fdo#74697 Add Bluez 5 support for impress remote.
[LibreOffice.git] / svx / source / sdr / contact / viewcontactofvirtobj.cxx
blob1008af516a4b82188999f2f15e042f09f1cf4349
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
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17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <svx/sdr/contact/viewcontactofvirtobj.hxx>
21 #include <svx/svdovirt.hxx>
22 #include <svx/sdr/contact/displayinfo.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
25 #include <vcl/outdev.hxx>
26 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
28 //////////////////////////////////////////////////////////////////////////////
30 namespace sdr
32 namespace contact
34 SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const
36 return (SdrVirtObj&)mrObject;
39 ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj)
40 : ViewContactOfSdrObj(rObj)
44 ViewContactOfVirtObj::~ViewContactOfVirtObj()
48 // Access to possible sub-hierarchy
49 sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const
51 // Here, SdrVirtObj's need to return 0L to show that they have no
52 // sub-hierarchy, even when they are group objects. This is necessary
53 // to avoid that the same VOCs will be added to the draw hierarchy
54 // twice which leads to problems.
56 // This solution is only a first solution to get things running. Later
57 // this needs to be replaced with creating real VOCs for the objects
58 // referenced by virtual objects to avoid the 'trick' of setting the
59 // offset for painting at the destination OutputDevive.
61 // As can be seen, with primitives, the problem will be solved using
62 // a transformPrimitive, so this solution can stay with primitives.
63 return 0L;
66 drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const
68 // create displacement transformation if we have content
69 basegfx::B2DHomMatrix aObjectMatrix;
70 Point aAnchor(GetVirtObj().GetAnchorPos());
72 if(aAnchor.X() || aAnchor.Y())
74 aObjectMatrix.set(0, 2, aAnchor.X());
75 aObjectMatrix.set(1, 2, aAnchor.Y());
78 // use method from referenced object to get the Primitive2DSequence
79 const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual(
80 GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence());
82 if(xSequenceVirtual.hasElements())
84 // create transform primitive
85 const drawinglayer::primitive2d::Primitive2DReference xReference(
86 new drawinglayer::primitive2d::TransformPrimitive2D(
87 aObjectMatrix,
88 xSequenceVirtual));
90 return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
92 else
94 // always append an invisible outline for the cases where no visible content exists
95 const drawinglayer::primitive2d::Primitive2DReference xReference(
96 drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
97 false, aObjectMatrix));
99 return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
102 } // end of namespace contact
103 } // end of namespace sdr
105 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */