fdo#74697 Add Bluez 5 support for impress remote.
[LibreOffice.git] / canvas / source / vcl / canvascustomsprite.cxx
blob9dead83713dee3f51fa4e5f7b23aa4d130c68c4e
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <canvas/debug.hxx>
22 #include <tools/diagnose_ex.h>
23 #include <canvas/verbosetrace.hxx>
25 #include <rtl/math.hxx>
27 #include <vcl/outdev.hxx>
28 #include <vcl/bitmap.hxx>
29 #include <vcl/alpha.hxx>
30 #include <vcl/bitmapex.hxx>
31 #include <vcl/canvastools.hxx>
33 #include <basegfx/matrix/b2dhommatrix.hxx>
34 #include <basegfx/point/b2dpoint.hxx>
35 #include <basegfx/tools/canvastools.hxx>
36 #include <basegfx/polygon/b2dpolygon.hxx>
37 #include <basegfx/polygon/b2dpolygontools.hxx>
38 #include <basegfx/polygon/b2dpolypolygontools.hxx>
39 #include <basegfx/numeric/ftools.hxx>
41 #include <canvas/canvastools.hxx>
43 #include "canvascustomsprite.hxx"
45 using namespace ::com::sun::star;
48 namespace vclcanvas
51 CanvasCustomSprite::CanvasCustomSprite( const geometry::RealSize2D& rSpriteSize,
52 rendering::XGraphicDevice& rDevice,
53 const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas,
54 const OutDevProviderSharedPtr& rOutDevProvider,
55 bool bShowSpriteBounds )
57 ENSURE_OR_THROW( rOwningSpriteCanvas.get() &&
58 rOutDevProvider,
59 "CanvasCustomSprite::CanvasCustomSprite(): Invalid sprite canvas" );
61 // setup back buffer
62 // -----------------
64 const ::Size aSize(
65 static_cast<sal_Int32>( ::std::max( 1.0,
66 ceil( rSpriteSize.Width ))), // round up to nearest int,
67 // enforce sprite to have at
68 // least (1,1) pixel size
69 static_cast<sal_Int32>( ::std::max( 1.0,
70 ceil( rSpriteSize.Height ))) );
72 // create content backbuffer in screen depth
73 BackBufferSharedPtr pBackBuffer( new BackBuffer( rOutDevProvider->getOutDev() ) );
74 pBackBuffer->setSize( aSize );
76 // create mask backbuffer, with one bit color depth
77 BackBufferSharedPtr pBackBufferMask( new BackBuffer( rOutDevProvider->getOutDev(),
78 true ) );
79 pBackBufferMask->setSize( aSize );
81 // TODO(F1): Implement alpha vdev (could prolly enable
82 // antialiasing again, then)
84 // disable font antialiasing (causes ugly shadows otherwise)
85 pBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT );
86 pBackBufferMask->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT );
88 // set mask vdev drawmode, such that everything is painted
89 // black. That leaves us with a binary image, white for
90 // background, black for painted content
91 pBackBufferMask->getOutDev().SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT |
92 DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP );
95 // setup canvas helper
96 // -------------------
98 // always render into back buffer, don't preserve state (it's
99 // our private VDev, after all), have notion of alpha
100 maCanvasHelper.init( rDevice,
101 pBackBuffer,
102 false,
103 true );
104 maCanvasHelper.setBackgroundOutDev( pBackBufferMask );
107 // setup sprite helper
108 // -------------------
110 maSpriteHelper.init( rSpriteSize,
111 rOwningSpriteCanvas,
112 pBackBuffer,
113 pBackBufferMask,
114 bShowSpriteBounds );
116 // clear sprite to 100% transparent
117 maCanvasHelper.clear();
120 #define IMPLEMENTATION_NAME "VCLCanvas.CanvasCustomSprite"
121 #define SERVICE_NAME "com.sun.star.rendering.CanvasCustomSprite"
123 OUString SAL_CALL CanvasCustomSprite::getImplementationName() throw( uno::RuntimeException )
125 return OUString( IMPLEMENTATION_NAME );
128 sal_Bool SAL_CALL CanvasCustomSprite::supportsService( const OUString& ServiceName ) throw( uno::RuntimeException )
130 return ServiceName == SERVICE_NAME;
133 uno::Sequence< OUString > SAL_CALL CanvasCustomSprite::getSupportedServiceNames() throw( uno::RuntimeException )
135 uno::Sequence< OUString > aRet(1);
136 aRet[0] = OUString( SERVICE_NAME );
138 return aRet;
141 // Sprite
142 void CanvasCustomSprite::redraw( OutputDevice& rOutDev,
143 bool bBufferedUpdate ) const
145 SolarMutexGuard aGuard;
147 redraw( rOutDev, maSpriteHelper.getPosPixel(), bBufferedUpdate );
150 void CanvasCustomSprite::redraw( OutputDevice& rOutDev,
151 const ::basegfx::B2DPoint& rOrigOutputPos,
152 bool bBufferedUpdate ) const
154 SolarMutexGuard aGuard;
156 maSpriteHelper.redraw( rOutDev,
157 rOrigOutputPos,
158 mbSurfaceDirty,
159 bBufferedUpdate );
161 mbSurfaceDirty = false;
164 bool CanvasCustomSprite::repaint( const GraphicObjectSharedPtr& rGrf,
165 const rendering::ViewState& viewState,
166 const rendering::RenderState& renderState,
167 const ::Point& rPt,
168 const ::Size& rSz,
169 const GraphicAttr& rAttr ) const
171 SolarMutexGuard aGuard;
173 mbSurfaceDirty = true;
175 return maCanvasHelper.repaint( rGrf, viewState, renderState, rPt, rSz, rAttr );
180 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */