Initial sauer
[SauerbratenRemote.git] / src / rpggame / stubs.h
blobedf7f9a7551552ed64cc8807f64a2bc0ea073813
1 struct rpgdummycom : iclientcom
3 ~rpgdummycom() {}
5 void gamedisconnect() {}
6 void parsepacketclient(int chan, ucharbuf &p) {}
7 int sendpacketclient(ucharbuf &p, bool &reliable, dynent *d) { return -1; }
8 void gameconnect(bool _remote) {}
9 bool allowedittoggle() { return true; }
10 void writeclientinfo(FILE *f) {}
11 void toserver(char *text) {}
12 void changemap(const char *name) { load_world(name); }
15 struct rpgdummyserver : igameserver
17 ~rpgdummyserver() {}
19 void *newinfo() { return NULL; }
20 void deleteinfo(void *ci) {}
21 void serverinit() {}
22 void clientdisconnect(int n) {}
23 int clientconnect(int n, uint ip) { return DISC_NONE; }
24 void localdisconnect(int n) {}
25 void localconnect(int n) {}
26 const char *servername() { return "foo"; }
27 void parsepacket(int sender, int chan, bool reliable, ucharbuf &p) {}
28 bool sendpackets() { return false; }
29 int welcomepacket(ucharbuf &p, int n) { return -1; }
30 void serverinforeply(ucharbuf &p) {}
31 void serverupdate(int lastmillis, int totalmillis) {}
32 bool servercompatible(char *name, char *sdec, char *map, int ping, const vector<int> &attr, int np) { return false; }
33 void serverinfostr(char *buf, const char *name, const char *desc, const char *map, int ping, const vector<int> &attr, int np) {}
34 int serverinfoport() { return 0; }
35 int serverport() { return 0; }
36 const char *getdefaultmaster() { return "localhost"; }
37 void sendservmsg(const char *s) {}