1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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21 #include <svx/sdr/contact/viewcontactofe3dpolygon.hxx>
22 #include <svx/polygn3d.hxx>
23 #include <drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx>
24 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
25 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
26 #include <basegfx/polygon/b3dpolygon.hxx>
27 #include <basegfx/polygon/b3dpolypolygontools.hxx>
29 //////////////////////////////////////////////////////////////////////////////
35 ViewContactOfE3dPolygon::ViewContactOfE3dPolygon(E3dPolygonObj
& rPolygon
)
36 : ViewContactOfE3d(rPolygon
)
40 ViewContactOfE3dPolygon::~ViewContactOfE3dPolygon()
44 drawinglayer::primitive3d::Primitive3DSequence
ViewContactOfE3dPolygon::createViewIndependentPrimitive3DSequence() const
46 drawinglayer::primitive3d::Primitive3DSequence xRetval
;
47 const SfxItemSet
& rItemSet
= GetE3dPolygonObj().GetMergedItemSet();
48 const bool bSuppressFill(GetE3dPolygonObj().GetLineOnly());
49 const drawinglayer::attribute::SdrLineFillShadowAttribute3D
aAttribute(
50 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet
, bSuppressFill
));
52 // get extrude geometry
53 basegfx::B3DPolyPolygon
aPolyPolygon3D(GetE3dPolygonObj().GetPolyPolygon3D());
54 const basegfx::B3DPolyPolygon
aPolyNormals3D(GetE3dPolygonObj().GetPolyNormals3D());
55 const basegfx::B2DPolyPolygon
aPolyTexture2D(GetE3dPolygonObj().GetPolyTexture2D());
56 const bool bNormals(aPolyNormals3D
.count() && aPolyNormals3D
.count() == aPolyPolygon3D
.count());
57 const bool bTexture(aPolyTexture2D
.count() && aPolyTexture2D
.count() == aPolyPolygon3D
.count());
59 if(bNormals
|| bTexture
)
61 for(sal_uInt32
a(0L); a
< aPolyPolygon3D
.count(); a
++)
63 basegfx::B3DPolygon
aCandidate3D(aPolyPolygon3D
.getB3DPolygon(a
));
64 basegfx::B3DPolygon aNormals3D
;
65 basegfx::B2DPolygon aTexture2D
;
69 aNormals3D
= aPolyNormals3D
.getB3DPolygon(a
);
74 aTexture2D
= aPolyTexture2D
.getB2DPolygon(a
);
77 for(sal_uInt32
b(0L); b
< aCandidate3D
.count(); b
++)
81 sal_uInt32 nNormalCount
= aNormals3D
.count();
82 if( b
< nNormalCount
)
83 aCandidate3D
.setNormal(b
, aNormals3D
.getB3DPoint(b
));
84 else if( nNormalCount
> 0 )
85 aCandidate3D
.setNormal(b
, aNormals3D
.getB3DPoint(0));
89 sal_uInt32 nTextureCount
= aTexture2D
.count();
90 if( b
< nTextureCount
)
91 aCandidate3D
.setTextureCoordinate(b
, aTexture2D
.getB2DPoint(b
));
92 else if( nTextureCount
> 0 )
93 aCandidate3D
.setTextureCoordinate(b
, aTexture2D
.getB2DPoint(0));
97 aPolyPolygon3D
.setB3DPolygon(a
, aCandidate3D
);
101 // get 3D Object Attributes
102 drawinglayer::attribute::Sdr3DObjectAttribute
* pSdr3DObjectAttribute
= drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet
);
104 // calculate texture size
105 basegfx::B2DVector
aTextureSize(1.0, 1.0);
110 // create texture size from object's size
111 const basegfx::B3DRange
aObjectRange(basegfx::tools::getRange(aPolyPolygon3D
));
116 // this is a polygon object, so Width/Height and/or Depth may be zero (e.g. left
117 // wall of chart). Take this into account
118 if(basegfx::fTools::equalZero(aObjectRange
.getWidth()))
120 // width is zero, use height and depth
121 fWidth
= aObjectRange
.getHeight();
122 fHeight
= aObjectRange
.getDepth();
124 else if(basegfx::fTools::equalZero(aObjectRange
.getHeight()))
126 // height is zero, use width and depth
127 fWidth
= aObjectRange
.getWidth();
128 fHeight
= aObjectRange
.getDepth();
132 // use width and height
133 fWidth
= aObjectRange
.getWidth();
134 fHeight
= aObjectRange
.getHeight();
137 if(basegfx::fTools::lessOrEqual(fWidth
, 0.0) ||basegfx::fTools::lessOrEqual(fHeight
, 0.0))
139 // no texture; fallback to very small size
140 aTextureSize
.setX(0.01);
141 aTextureSize
.setY(0.01);
145 aTextureSize
.setX(fWidth
);
146 aTextureSize
.setY(fHeight
);
151 // unfortunately, this SdrObject type which allows a free 3d geometry definition was defined
152 // wrong topologically in relation to it's plane normal and 3D visibility when it was invented
153 // a long time ago. Since the API allows creation of this SDrObject type, it is not possible to
154 // simply change this definition. Only the chart should use it, and at least this object type
155 // only exists at Runtime (is not saved and/or loaded in any FileFormat). Still someone external
156 // may have used it in it's API. To not risk wrong 3D lightings, i have to switch the orientation
157 // of the polygon here
158 aPolyPolygon3D
.flip();
160 // create primitive and add
161 const basegfx::B3DHomMatrix aWorldTransform
;
162 const drawinglayer::primitive3d::Primitive3DReference
xReference(
163 new drawinglayer::primitive3d::SdrPolyPolygonPrimitive3D(
164 aPolyPolygon3D
, aWorldTransform
, aTextureSize
, aAttribute
, *pSdr3DObjectAttribute
));
165 xRetval
= drawinglayer::primitive3d::Primitive3DSequence(&xReference
, 1);
167 // delete 3D Object Attributes
168 delete pSdr3DObjectAttribute
;
172 } // end of namespace contact
173 } // end of namespace sdr
175 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */