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3è itération
[PACMAN.git]
/
engines
/
engine_physics.h
blob
70bae18441fffec074f22fde8de8426064e4afd1
1
#ifndef ENGINE_PHYSICS
2
#define ENGINE_PHYSICS
3
4
#include <cmath>
5
#include
"box.h"
6
#include
"entity.h"
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namespace
engine
9
{
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class
Engine_physics
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{
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public
:
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static bool
is_collision
(
Entity e1
,
Entity e2
);
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static void
move_entity
(
Entity entity
,
Point to
);
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};
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}
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#endif
// ENGINE_PHYSICS