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20 #ifndef INCLUDED_BASEGFX_TUPLE_B2I64TUPLE_HXX
21 #define INCLUDED_BASEGFX_TUPLE_B2I64TUPLE_HXX
23 #include <sal/types.h>
24 #include <basegfx/tuple/b2dtuple.hxx>
25 #include <basegfx/basegfxdllapi.h>
30 /** Base class for all Points/Vectors with two sal_Int64 values
32 This class provides all methods common to Point
33 avd Vector classes which are derived from here.
35 @derive Use this class to implement Points or Vectors
36 which are based on two sal_Int64 values
38 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2I64Tuple
47 The tuple is initialized to (0, 0)
57 This parameter is used to initialize the X-coordinate
61 This parameter is used to initialize the Y-coordinate
64 B2I64Tuple(sal_Int64 fX
, sal_Int64 fY
)
69 /** Create a copy of a 2D Tuple
72 The 2D Tuple which will be copied.
74 B2I64Tuple(const B2I64Tuple
& rTup
)
82 /// Get X-Coordinate of 2D Tuple
83 sal_Int64
getX() const
88 /// Get Y-Coordinate of 2D Tuple
89 sal_Int64
getY() const
94 /// Array-access to 2D Tuple
95 const sal_Int64
& operator[] (int nPos
) const
97 // Here, normally one if(...) should be used. In the assumption that
98 // both sal_Int64 members can be accessed as an array a shortcut is used here.
99 // if(0 == nPos) return mnX; return mnY;
100 return *((&mnX
) + nPos
);
103 /// Array-access to 2D Tuple
104 sal_Int64
& operator[] (int nPos
)
106 // Here, normally one if(...) should be used. In the assumption that
107 // both sal_Int64 members can be accessed as an array a shortcut is used here.
108 // if(0 == nPos) return mnX; return mnY;
109 return *((&mnX
) + nPos
);
115 B2I64Tuple
& operator+=( const B2I64Tuple
& rTup
)
122 B2I64Tuple
& operator-=( const B2I64Tuple
& rTup
)
129 B2I64Tuple
& operator/=( const B2I64Tuple
& rTup
)
136 B2I64Tuple
& operator*=( const B2I64Tuple
& rTup
)
143 B2I64Tuple
& operator*=(sal_Int64 t
)
150 B2I64Tuple
& operator/=(sal_Int64 t
)
157 B2I64Tuple
operator-(void) const
159 return B2I64Tuple(-mnX
, -mnY
);
162 bool operator==( const B2I64Tuple
& rTup
) const
164 return this == &rTup
|| (rTup
.mnX
== mnX
&& rTup
.mnY
== mnY
);
167 bool operator!=( const B2I64Tuple
& rTup
) const
169 return !(*this == rTup
);
172 B2I64Tuple
& operator=( const B2I64Tuple
& rTup
)
180 } // end of namespace basegfx
182 #endif // INCLUDED_BASEGFX_TUPLE_B2I64TUPLE_HXX
184 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */