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20 #include <svx/sdr/contact/viewcontactofvirtobj.hxx>
21 #include <svx/svdovirt.hxx>
22 #include <svx/sdr/contact/displayinfo.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
25 #include <vcl/outdev.hxx>
26 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
28 //////////////////////////////////////////////////////////////////////////////
34 SdrVirtObj
& ViewContactOfVirtObj::GetVirtObj() const
36 return (SdrVirtObj
&)mrObject
;
39 ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj
& rObj
)
40 : ViewContactOfSdrObj(rObj
)
44 ViewContactOfVirtObj::~ViewContactOfVirtObj()
48 // Access to possible sub-hierarchy
49 sal_uInt32
ViewContactOfVirtObj::GetObjectCount() const
51 // Here, SdrVirtObj's need to return 0L to show that they have no
52 // sub-hierarchy, even when they are group objects. This is necessary
53 // to avoid that the same VOCs will be added to the draw hierarchy
54 // twice which leads to problems.
56 // This solution is only a first solution to get things running. Later
57 // this needs to be replaced with creating real VOCs for the objects
58 // referenced by virtual objects to avoid the 'trick' of setting the
59 // offset for painting at the destination OutputDevive.
61 // As can be seen, with primitives, the problem will be solved using
62 // a transformPrimitive, so this solution can stay with primitives.
66 drawinglayer::primitive2d::Primitive2DSequence
ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const
68 // create displacement transformation if we have content
69 basegfx::B2DHomMatrix aObjectMatrix
;
70 Point
aAnchor(GetVirtObj().GetAnchorPos());
72 if(aAnchor
.X() || aAnchor
.Y())
74 aObjectMatrix
.set(0, 2, aAnchor
.X());
75 aObjectMatrix
.set(1, 2, aAnchor
.Y());
78 // use method from referenced object to get the Primitive2DSequence
79 const drawinglayer::primitive2d::Primitive2DSequence
xSequenceVirtual(
80 GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence());
82 if(xSequenceVirtual
.hasElements())
84 // create transform primitive
85 const drawinglayer::primitive2d::Primitive2DReference
xReference(
86 new drawinglayer::primitive2d::TransformPrimitive2D(
90 return drawinglayer::primitive2d::Primitive2DSequence(&xReference
, 1);
94 // always append an invisible outline for the cases where no visible content exists
95 const drawinglayer::primitive2d::Primitive2DReference
xReference(
96 drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
97 false, aObjectMatrix
));
99 return drawinglayer::primitive2d::Primitive2DSequence(&xReference
, 1);
102 } // end of namespace contact
103 } // end of namespace sdr
105 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */