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20 #include <svx/sdr/contact/viewcontactofsdrrectobj.hxx>
21 #include <svx/svdorect.hxx>
22 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
23 #include <sdr/primitive2d/sdrrectangleprimitive2d.hxx>
24 #include <svl/itemset.hxx>
25 #include <sdr/primitive2d/sdrprimitivetools.hxx>
26 #include <basegfx/matrix/b2dhommatrixtools.hxx>
27 #include <svx/svdmodel.hxx>
29 namespace sdr
{ namespace contact
{
31 ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj
& rRectObj
)
32 : ViewContactOfTextObj(rRectObj
)
36 ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj()
40 drawinglayer::primitive2d::Primitive2DContainer
ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence() const
42 const SfxItemSet
& rItemSet
= GetRectObj().GetMergedItemSet();
43 const drawinglayer::attribute::SdrLineFillShadowTextAttribute
aAttribute(
44 drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
46 GetRectObj().getText(0),
49 // take unrotated snap rect (direct model data) for position and size
50 tools::Rectangle rRectangle
= GetRectObj().GetGeoRect();
51 // Hack for calc, transform position of object according
52 // to current zoom so as objects relative position to grid
54 rRectangle
+= GetRectObj().GetGridOffset();
55 const ::basegfx::B2DRange
aObjectRange(
56 rRectangle
.Left(), rRectangle
.Top(),
57 rRectangle
.Right(), rRectangle
.Bottom() );
59 const GeoStat
& rGeoStat(GetRectObj().GetGeoStat());
62 basegfx::B2DHomMatrix
aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
63 aObjectRange
.getWidth(), aObjectRange
.getHeight(),
64 rGeoStat
.nShearAngle
? tan((36000 - rGeoStat
.nShearAngle
) * F_PI18000
) : 0.0,
65 rGeoStat
.nRotationAngle
? (36000 - rGeoStat
.nRotationAngle
) * F_PI18000
: 0.0,
66 aObjectRange
.getMinX(), aObjectRange
.getMinY()));
68 // calculate corner radius
69 sal_uInt32
nCornerRadius((static_cast<const SdrMetricItem
&>(rItemSet
.Get(SDRATTR_ECKENRADIUS
))).GetValue());
70 double fCornerRadiusX
;
71 double fCornerRadiusY
;
72 drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius
, aObjectRange
, fCornerRadiusX
, fCornerRadiusY
);
74 // #i105856# use knowledge about pickthrough from the model
75 const bool bPickThroughTransparentTextFrames(
76 GetRectObj().GetModel() && GetRectObj().GetModel()->IsPickThroughTransparentTextFrames());
78 // create primitive. Always create primitives to allow the decomposition of
79 // SdrRectanglePrimitive2D to create needed invisible elements for HitTest and/or BoundRect
80 const drawinglayer::primitive2d::Primitive2DReference
xReference(
81 new drawinglayer::primitive2d::SdrRectanglePrimitive2D(
86 // #i105856# use fill for HitTest when TextFrame and not PickThrough
87 GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames
));
89 return drawinglayer::primitive2d::Primitive2DContainer
{ xReference
};
94 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */