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21 #include <svx/sdr/contact/viewcontactofe3dextrude.hxx>
22 #include <svx/extrud3d.hxx>
23 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
24 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
25 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
26 #include <basegfx/polygon/b2dpolypolygontools.hxx>
28 //////////////////////////////////////////////////////////////////////////////
34 ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj
& rExtrude
)
35 : ViewContactOfE3d(rExtrude
)
39 ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
43 drawinglayer::primitive3d::Primitive3DSequence
ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const
45 drawinglayer::primitive3d::Primitive3DSequence xRetval
;
46 const SfxItemSet
& rItemSet
= GetE3dExtrudeObj().GetMergedItemSet();
47 const drawinglayer::attribute::SdrLineFillShadowAttribute3D
aAttribute(
48 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet
, false));
50 // get extrude geometry
51 const basegfx::B2DPolyPolygon
aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
53 // get 3D Object Attributes
54 drawinglayer::attribute::Sdr3DObjectAttribute
* pSdr3DObjectAttribute
= drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet
);
56 // calculate texture size; use size of top/bottom cap to get a perfect mapping
57 // for the caps. The in-between geometry will get a stretched size with a
58 // relative factor size of caps to extrude depth
59 const basegfx::B2DRange
aRange(basegfx::tools::getRange(aPolyPolygon
));
60 const basegfx::B2DVector
aTextureSize(aRange
.getWidth(), aRange
.getHeight());
63 const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth());
64 const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0);
65 const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0);
66 const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
67 const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
68 const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
69 const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
70 const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
72 // create primitive and add
73 const basegfx::B3DHomMatrix aWorldTransform
;
74 const drawinglayer::primitive3d::Primitive3DReference
xReference(
75 new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
76 aWorldTransform
, aTextureSize
, aAttribute
, *pSdr3DObjectAttribute
,
77 aPolyPolygon
, fDepth
, fDiagonal
, fBackScale
, bSmoothNormals
, true, bSmoothLids
,
78 bCharacterMode
, bCloseFront
, bCloseBack
));
79 xRetval
= drawinglayer::primitive3d::Primitive3DSequence(&xReference
, 1);
81 // delete 3D Object Attributes
82 delete pSdr3DObjectAttribute
;
86 } // end of namespace contact
87 } // end of namespace sdr
89 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */