1 implementation plan (roughly in order of importance to make the game playable):
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3 - wolves sometimes don't do damage when attacking?
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4 - pain & attack sounds
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5 - add icons for most items - show current item & quick bar on hud
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6 - make mousewheel select between weapons in inventory
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7 - implement npcs getting hostile if you pick up anything in the world within N range, or M sightrange
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8 the more worth the item, the longer they will be hostile. if they knock you out, they'll take the item back.
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9 - move more stuff from c++ to script
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11 - make some game messages into centerprints?
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12 - implement attackspeed/movespeed/jumpheight and other stats
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13 - enemies can sometimes just run in circles around you
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14 - game loading/saving
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15 - work on animations (attack etc)
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16 - make generic box that can take icons to replace generic bag
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17 - add many more standard items, maybe some temp more monsters from the fps
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18 - show body when dead
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20 - improved grid layout inventory screens
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21 - horse riding (maybe at first as teleport, later as fast transport)
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23 - utilize all hud items (radar etc)
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24 - do world pickups differently (not with gui window), show worth stat while hovering over
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25 maybe generally do system with different crosshairs depending on what you point at (take, attack)
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26 - need a confirmation of wether you want to take on a quest or not?
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27 - r_take should take a list of items
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30 - hud with health mana stat bars
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32 * current weapon icon
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33 * 12 slots for quick use items
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35 * info line for mouse over?
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39 - hud weapons: fist / sword (maybe axe and others) / bow or crossbow / shotgun? / spell casting hands
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