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20 #ifndef INCLUDED_SVX_CUBE3D_HXX
21 #define INCLUDED_SVX_CUBE3D_HXX
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <basegfx/vector/b3dvector.hxx>
25 #include <rtl/ustring.hxx>
26 #include <sal/types.h>
27 #include <svx/obj3d.hxx>
28 #include <svx/svdobj.hxx>
29 #include <svx/svxdllapi.h>
30 #include <o3tl/typed_flags_set.hxx>
32 namespace sdr
{ namespace contact
{ class ViewContact
; } }
34 class E3dDefaultAttributes
;
36 /*************************************************************************
39 |* Create a 3D cuboid; aPos: Center or left, bottom, behind |__
40 |* (depending on bPosIsCenter) /
41 |* nSideFlags indicates, if only some of the cuboid surfaces can
42 |* be created; the corresponding bits are defined in the enum.
43 |* The flag bDblSided indicates whether the created surfaces are
44 |* two-sided (which only makes sense if not all of the surfaces were
47 \************************************************************************/
57 Full
= Bottom
| Back
| Left
| Top
| Right
| Front
61 template<> struct typed_flags
<CubeFaces
> : is_typed_flags
<CubeFaces
, 0x003f> {};
64 class SAL_WARN_UNUSED SVX_DLLPUBLIC E3dCubeObj
: public E3dCompoundObject
68 basegfx::B3DPoint aCubePos
;
69 basegfx::B3DVector aCubeSize
;
73 bool bPosIsCenter
: 1;
76 void SetDefaultAttributes(E3dDefaultAttributes
& rDefault
);
77 virtual sdr::contact::ViewContact
* CreateObjectSpecificViewContact() override
;
80 E3dCubeObj(E3dDefaultAttributes
& rDefault
, basegfx::B3DPoint aPos
, const basegfx::B3DVector
& r3DSize
);
83 virtual sal_uInt16
GetObjIdentifier() const override
;
84 virtual SdrObject
* DoConvertToPolyObj(bool bBezier
, bool bAddText
) const override
;
86 virtual E3dCubeObj
* Clone() const override
;
88 // Set local parameters with geometry recreation
89 void SetCubePos(const basegfx::B3DPoint
& rNew
);
90 const basegfx::B3DPoint
& GetCubePos() const { return aCubePos
; }
92 void SetCubeSize(const basegfx::B3DVector
& rNew
);
93 const basegfx::B3DVector
& GetCubeSize() const { return aCubeSize
; }
95 void SetPosIsCenter(bool bNew
);
96 bool GetPosIsCenter() const { return bPosIsCenter
; }
98 // TakeObjName...() is for the display in the UI, for example "3 frames selected".
99 virtual OUString
TakeObjNameSingul() const override
;
100 virtual OUString
TakeObjNamePlural() const override
;
103 #endif // INCLUDED_SVX_CUBE3D_HXX
105 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */