / 655.36, NULL
) / 100.0;
666 /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem
, "FirstLightHarsh", false );
668 drawing::Direction3D
aSecondLightDirectionDefault( -50000, 0, 10000 );
669 drawing::Direction3D
aSecondLightDirection( GetDirection3D( rGeometryItem
, "SecondLightDirection", aSecondLightDirectionDefault
) );
670 if ( aSecondLightDirection
.DirectionZ
== 0.0 )
671 aSecondLightDirection
.DirectionZ
= -1;
673 double fLight2Intensity
= GetDouble( rGeometryItem
, "SecondLightLevel", 43712.0 / 655.36, NULL
) / 100.0;
675 /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem
, "SecondLightHarsh", false );
676 /* sal_Bool bLightFace = */ GetBool( rGeometryItem
, "LightFace", false );
678 sal_uInt16 nAmbientColor
= (sal_uInt16
)( fAmbientIntensity
* 255.0 );
679 if ( nAmbientColor
> 255 )
681 Color
aGlobalAmbientColor( (sal_uInt8
)nAmbientColor
, (sal_uInt8
)nAmbientColor
, (sal_uInt8
)nAmbientColor
);
682 pScene
->GetProperties().SetObjectItem( makeSvx3DAmbientcolorItem( aGlobalAmbientColor
) );
684 sal_uInt8 nSpotLight1
= (sal_uInt8
)( fLightIntensity
* 255.0 );
685 basegfx::B3DVector
aSpotLight1( aFirstLightDirection
.DirectionX
, - ( aFirstLightDirection
.DirectionY
), -( aFirstLightDirection
.DirectionZ
) );
686 aSpotLight1
.normalize();
687 pScene
->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) );
688 Color
aAmbientSpot1Color( nSpotLight1
, nSpotLight1
, nSpotLight1
);
689 pScene
->GetProperties().SetObjectItem( makeSvx3DLightcolor1Item( aAmbientSpot1Color
) );
690 pScene
->GetProperties().SetObjectItem( makeSvx3DLightDirection1Item( aSpotLight1
) );
692 sal_uInt8 nSpotLight2
= (sal_uInt8
)( fLight2Intensity
* 255.0 );
693 basegfx::B3DVector
aSpotLight2( aSecondLightDirection
.DirectionX
, -aSecondLightDirection
.DirectionY
, -aSecondLightDirection
.DirectionZ
);
694 aSpotLight2
.normalize();
695 pScene
->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) );
696 Color
aAmbientSpot2Color( nSpotLight2
, nSpotLight2
, nSpotLight2
);
697 pScene
->GetProperties().SetObjectItem( makeSvx3DLightcolor2Item( aAmbientSpot2Color
) );
698 pScene
->GetProperties().SetObjectItem( makeSvx3DLightDirection2Item( aSpotLight2
) );
700 sal_uInt8 nSpotLight3
= 70;
701 basegfx::B3DVector
aSpotLight3( 0.0, 0.0, 1.0 );
702 pScene
->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) );
703 Color
aAmbientSpot3Color( nSpotLight3
, nSpotLight3
, nSpotLight3
);
704 pScene
->GetProperties().SetObjectItem( makeSvx3DLightcolor3Item( aAmbientSpot3Color
) );
705 pScene
->GetProperties().SetObjectItem( makeSvx3DLightDirection3Item( aSpotLight3
) );
707 double fSpecular
= GetDouble( rGeometryItem
, "Specularity", 0, NULL
) / 100;
708 bool bMetal
= GetBool( rGeometryItem
, "Metal", false );
710 Color
aSpecularCol( 225,225,225 );
713 aSpecularCol
= Color( 200, 200, 200 );
716 sal_Int32 nIntensity
= (sal_Int32
)fSpecular
* 100;
717 if ( nIntensity
> 100 )
719 else if ( nIntensity
< 0 )
721 nIntensity
= 100 - nIntensity
;
722 pScene
->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularItem( aSpecularCol
) );
723 pScene
->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularIntensityItem( (sal_uInt16
)nIntensity
) );
725 pScene
->SetLogicRect( CalculateNewSnapRect( pCustomShape
, aSnapRect
, aBoundRect2d
, pMap
) );
727 // removing placeholder objects
728 std::vector
< E3dCompoundObject
* >::iterator
aObjectListIter( aPlaceholderObjectList
.begin() );
729 while ( aObjectListIter
!= aPlaceholderObjectList
.end() )
731 pScene
->Remove3DObj( *aObjectListIter
);
732 delete *aObjectListIter
++;
741 Rectangle
EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject
* pCustomShape
, const Rectangle
& rSnapRect
, const Rectangle
& rBoundRect
, const double* pMap
)
743 const SdrCustomShapeGeometryItem
& rGeometryItem
= static_cast<const SdrCustomShapeGeometryItem
&>(pCustomShape
->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY
));
744 const Point
aCenter( rSnapRect
.Center() );
745 double fExtrusionBackward
, fExtrusionForward
;
746 GetExtrusionDepth( rGeometryItem
, pMap
, fExtrusionBackward
, fExtrusionForward
);
749 // creating initial bound volume ( without rotation. skewing.and camera )
750 basegfx::B3DPolygon aBoundVolume
;
751 const Polygon
aPolygon( rBoundRect
);
753 for ( i
= 0L; i
< 4L; i
++ )
755 aBoundVolume
.append(basegfx::B3DPoint(aPolygon
[ (sal_uInt16
)i
].X() - aCenter
.X(), aPolygon
[ (sal_uInt16
)i
].Y() - aCenter
.Y(), fExtrusionForward
));
758 for ( i
= 0L; i
< 4L; i
++ )
760 aBoundVolume
.append(basegfx::B3DPoint(aPolygon
[ (sal_uInt16
)i
].X() - aCenter
.X(), aPolygon
[ (sal_uInt16
)i
].Y() - aCenter
.Y(), fExtrusionBackward
));
763 drawing::Direction3D
aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
764 drawing::Direction3D
aRotationCenter( GetDirection3D( rGeometryItem
, "RotationCenter", aRotationCenterDefault
) );
766 double fXRotate
, fYRotate
;
767 GetRotateAngle( rGeometryItem
, fXRotate
, fYRotate
);
768 double fZRotate
= - static_cast<const SdrObjCustomShape
*>(pCustomShape
)->GetObjectRotation() * F_PI180
;
770 // rotating bound volume
771 basegfx::B3DHomMatrix aMatrix
;
772 aMatrix
.translate(-aRotationCenter
.DirectionX
, -aRotationCenter
.DirectionY
, -aRotationCenter
.DirectionZ
);
773 if ( fZRotate
!= 0.0 )
774 aMatrix
.rotate( 0.0, 0.0, fZRotate
);
775 if ( static_cast<const SdrObjCustomShape
*>(pCustomShape
)->IsMirroredX() )
776 aMatrix
.scale( -1.0, 1, 1 );
777 if ( static_cast<const SdrObjCustomShape
*>(pCustomShape
)->IsMirroredY() )
778 aMatrix
.scale( 1, -1.0, 1 );
779 if( fYRotate
!= 0.0 )
780 aMatrix
.rotate( 0.0, fYRotate
, 0.0 );
781 if( fXRotate
!= 0.0 )
782 aMatrix
.rotate( -fXRotate
, 0.0, 0.0 );
783 aMatrix
.translate(aRotationCenter
.DirectionX
, aRotationCenter
.DirectionY
, aRotationCenter
.DirectionZ
);
784 aBoundVolume
.transform(aMatrix
);
786 Transformation2D
aTransformation2D( pCustomShape
, rSnapRect
, pMap
);
787 if ( aTransformation2D
.IsParallel() )
788 aBoundVolume
= aTransformation2D
.ApplySkewSettings( aBoundVolume
);
790 Polygon
aTransformed( 8 );
791 for ( i
= 0L; i
< 8L; i
++ )
792 aTransformed
[ (sal_uInt16
)i
] = aTransformation2D
.Transform2D( aBoundVolume
.getB3DPoint( i
) );
794 return aTransformed
.GetBoundRect();
797 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */