fdo#74697 Add Bluez 5 support for impress remote.
[LibreOffice.git] / svx / source / sdr / contact / viewcontactofe3dextrude.cxx
blob12cbd9679b127d51611a22dc965468b5a691c2ab
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <svx/sdr/contact/viewcontactofe3dextrude.hxx>
22 #include <svx/extrud3d.hxx>
23 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
24 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
25 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
26 #include <basegfx/polygon/b2dpolypolygontools.hxx>
28 //////////////////////////////////////////////////////////////////////////////
30 namespace sdr
32 namespace contact
34 ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude)
35 : ViewContactOfE3d(rExtrude)
39 ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
43 drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const
45 drawinglayer::primitive3d::Primitive3DSequence xRetval;
46 const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet();
47 const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
48 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
50 // get extrude geometry
51 const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
53 // get 3D Object Attributes
54 drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
56 // calculate texture size; use size of top/bottom cap to get a perfect mapping
57 // for the caps. The in-between geometry will get a stretched size with a
58 // relative factor size of caps to extrude depth
59 const basegfx::B2DRange aRange(basegfx::tools::getRange(aPolyPolygon));
60 const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight());
62 // get more data
63 const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth());
64 const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0);
65 const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0);
66 const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
67 const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
68 const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
69 const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
70 const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
72 // create primitive and add
73 const basegfx::B3DHomMatrix aWorldTransform;
74 const drawinglayer::primitive3d::Primitive3DReference xReference(
75 new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
76 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
77 aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, true, bSmoothLids,
78 bCharacterMode, bCloseFront, bCloseBack));
79 xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
81 // delete 3D Object Attributes
82 delete pSdr3DObjectAttribute;
84 return xRetval;
86 } // end of namespace contact
87 } // end of namespace sdr
89 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */