1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <canvas/debug.hxx>
22 #include <tools/diagnose_ex.h>
24 #include <rtl/math.hxx>
26 #include <com/sun/star/geometry/RealSize2D.hpp>
27 #include <com/sun/star/geometry/RealPoint2D.hpp>
28 #include <com/sun/star/geometry/RealRectangle2D.hpp>
29 #include <com/sun/star/rendering/RenderState.hpp>
30 #include <com/sun/star/rendering/XCanvas.hpp>
31 #include <com/sun/star/rendering/XBitmap.hpp>
32 #include <com/sun/star/rendering/XPolyPolygon2D.hpp>
33 #include <com/sun/star/geometry/RealBezierSegment2D.hpp>
34 #include <com/sun/star/rendering/XIntegerBitmap.hpp>
36 #include <vcl/salbtype.hxx>
37 #include <vcl/bmpacc.hxx>
38 #include <vcl/bitmapex.hxx>
39 #include <vcl/metric.hxx>
40 #include <vcl/canvastools.hxx>
42 #include <basegfx/point/b2dpoint.hxx>
43 #include <basegfx/tuple/b2dtuple.hxx>
44 #include <basegfx/polygon/b2dpolygontools.hxx>
45 #include <basegfx/range/b2drectangle.hxx>
46 #include <basegfx/matrix/b2dhommatrix.hxx>
47 #include <basegfx/tools/canvastools.hxx>
48 #include <basegfx/numeric/ftools.hxx>
50 #include <canvas/canvastools.hxx>
51 #include <o3tl/compat_functional.hxx>
53 #include "impltools.hxx"
54 #include "canvasbitmap.hxx"
59 using namespace ::com::sun::star
;
65 ::BitmapEx
bitmapExFromXBitmap( const uno::Reference
< rendering::XBitmap
>& xBitmap
)
67 // TODO(F3): CanvasCustomSprite should also be tunnelled
68 // through (also implements XIntegerBitmap interface)
69 CanvasBitmap
* pBitmapImpl
= dynamic_cast< CanvasBitmap
* >( xBitmap
.get() );
73 return pBitmapImpl
->getBitmap();
77 SpriteCanvas
* pCanvasImpl
= dynamic_cast< SpriteCanvas
* >( xBitmap
.get() );
78 if( pCanvasImpl
&& pCanvasImpl
->getBackBuffer() )
80 // TODO(F3): mind the plain Canvas impl. Consolidate with CWS canvas05
81 const ::OutputDevice
& rDev( pCanvasImpl
->getBackBuffer()->getOutDev() );
82 const ::Point aEmptyPoint
;
83 return rDev
.GetBitmapEx( aEmptyPoint
,
84 rDev
.GetOutputSizePixel() );
87 // TODO(F2): add support for floating point bitmap formats
88 uno::Reference
< rendering::XIntegerReadOnlyBitmap
> xIntBmp(
89 xBitmap
, uno::UNO_QUERY_THROW
);
91 ::BitmapEx aBmpEx
= ::vcl::unotools::bitmapExFromXBitmap( xIntBmp
);
95 // TODO(F1): extract pixel from XBitmap interface
96 ENSURE_OR_THROW( false,
97 "bitmapExFromXBitmap(): could not extract bitmap" );
103 bool setupFontTransform( ::Point
& o_rPoint
,
105 const rendering::ViewState
& rViewState
,
106 const rendering::RenderState
& rRenderState
,
107 ::OutputDevice
& rOutDev
)
109 ::basegfx::B2DHomMatrix aMatrix
;
111 ::canvas::tools::mergeViewAndRenderTransform(aMatrix
,
115 ::basegfx::B2DTuple aScale
;
116 ::basegfx::B2DTuple aTranslate
;
117 double nRotate
, nShearX
;
119 aMatrix
.decompose( aScale
, aTranslate
, nRotate
, nShearX
);
121 // query font metric _before_ tampering with width and height
122 if( !::rtl::math::approxEqual(aScale
.getX(), aScale
.getY()) )
124 // retrieve true font width
125 const sal_Int32
nFontWidth( rOutDev
.GetFontMetric( io_rVCLFont
).GetWidth() );
127 const sal_Int32
nScaledFontWidth( ::basegfx::fround(nFontWidth
* aScale
.getX()) );
129 if( !nScaledFontWidth
)
131 // scale is smaller than one pixel - disable text
136 io_rVCLFont
.SetWidth( nScaledFontWidth
);
139 if( !::rtl::math::approxEqual(aScale
.getY(), 1.0) )
141 const sal_Int32
nFontHeight( io_rVCLFont
.GetHeight() );
142 io_rVCLFont
.SetHeight( ::basegfx::fround(nFontHeight
* aScale
.getY()) );
145 io_rVCLFont
.SetOrientation( static_cast< short >( ::basegfx::fround(-fmod(nRotate
, 2*M_PI
)*(1800.0/M_PI
)) ) );
147 // TODO(F2): Missing functionality in VCL: shearing
148 o_rPoint
.X() = ::basegfx::fround(aTranslate
.getX());
149 o_rPoint
.Y() = ::basegfx::fround(aTranslate
.getY());
154 bool isRectangle( const PolyPolygon
& rPolyPoly
)
156 // exclude some cheap cases first
157 if( rPolyPoly
.Count() != 1 )
160 const ::Polygon
& rPoly( rPolyPoly
[0] );
162 sal_uInt16
nCount( rPoly
.GetSize() );
166 // delegate to basegfx
167 return ::basegfx::tools::isRectangle( rPoly
.getB2DPolygon() );
171 // VCL-Canvas related
172 //---------------------------------------------------------------------
174 ::Point
mapRealPoint2D( const geometry::RealPoint2D
& rPoint
,
175 const rendering::ViewState
& rViewState
,
176 const rendering::RenderState
& rRenderState
)
178 ::basegfx::B2DPoint
aPoint( ::basegfx::unotools::b2DPointFromRealPoint2D(rPoint
) );
180 ::basegfx::B2DHomMatrix aMatrix
;
181 aPoint
*= ::canvas::tools::mergeViewAndRenderTransform(aMatrix
,
185 return ::vcl::unotools::pointFromB2DPoint( aPoint
);
188 ::PolyPolygon
mapPolyPolygon( const ::basegfx::B2DPolyPolygon
& rPoly
,
189 const rendering::ViewState
& rViewState
,
190 const rendering::RenderState
& rRenderState
)
192 ::basegfx::B2DHomMatrix aMatrix
;
193 ::canvas::tools::mergeViewAndRenderTransform(aMatrix
,
197 ::basegfx::B2DPolyPolygon
aTemp( rPoly
);
199 aTemp
.transform( aMatrix
);
201 return ::PolyPolygon( aTemp
);
204 ::BitmapEx
transformBitmap( const BitmapEx
& rBitmap
,
205 const ::basegfx::B2DHomMatrix
& rTransform
,
206 const uno::Sequence
< double >& rDeviceColor
,
207 ModulationMode eModulationMode
)
209 SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap()" );
210 SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap: 0x" << std::hex
<< &rBitmap
);
212 // calc transformation and size of bitmap to be
213 // generated. Note, that the translational components are
214 // deleted from the transformation; this can be handled by
215 // an offset when painting the bitmap
216 const Size
aBmpSize( rBitmap
.GetSizePixel() );
217 ::basegfx::B2DRectangle aDestRect
;
219 bool bCopyBack( false );
221 // calc effective transformation for bitmap
222 const ::basegfx::B2DRectangle
aSrcRect( 0, 0,
225 ::canvas::tools::calcTransformedRectBounds( aDestRect
,
229 // re-center bitmap, such that it's left, top border is
230 // aligned with (0,0). The method takes the given
231 // rectangle, and calculates a transformation that maps
232 // this rectangle unscaled to the origin.
233 ::basegfx::B2DHomMatrix aLocalTransform
;
234 ::canvas::tools::calcRectToOriginTransform( aLocalTransform
,
238 const bool bModulateColors( eModulationMode
== MODULATE_WITH_DEVICECOLOR
&&
239 rDeviceColor
.getLength() > 2 );
240 const double nRedModulation( bModulateColors
? rDeviceColor
[0] : 1.0 );
241 const double nGreenModulation( bModulateColors
? rDeviceColor
[1] : 1.0 );
242 const double nBlueModulation( bModulateColors
? rDeviceColor
[2] : 1.0 );
243 const double nAlphaModulation( bModulateColors
&& rDeviceColor
.getLength() > 3 ?
244 rDeviceColor
[3] : 1.0 );
246 Bitmap
aSrcBitmap( rBitmap
.GetBitmap() );
249 // differentiate mask and alpha channel (on-off
250 // vs. multi-level transparency)
251 if( rBitmap
.IsTransparent() )
253 if( rBitmap
.IsAlpha() )
254 aSrcAlpha
= rBitmap
.GetAlpha().GetBitmap();
256 aSrcAlpha
= rBitmap
.GetMask();
259 Bitmap::ScopedReadAccess
pReadAccess( aSrcBitmap
);
260 Bitmap::ScopedReadAccess
pAlphaReadAccess( rBitmap
.IsTransparent() ?
261 aSrcAlpha
.AcquireReadAccess() :
262 (BitmapReadAccess
*)NULL
,
265 if( pReadAccess
.get() == NULL
||
266 (pAlphaReadAccess
.get() == NULL
&& rBitmap
.IsTransparent()) )
268 // TODO(E2): Error handling!
269 ENSURE_OR_THROW( false,
270 "transformBitmap(): could not access source bitmap" );
273 // mapping table, to translate pAlphaReadAccess' pixel
274 // values into destination alpha values (needed e.g. for
275 // paletted 1-bit masks).
276 sal_uInt8 aAlphaMap
[256];
278 if( rBitmap
.IsTransparent() )
280 if( rBitmap
.IsAlpha() )
282 // source already has alpha channel - 1:1 mapping,
283 // i.e. aAlphaMap[0]=0,...,aAlphaMap[255]=255.
284 ::o3tl::iota( aAlphaMap
, &aAlphaMap
[256], 0 );
288 // mask transparency - determine used palette colors
289 const BitmapColor
& rCol0( pAlphaReadAccess
->GetPaletteColor( 0 ) );
290 const BitmapColor
& rCol1( pAlphaReadAccess
->GetPaletteColor( 1 ) );
292 // shortcut for true luminance calculation
293 // (assumes that palette is grey-level)
294 aAlphaMap
[0] = rCol0
.GetRed();
295 aAlphaMap
[1] = rCol1
.GetRed();
298 // else: mapping table is not used
300 const Size
aDestBmpSize( ::basegfx::fround( aDestRect
.getWidth() ),
301 ::basegfx::fround( aDestRect
.getHeight() ) );
303 if( aDestBmpSize
.Width() == 0 || aDestBmpSize
.Height() == 0 )
306 Bitmap
aDstBitmap( aDestBmpSize
, aSrcBitmap
.GetBitCount(), &pReadAccess
->GetPalette() );
307 Bitmap
aDstAlpha( AlphaMask( aDestBmpSize
).GetBitmap() );
310 // just to be on the safe side: let the
311 // ScopedAccessors get destructed before
312 // copy-constructing the resulting bitmap. This will
313 // rule out the possibility that cached accessor data
314 // is not yet written back.
315 Bitmap::ScopedWriteAccess
pWriteAccess( aDstBitmap
);
316 Bitmap::ScopedWriteAccess
pAlphaWriteAccess( aDstAlpha
);
319 if( pWriteAccess
.get() != NULL
&&
320 pAlphaWriteAccess
.get() != NULL
&&
321 rTransform
.isInvertible() )
323 // we're doing inverse mapping here, i.e. mapping
324 // points from the destination bitmap back to the
326 ::basegfx::B2DHomMatrix
aTransform( aLocalTransform
);
329 // for the time being, always read as ARGB
330 for( int y
=0; y
<aDestBmpSize
.Height(); ++y
)
332 if( bModulateColors
)
334 // TODO(P2): Have different branches for
335 // alpha-only modulation (color
336 // modulations eq. 1.0)
338 // modulate all color channels with given
341 // differentiate mask and alpha channel (on-off
342 // vs. multi-level transparency)
343 if( rBitmap
.IsTransparent() )
345 // Handling alpha and mask just the same...
346 for( int x
=0; x
<aDestBmpSize
.Width(); ++x
)
348 ::basegfx::B2DPoint
aPoint(x
,y
);
349 aPoint
*= aTransform
;
351 const int nSrcX( ::basegfx::fround( aPoint
.getX() ) );
352 const int nSrcY( ::basegfx::fround( aPoint
.getY() ) );
353 if( nSrcX
< 0 || nSrcX
>= aBmpSize
.Width() ||
354 nSrcY
< 0 || nSrcY
>= aBmpSize
.Height() )
356 pAlphaWriteAccess
->SetPixel( y
, x
, BitmapColor(255) );
360 // modulate alpha with
361 // nAlphaModulation. This is a
362 // little bit verbose, formula
363 // is 255 - (255-pixAlpha)*nAlphaModulation
364 // (invert 'alpha' pixel value,
365 // to get the standard alpha
366 // channel behaviour)
367 const sal_uInt8 cMappedAlphaIdx
= aAlphaMap
[ pAlphaReadAccess
->GetPixelIndex( nSrcY
, nSrcX
) ];
368 const sal_uInt8 cModulatedAlphaIdx
= 255U - static_cast<sal_uInt8
>( nAlphaModulation
* (255U - cMappedAlphaIdx
) + .5 );
369 pAlphaWriteAccess
->SetPixelIndex( y
, x
, cModulatedAlphaIdx
);
370 BitmapColor
aColor( pReadAccess
->GetPixel( nSrcY
, nSrcX
) );
373 static_cast<sal_uInt8
>(
375 aColor
.GetRed() + .5 ));
377 static_cast<sal_uInt8
>(
379 aColor
.GetGreen() + .5 ));
381 static_cast<sal_uInt8
>(
383 aColor
.GetBlue() + .5 ));
385 pWriteAccess
->SetPixel( y
, x
,
392 for( int x
=0; x
<aDestBmpSize
.Width(); ++x
)
394 ::basegfx::B2DPoint
aPoint(x
,y
);
395 aPoint
*= aTransform
;
397 const int nSrcX( ::basegfx::fround( aPoint
.getX() ) );
398 const int nSrcY( ::basegfx::fround( aPoint
.getY() ) );
399 if( nSrcX
< 0 || nSrcX
>= aBmpSize
.Width() ||
400 nSrcY
< 0 || nSrcY
>= aBmpSize
.Height() )
402 pAlphaWriteAccess
->SetPixel( y
, x
, BitmapColor(255) );
406 // modulate alpha with
407 // nAlphaModulation. This is a
408 // little bit verbose, formula
409 // is 255 - 255*nAlphaModulation
410 // (invert 'alpha' pixel value,
411 // to get the standard alpha
412 // channel behaviour)
413 pAlphaWriteAccess
->SetPixel( y
, x
,
416 static_cast<sal_uInt8
>(
417 nAlphaModulation
*255.0
420 BitmapColor
aColor( pReadAccess
->GetPixel( nSrcY
,
424 static_cast<sal_uInt8
>(
426 aColor
.GetRed() + .5 ));
428 static_cast<sal_uInt8
>(
430 aColor
.GetGreen() + .5 ));
432 static_cast<sal_uInt8
>(
434 aColor
.GetBlue() + .5 ));
436 pWriteAccess
->SetPixel( y
, x
,
444 // differentiate mask and alpha channel (on-off
445 // vs. multi-level transparency)
446 if( rBitmap
.IsTransparent() )
448 // Handling alpha and mask just the same...
449 for( int x
=0; x
<aDestBmpSize
.Width(); ++x
)
451 ::basegfx::B2DPoint
aPoint(x
,y
);
452 aPoint
*= aTransform
;
454 const int nSrcX( ::basegfx::fround( aPoint
.getX() ) );
455 const int nSrcY( ::basegfx::fround( aPoint
.getY() ) );
456 if( nSrcX
< 0 || nSrcX
>= aBmpSize
.Width() ||
457 nSrcY
< 0 || nSrcY
>= aBmpSize
.Height() )
459 pAlphaWriteAccess
->SetPixelIndex( y
, x
, 255 );
463 const sal_uInt8 cAlphaIdx
= pAlphaReadAccess
->GetPixelIndex( nSrcY
, nSrcX
);
464 pAlphaWriteAccess
->SetPixelIndex( y
, x
, aAlphaMap
[ cAlphaIdx
] );
465 pWriteAccess
->SetPixel( y
, x
, pReadAccess
->GetPixel( nSrcY
, nSrcX
) );
471 for( int x
=0; x
<aDestBmpSize
.Width(); ++x
)
473 ::basegfx::B2DPoint
aPoint(x
,y
);
474 aPoint
*= aTransform
;
476 const int nSrcX( ::basegfx::fround( aPoint
.getX() ) );
477 const int nSrcY( ::basegfx::fround( aPoint
.getY() ) );
478 if( nSrcX
< 0 || nSrcX
>= aBmpSize
.Width() ||
479 nSrcY
< 0 || nSrcY
>= aBmpSize
.Height() )
481 pAlphaWriteAccess
->SetPixel( y
, x
, BitmapColor(255) );
485 pAlphaWriteAccess
->SetPixel( y
, x
, BitmapColor(0) );
486 pWriteAccess
->SetPixel( y
, x
, pReadAccess
->GetPixel( nSrcY
,
498 // TODO(E2): Error handling!
499 ENSURE_OR_THROW( false,
500 "transformBitmap(): could not access bitmap" );
505 return BitmapEx( aDstBitmap
, AlphaMask( aDstAlpha
) );
512 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */