3è itération
[PACMAN.git] / engines / engine_physics.h
blob70bae18441fffec074f22fde8de8426064e4afd1
1 #ifndef ENGINE_PHYSICS
2 #define ENGINE_PHYSICS
4 #include <cmath>
5 #include "box.h"
6 #include "entity.h"
8 namespace engine
10 class Engine_physics
12 public:
13 static bool is_collision(Entity e1, Entity e2);
14 static void move_entity(Entity entity, Point to);
18 #endif // ENGINE_PHYSICS