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Linhas mais espessas, anti-aliasing e pontos melhor definidos.
[Projeto-PCG.git]
/
Makefile
blob
911c1128bf604c4b4e0123d8d3b2a686ac3e4427
1
OBJS
=
\
2
main.o \
3
geometry.o \
4
luaenv.o \
5
player.o \
6
game.o \
7
timer.o \
8
controle.o \
9
thing.o \
10
gravity.o \
11
12
13
SRCS
= $(
OBJS
,
.o
=
.
cpp
)
14
15
all
:
a.out
16
17
a.out
: $(
OBJS
)
18
g
++ -
lSDL
-
lGL
$(
OBJS
)
liblua.a
19
20
.
cpp
.o
:
21
g
++ -
c
$<
22
23
clean
:
24
rm
-
f a.out
*
.o
25
26
bruno
: $(
OBJS
)
27
g
++ -
lSDL
-
lGL
-
llua5.1
$(
OBJS
)