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20 #ifndef _SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
21 #define _SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
23 #include <svx/sdr/overlay/overlayobject.hxx>
24 #include <sal/types.h>
25 #include "svx/svxdllapi.h"
27 //////////////////////////////////////////////////////////////////////////////
29 #define DEFAULT_VALUE_FOR_HITTEST_PIXEL (2L)
31 //////////////////////////////////////////////////////////////////////////////
39 class SVX_DLLPUBLIC OverlayObjectList
42 // the vector of OverlayObjects
43 OverlayObjectVector maVector
;
45 // default value for HiTestPixel
46 sal_uInt32
getDefaultValueForHitTestPixel() const { return 4L; }
49 OverlayObjectList() {}
52 // clear list, this includes deletion of all contained objects
56 void append(OverlayObject
& rOverlayObject
) { maVector
.push_back(&rOverlayObject
); }
59 sal_uInt32
count() const { return maVector
.size(); }
60 OverlayObject
& getOverlayObject(sal_uInt32 nIndex
) const { return *(maVector
[nIndex
]); }
62 // Hittest with logical coordinates
63 bool isHitLogic(const basegfx::B2DPoint
& rLogicPosition
, double fLogicTolerance
= 0.0) const;
65 // Hittest with pixel coordinates and pixel tolerance
66 bool isHitPixel(const Point
& rDiscretePosition
, sal_uInt32 fDiscreteTolerance
= DEFAULT_VALUE_FOR_HITTEST_PIXEL
) const;
68 // calculate BaseRange of all included OverlayObjects and return
69 basegfx::B2DRange
getBaseRange() const;
71 } // end of namespace overlay
72 } // end of namespace sdr
74 //////////////////////////////////////////////////////////////////////////////
76 #endif //_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
78 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */