fdo#74697 Add Bluez 5 support for impress remote.
[LibreOffice.git] / svx / source / customshapes / EnhancedCustomShape3d.cxx
blob010b037e7df59cfcde3db0d021685b566e953e66
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include "EnhancedCustomShape3d.hxx"
21 #include <svx/svdetc.hxx>
22 #include <svx/svdmodel.hxx>
23 #include <tools/poly.hxx>
24 #include <svx/svditer.hxx>
25 #include <svx/svdobj.hxx>
26 #include <svx/svdoashp.hxx>
27 #include <svl/poolitem.hxx>
28 #include <svl/itemset.hxx>
29 #include <svx/xfillit0.hxx>
30 #include <svx/xsflclit.hxx>
31 #include <svx/xit.hxx>
32 #include <svx/xbtmpit.hxx>
33 #include <svx/xflclit.hxx>
34 #include <svx/svdopath.hxx>
35 #include <svx/svdogrp.hxx>
36 #include <svx/svdpage.hxx>
37 #include <svx/polysc3d.hxx>
38 #include <svx/svddef.hxx>
39 #include <svx/svx3ditems.hxx>
40 #include <svx/extrud3d.hxx>
41 #include <svx/xflbmtit.hxx>
42 #include <vcl/svapp.hxx>
43 #include <svx/xlnclit.hxx>
44 #include <svx/sdasitm.hxx>
45 #include <com/sun/star/awt/Point.hpp>
46 #include <com/sun/star/drawing/Position3D.hpp>
47 #include <com/sun/star/drawing/Direction3D.hpp>
48 #include <com/sun/star/drawing/ShadeMode.hpp>
49 #include <svx/sdr/properties/properties.hxx>
50 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
51 #include <basegfx/polygon/b2dpolypolygontools.hxx>
52 #include <basegfx/range/b2drange.hxx>
53 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
54 #include <drawinglayer/attribute/sdrlineattribute.hxx>
55 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
56 #include <svx/xlnwtit.hxx>
57 #include <svx/xlntrit.hxx>
58 #include <svx/xfltrit.hxx>
60 #define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue()
61 using namespace com::sun::star;
62 using namespace com::sun::star::uno;
64 const char aExtrusion[] = "Extrusion";
66 namespace {
68 void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
70 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
71 const OUString sOrigin( "Origin" );
72 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sOrigin );
73 if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
75 rOriginX = 0.50;
76 rOriginY =-0.50;
80 void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
82 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
83 const OUString sRotateAngle( "RotateAngle" );
84 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sRotateAngle );
85 if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
87 rAngleX = 0.0;
88 rAngleY = 0.0;
90 rAngleX *= F_PI180;
91 rAngleY *= F_PI180;
94 void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
96 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
97 const OUString sSkew( "Skew" );
98 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sSkew );
99 if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
101 rSkewAmount = 50;
102 rSkewAngle = -135;
104 rSkewAngle *= F_PI180;
107 void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
109 ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
110 double fDepth = 0, fFraction = 0;
111 const OUString sDepth( "Depth" );
112 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sDepth );
113 if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
115 rForwardDepth = fDepth * fFraction;
116 rBackwardDepth = fDepth - rForwardDepth;
118 else
120 rBackwardDepth = 1270;
121 rForwardDepth = 0;
123 if ( pMap )
125 double fMap = *pMap;
126 rBackwardDepth *= fMap;
127 rForwardDepth *= fMap;
131 double GetDouble( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, double fDefault, const double* pMap )
133 double fRetValue = fDefault;
134 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
135 if ( pAny )
136 *pAny >>= fRetValue;
137 if ( pMap )
138 fRetValue *= *pMap;
139 return fRetValue;
142 drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
144 drawing::ShadeMode eRet( eDefault );
145 const OUString sShadeMode( "ShadeMode" );
146 Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), sShadeMode );
147 if ( pAny )
148 *pAny >>= eRet;
149 return eRet;
152 sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const sal_Bool bDefault )
154 sal_Bool bRetValue = bDefault;
155 const Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
156 if ( pAny )
157 *pAny >>= bRetValue;
158 return bRetValue;
161 drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName,
162 const drawing::Position3D& rDefault, const double* pMap )
164 drawing::Position3D aRetValue( rDefault );
165 const Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
166 if ( pAny )
167 *pAny >>= aRetValue;
168 if ( pMap )
170 aRetValue.PositionX *= *pMap;
171 aRetValue.PositionY *= *pMap;
172 aRetValue.PositionZ *= *pMap;
174 return aRetValue;
177 drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Direction3D& rDefault )
179 drawing::Direction3D aRetValue( rDefault );
180 const Any* pAny = rItem.GetPropertyValueByName( OUString(aExtrusion), rPropertyName );
181 if ( pAny )
182 *pAny >>= aRetValue;
183 return aRetValue;
188 EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
189 : aCenter( pCustomShape->GetSnapRect().Center() )
190 , eProjectionMode( drawing::ProjectionMode_PARALLEL )
191 , pMap( pM )
193 SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
194 const OUString sProjectionMode( "ProjectionMode" );
195 Any* pAny = rGeometryItem.GetPropertyValueByName( OUString(aExtrusion), sProjectionMode );
196 if ( pAny )
197 *pAny >>= eProjectionMode;
199 if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
200 GetSkew( rGeometryItem, fSkew, fSkewAngle );
201 else
203 fZScreen = 0.0;
204 GetOrigin( rGeometryItem, fOriginX, fOriginY );
205 fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
206 fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
208 const OUString sViewPoint( "ViewPoint" );
209 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
210 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
211 fViewPoint.setX(aViewPoint.PositionX);
212 fViewPoint.setY(aViewPoint.PositionY);
213 fViewPoint.setZ(-aViewPoint.PositionZ);
217 basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
219 basegfx::B3DPolygon aRetval;
221 sal_uInt32 j;
222 for ( j = 0L; j < rPoly3D.count(); j++ )
224 const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
225 double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
226 aRetval.append(basegfx::B3DPoint(
227 aPoint.getX() + (fDepth * cos( fSkewAngle )),
228 aPoint.getY() - (fDepth * sin( fSkewAngle )),
229 aPoint.getZ()));
232 return aRetval;
235 Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
237 Point aPoint2D;
238 if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
240 aPoint2D.X() = (sal_Int32)rPoint3D.getX();
241 aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
243 else
245 double fX = rPoint3D.getX() - fOriginX;
246 double fY = rPoint3D.getY() - fOriginY;
247 double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
248 aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
249 aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
251 aPoint2D.Move( aCenter.X(), aCenter.Y() );
252 return aPoint2D;
255 bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
257 return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
260 SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
262 SdrObject* pRet = NULL;
263 SdrModel* pModel = pCustomShape->GetModel();
264 SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
266 double fMap, *pMap = NULL;
267 if ( pModel )
269 fMap = 1.0;
270 Fraction aFraction( pModel->GetScaleFraction() );
271 if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
273 fMap *= aFraction.GetNumerator();
274 fMap /= aFraction.GetDenominator();
275 pMap = &fMap;
277 if ( pModel->GetScaleUnit() != MAP_100TH_MM )
279 DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
280 fMap *= 1440.0 / 2540.0;
281 pMap = &fMap;
284 if ( GetBool( rGeometryItem, aExtrusion, sal_False ) )
286 sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
287 sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
288 Rectangle aSnapRect( pCustomShape->GetLogicRect() );
289 long nObjectRotation = pCustomShape->GetRotateAngle();
290 if ( nObjectRotation )
292 double a = ( 36000 - nObjectRotation ) * nPi180;
293 long dx = aSnapRect.Right() - aSnapRect.Left();
294 long dy = aSnapRect.Bottom()- aSnapRect.Top();
295 Point aP( aSnapRect.TopLeft() );
296 RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
297 aSnapRect.Left() = aP.X();
298 aSnapRect.Top() = aP.Y();
299 aSnapRect.Right() = aSnapRect.Left() + dx;
300 aSnapRect.Bottom() = aSnapRect.Top() + dy;
302 Point aCenter( aSnapRect.Center() );
304 SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
306 //SJ: vertical writing is not required, by removing this item no outliner is created
307 aSet.ClearItem( SDRATTR_TEXTDIRECTION );
309 // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
310 // created visualisation helper model shape individually. The shadow itself
311 // will then be rendered from the 3D renderer correctly for the whole 3D scene
312 // (and thus behind all objects of which the visualisation may be built). So,
313 // dio NOT remove it from the ItemSet here.
314 // aSet.ClearItem(SDRATTR_SHADOW);
316 std::vector< E3dCompoundObject* > aPlaceholderObjectList;
318 double fExtrusionBackward, fExtrusionForward;
319 GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
320 double fDepth = fExtrusionBackward - fExtrusionForward;
321 if ( fDepth < 1.0 )
322 fDepth = 1.0;
324 drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
325 const OUString sProjectionMode( "ProjectionMode" );
326 Any* pAny = rGeometryItem.GetPropertyValueByName( aExtrusion, sProjectionMode );
327 if ( pAny )
328 *pAny >>= eProjectionMode;
329 ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
330 // pShape2d Convert in scenes which include 3D Objects
331 E3dDefaultAttributes a3DDefaultAttr;
332 a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
333 a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
335 E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
337 bool bSceneHasObjects ( false );
338 bool bUseTwoFillStyles( false );
340 drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
341 const OUString aExtrusionColor( "Color" );
342 sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, aExtrusionColor, sal_False );
344 XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
345 pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
346 aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
347 aSet.Put( Svx3DTextureModeItem( 1 ) );
348 aSet.Put( Svx3DNormalsKindItem( 1 ) );
350 if ( eShadeMode == drawing::ShadeMode_DRAFT )
352 aSet.Put( XLineStyleItem( XLINE_SOLID ) );
353 aSet.Put( XFillStyleItem ( XFILL_NONE ) );
354 aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
356 else
358 aSet.Put( XLineStyleItem( XLINE_NONE ) );
359 if ( eFillStyle == XFILL_NONE )
360 aSet.Put( XFillStyleItem( XFILL_SOLID ) );
361 else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
362 bUseTwoFillStyles = true;
364 // #116336#
365 // If shapes are mirrored once (mirroring two times correct geometry again)
366 // double-sided at the object and two-sided-lighting at the scene need to be set.
367 if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
369 aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
370 pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
374 Rectangle aBoundRect2d;
375 SdrObjListIter aIter( *pShape2d, IM_DEEPNOGROUPS );
376 const bool bMultipleSubObjects(aIter.Count() > 1);
378 while( aIter.IsMore() )
380 const SdrObject* pNext = aIter.Next();
381 bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
382 && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
383 basegfx::B2DPolyPolygon aPolyPoly;
384 SfxItemSet aLocalSet(aSet);
385 XFillStyle aLocalFillStyle(eFillStyle);
387 if ( pNext->ISA( SdrPathObj ) )
389 const SfxItemSet& rSet = pNext->GetMergedItemSet();
390 bool bNeedToConvertToContour(false);
392 // do conversion only for single line objects; for all others a fill and a
393 // line object get created. When we have fill, we want no line. That line has
394 // always been there, but since it was never converted to contour, it kept
395 // invisible (all this 'hidden' logic should be migrated to primitives).
396 if(!bMultipleSubObjects)
398 const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
400 if(XFILL_NONE == eStyle)
402 const drawinglayer::attribute::SdrLineAttribute aLine(
403 drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
405 bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
407 if(!bNeedToConvertToContour && !aLine.isDefault())
409 const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
410 drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
412 if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
413 || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
415 bNeedToConvertToContour = true;
421 if(bNeedToConvertToContour)
423 SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
424 SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
426 if(pNewPathObj)
428 aPolyPoly = pNewPathObj->GetPathPoly();
430 if(aPolyPoly.isClosed())
432 // correct item properties from line to fill style
433 if(eShadeMode == drawing::ShadeMode_DRAFT)
435 // for draft, create wireframe with fixed line width
436 aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
437 aLocalSet.Put(XLineWidthItem(40));
438 aLocalFillStyle = XFILL_NONE;
440 else
442 // switch from line to fill, copy line attr to fill attr (color, transparence)
443 aLocalSet.Put(XLineWidthItem(0));
444 aLocalSet.Put(XLineStyleItem(XLINE_NONE));
445 aLocalSet.Put(XFillColorItem(XubString(), ((const XLineColorItem&)(aLocalSet.Get(XATTR_LINECOLOR))).GetColorValue()));
446 aLocalSet.Put(XFillStyleItem(XFILL_SOLID));
447 aLocalSet.Put(XFillTransparenceItem(((const XLineTransparenceItem&)(aLocalSet.Get(XATTR_LINETRANSPARENCE))).GetValue()));
448 aLocalFillStyle = XFILL_SOLID;
451 else
453 // correct item properties to hairlines
454 aLocalSet.Put(XLineWidthItem(0));
455 aLocalSet.Put(XLineStyleItem(XLINE_SOLID));
459 SdrObject::Free(pNewObj);
461 else
463 aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
466 else
468 SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
469 SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
470 if ( pPath )
471 aPolyPoly = pPath->GetPathPoly();
472 SdrObject::Free( pNewObj );
475 if( aPolyPoly.count() )
477 if(aPolyPoly.areControlPointsUsed())
479 aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
482 const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
483 const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
484 aBoundRect2d.Union( aBoundRect );
486 E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth );
487 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
488 p3DObj->SetMergedItemSet( aLocalSet );
489 if ( bIsPlaceholderObject )
490 aPlaceholderObjectList.push_back( p3DObj );
491 else if ( bUseTwoFillStyles )
493 BitmapEx aFillBmp;
494 sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
495 if ( bFillBmpTile )
497 const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
498 aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
499 Size aLogicalSize = aFillBmp.GetPrefSize();
500 if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
501 aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
502 else
503 aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
504 aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
505 aLogicalSize.Height() *= 5;
506 aFillBmp.SetPrefSize( aLogicalSize );
507 aFillBmp.SetPrefMapMode( MAP_100TH_MM );
508 p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
510 else
512 if ( aSnapRect != aBoundRect )
514 const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem(XATTR_FILLBITMAP);
515 aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
516 Size aBmpSize( aFillBmp.GetSizePixel() );
517 double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
518 double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
520 Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
521 (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
522 Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
523 (sal_Int32)( aBmpSize.Height() * fYScale ) );
524 Rectangle aCropRect( aPt, aSize );
525 aFillBmp.Crop( aCropRect );
526 p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
529 pScene->Insert3DObj( p3DObj );
530 p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
531 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
532 p3DObj->SetMergedItemSet( aLocalSet );
533 if ( bUseExtrusionColor )
534 p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
535 p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
536 p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
537 p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
538 pScene->Insert3DObj( p3DObj );
539 p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 );
540 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
541 p3DObj->SetMergedItemSet( aLocalSet );
543 basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
544 aFrontTransform.translate( 0.0, 0.0, fDepth );
545 p3DObj->NbcSetTransform( aFrontTransform );
547 if ( ( aLocalFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
549 p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
552 else if ( aLocalFillStyle == XFILL_NONE )
554 XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
555 p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
556 p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
557 p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
558 p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
560 pScene->Insert3DObj( p3DObj );
561 bSceneHasObjects = true;
565 if ( bSceneHasObjects ) // is the SdrObject properly converted
567 // then we can change the return value
568 pRet = pScene;
570 // Camera settings, Perspective ...
571 Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
572 const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
573 pScene->NbcSetSnapRect( aSnapRect );
575 // InitScene replacement
576 double fW = rVolume.getWidth();
577 double fH = rVolume.getHeight();
579 rCamera.SetAutoAdjustProjection( sal_False );
580 rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
581 basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
582 basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
583 rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
584 rCamera.SetPosAndLookAt( aCamPos, aLookAt );
585 rCamera.SetFocalLength( 1.0 );
586 rCamera.SetProjection( eProjectionType );
587 pScene->SetCamera( rCamera );
588 pScene->SetRectsDirty();
590 double fOriginX, fOriginY;
591 GetOrigin( rGeometryItem, fOriginX, fOriginY );
592 fOriginX = fOriginX * aSnapRect.GetWidth();
593 fOriginY = fOriginY * aSnapRect.GetHeight();
595 basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
596 aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
598 double fXRotate, fYRotate;
599 GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
600 double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
601 if ( fZRotate != 0.0 )
602 aNewTransform.rotate( 0.0, 0.0, fZRotate );
603 if ( bIsMirroredX )
604 aNewTransform.scale( -1.0, 1, 1 );
605 if ( bIsMirroredY )
606 aNewTransform.scale( 1, -1.0, 1 );
607 if( fYRotate != 0.0 )
608 aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
609 if( fXRotate != 0.0 )
610 aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
611 if ( eProjectionType == PR_PARALLEL )
613 double fSkew, fAlpha;
614 GetSkew( rGeometryItem, fSkew, fAlpha );
615 if ( fSkew != 0.0 )
617 double fInvTanBeta( fSkew / 100.0 );
618 if(fInvTanBeta)
620 aNewTransform.shearXY(
621 fInvTanBeta * cos(fAlpha),
622 fInvTanBeta * sin(fAlpha));
625 basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
626 basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
627 rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
628 pScene->SetCamera( rCamera );
630 else
632 aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
633 // now set correct camera position
634 const OUString sViewPoint( "ViewPoint" );
635 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
636 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
637 double fViewPointX = aViewPoint.PositionX;
638 double fViewPointY = aViewPoint.PositionY;
639 double fViewPointZ = aViewPoint.PositionZ;
640 basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
641 basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
642 rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
643 pScene->SetCamera( rCamera );
646 pScene->NbcSetTransform( aNewTransform );
648 ///////////
649 // light //
650 ///////////
652 const OUString sBrightness( "Brightness" );
653 double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
656 const OUString sFirstLightDirection( "FirstLightDirection" );
657 drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
658 drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
659 if ( aFirstLightDirection.DirectionZ == 0.0 )
660 aFirstLightDirection.DirectionZ = 1.0;
662 const OUString sFirstLightLevel( "FirstLightLevel" );
663 double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
665 const OUString sFirstLightHarsh( "FirstLightHarsh" );
666 /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
668 const OUString sSecondLightDirection( "SecondLightDirection" );
669 drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
670 drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
671 if ( aSecondLightDirection.DirectionZ == 0.0 )
672 aSecondLightDirection.DirectionZ = -1;
674 const OUString sSecondLightLevel( "SecondLightLevel" );
675 double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
677 const OUString sSecondLightHarsh( "SecondLightHarsh" );
678 const OUString sLightFace( "LightFace" );
679 /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
680 /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
682 sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
683 if ( nAmbientColor > 255 )
684 nAmbientColor = 255;
685 Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
686 pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
688 sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
689 basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
690 aSpotLight1.normalize();
691 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
692 Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
693 pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
694 pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
696 sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
697 basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
698 aSpotLight2.normalize();
699 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
700 Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
701 pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
702 pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
704 sal_uInt8 nSpotLight3 = 70;
705 basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
706 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
707 Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
708 pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
709 pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
711 const OUString sSpecularity( "Specularity" );
712 const OUString sMetal( "Metal" );
713 double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
714 sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
716 Color aSpecularCol( 225,225,225 );
717 if ( bMetal )
719 aSpecularCol = Color( 200, 200, 200 );
720 fSpecular += 0.15;
722 sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
723 if ( nIntensity > 100 )
724 nIntensity = 100;
725 else if ( nIntensity < 0 )
726 nIntensity = 0;
727 nIntensity = 100 - nIntensity;
728 pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
729 pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
731 pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
733 // removing placeholder objects
734 std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
735 while ( aObjectListIter != aPlaceholderObjectList.end() )
737 pScene->Remove3DObj( *aObjectListIter );
738 delete *aObjectListIter++;
741 else
742 delete pScene;
744 return pRet;
747 Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
749 SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
750 const Point aCenter( rSnapRect.Center() );
751 double fExtrusionBackward, fExtrusionForward;
752 GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
753 sal_uInt32 i;
755 // creating initial bound volume ( without rotation. skewing.and camera )
756 basegfx::B3DPolygon aBoundVolume;
757 const Polygon aPolygon( rBoundRect );
759 for ( i = 0L; i < 4L; i++ )
761 aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
764 for ( i = 0L; i < 4L; i++ )
766 aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
769 const OUString sRotationCenter( "RotationCenter" );
770 drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
771 drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
773 double fXRotate, fYRotate;
774 GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
775 double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
777 // rotating bound volume
778 basegfx::B3DHomMatrix aMatrix;
779 aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
780 if ( fZRotate != 0.0 )
781 aMatrix.rotate( 0.0, 0.0, fZRotate );
782 if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
783 aMatrix.scale( -1.0, 1, 1 );
784 if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
785 aMatrix.scale( 1, -1.0, 1 );
786 if( fYRotate != 0.0 )
787 aMatrix.rotate( 0.0, fYRotate, 0.0 );
788 if( fXRotate != 0.0 )
789 aMatrix.rotate( -fXRotate, 0.0, 0.0 );
790 aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
791 aBoundVolume.transform(aMatrix);
793 Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
794 if ( aTransformation2D.IsParallel() )
795 aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
797 Polygon aTransformed( 8 );
798 for ( i = 0L; i < 8L; i++ )
799 aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
801 return aTransformed.GetBoundRect();
804 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */