Version 5.4.3.2, tag libreoffice-5.4.3.2
[LibreOffice.git] / include / svx / lathe3d.hxx
blob39c28f6b6e45754dad615bc4c807a05d42f303a2
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_SVX_LATHE3D_HXX
21 #define INCLUDED_SVX_LATHE3D_HXX
23 #include <svx/obj3d.hxx>
24 #include <svx/svxdllapi.h>
26 /*************************************************************************
28 |* Create a 3D rotation object from a passed 2D polygon
30 |* The aPolyPoly3D is rotated around its axis in nHSegments steps.
31 |* nVSegments contains the number of lines of aPolyPoly3D and therefore
32 |* is effectively a vertical segmentation.
34 \************************************************************************/
36 class SVX_DLLPUBLIC E3dLatheObj : public E3dCompoundObject
38 private:
39 basegfx::B2DPolyPolygon maPolyPoly2D;
41 protected:
42 virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact() override;
43 virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() override;
44 void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
46 public:
47 E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPoly2D);
48 E3dLatheObj();
50 // HorizontalSegments:
51 sal_uInt32 GetHorizontalSegments() const
52 { return static_cast<const SfxUInt32Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
54 // VerticalSegments:
55 sal_uInt32 GetVerticalSegments() const
56 { return static_cast<const SfxUInt32Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
58 // PercentDiagonal: 0..100, before 0.0..0.5
59 sal_uInt16 GetPercentDiagonal() const
60 { return static_cast<const SfxUInt16Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }
62 // BackScale: 0..100, before 0.0..1.0
63 sal_uInt16 GetBackScale() const
64 { return static_cast<const SfxUInt16Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }
66 // EndAngle: 0..10000
67 sal_uInt32 GetEndAngle() const
68 { return static_cast<const SfxUInt32Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }
70 // #107245# GetSmoothNormals() for bLatheSmoothed
71 bool GetSmoothNormals() const
72 { return static_cast<const Svx3DSmoothNormalsItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }
74 // #107245# GetSmoothLids() for bLatheSmoothFrontBack
75 bool GetSmoothLids() const
76 { return static_cast<const Svx3DSmoothLidsItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }
78 // #107245# GetCharacterMode() for bLatheCharacterMode
79 bool GetCharacterMode() const
80 { return static_cast<const Svx3DCharacterModeItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }
82 // #107245# GetCloseFront() for bLatheCloseFront
83 bool GetCloseFront() const
84 { return static_cast<const Svx3DCloseFrontItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }
86 // #107245# GetCloseBack() for bLatheCloseBack
87 bool GetCloseBack() const
88 { return static_cast<const Svx3DCloseBackItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }
90 virtual sal_uInt16 GetObjIdentifier() const override;
92 virtual E3dLatheObj* Clone() const override;
94 virtual SdrObject* DoConvertToPolyObj(bool bBezier, bool bAddText) const override;
96 // TakeObjName...() is for the display in the UI, for example "3 frames selected".
97 virtual OUString TakeObjNameSingul() const override;
98 virtual OUString TakeObjNamePlural() const override;
100 // set/get local parameters with geometry recreation
101 void SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew);
102 const basegfx::B2DPolyPolygon& GetPolyPoly2D() const { return maPolyPoly2D; }
104 // break up
105 virtual bool IsBreakObjPossible() override;
106 virtual SdrAttrObj* GetBreakObj() override;
109 #endif // INCLUDED_SVX_LATHE3D_HXX
111 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */