fdo#74697 Add Bluez 5 support for impress remote.
[LibreOffice.git] / drawinglayer / source / primitive3d / sdrcubeprimitive3d.cxx
blobb291b7119c83580e14073733d06e25ea18c29664
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
21 #include <basegfx/polygon/b3dpolypolygontools.hxx>
22 #include <basegfx/polygon/b3dpolygon.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
25 #include <basegfx/tools/canvastools.hxx>
26 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
27 #include <drawinglayer/attribute/sdrfillattribute.hxx>
28 #include <drawinglayer/attribute/sdrlineattribute.hxx>
29 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
31 //////////////////////////////////////////////////////////////////////////////
33 using namespace com::sun::star;
35 //////////////////////////////////////////////////////////////////////////////
37 namespace drawinglayer
39 namespace primitive3d
41 Primitive3DSequence SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
43 const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
44 Primitive3DSequence aRetval;
45 basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange));
47 // normal creation
48 if(!getSdrLFSAttribute().getFill().isDefault())
50 if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
51 || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
53 // create sphere normals
54 const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter());
55 aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter);
58 if(getSdr3DObjectAttribute().getNormalsInvert())
60 // invert normals
61 aFill = basegfx::tools::invertNormals(aFill);
65 // texture coordinates
66 if(!getSdrLFSAttribute().getFill().isDefault())
68 // handle texture coordinates X
69 const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
70 const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
71 const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
73 // handle texture coordinates Y
74 const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
75 const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
76 const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
78 if(bParallelX || bParallelY)
80 // apply parallel texture coordinates in X and/or Y
81 const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
82 aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
85 if(bSphereX || bSphereY)
87 // apply spherical texture coordinates in X and/or Y
88 const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
89 const basegfx::B3DPoint aCenter(aRange.getCenter());
90 aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY);
93 if(bObjectSpecificX || bObjectSpecificY)
95 // object-specific
96 for(sal_uInt32 a(0L); a < aFill.count(); a++)
98 basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a));
100 if(aTmpPoly.count() >= 4L)
102 for(sal_uInt32 b(0L); b < 4L; b++)
104 basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b));
106 if(bObjectSpecificX)
108 aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0);
111 if(bObjectSpecificY)
113 aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0);
116 aTmpPoly.setTextureCoordinate(b, aPoint);
119 aFill.setB3DPolygon(a, aTmpPoly);
124 // transform texture coordinates to texture size
125 basegfx::B2DHomMatrix aTexMatrix;
126 aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
127 aFill.transformTextureCoordiantes(aTexMatrix);
130 // build vector of PolyPolygons
131 ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
133 for(sal_uInt32 a(0L); a < aFill.count(); a++)
135 a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a)));
138 if(!getSdrLFSAttribute().getFill().isDefault())
140 // add fill
141 aRetval = create3DPolyPolygonFillPrimitives(
142 a3DPolyPolygonVector,
143 getTransform(),
144 getTextureSize(),
145 getSdr3DObjectAttribute(),
146 getSdrLFSAttribute().getFill(),
147 getSdrLFSAttribute().getFillFloatTransGradient());
149 else
151 // create simplified 3d hit test geometry
152 aRetval = createHiddenGeometryPrimitives3D(
153 a3DPolyPolygonVector,
154 getTransform(),
155 getTextureSize(),
156 getSdr3DObjectAttribute());
159 // add line
160 if(!getSdrLFSAttribute().getLine().isDefault())
162 basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange));
163 const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
164 aLine, getTransform(), getSdrLFSAttribute().getLine()));
165 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
168 // add shadow
169 if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements())
171 const Primitive3DSequence aShadow(createShadowPrimitive3D(
172 aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
173 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
176 return aRetval;
179 SdrCubePrimitive3D::SdrCubePrimitive3D(
180 const basegfx::B3DHomMatrix& rTransform,
181 const basegfx::B2DVector& rTextureSize,
182 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
183 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
184 : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute)
188 bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
190 return SdrPrimitive3D::operator==(rPrimitive);
193 basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
195 // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2.
196 // The parent implementation which uses the ranges of the decomposition would be more
197 // corrcet, but for historical reasons it is necessary to do the old method: To get
198 // the range of the non-transformed geometry and transform it then. This leads to different
199 // ranges where the new method is more correct, but the need to keep the old behaviour
200 // has priority here.
201 return getStandard3DRange();
204 // provide unique ID
205 ImplPrimitive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D)
207 } // end of namespace primitive3d
208 } // end of namespace drawinglayer
210 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */