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32 #include "core/fetch/ResourceLoadPriorityOptimizer.h"
33 #include "core/layout/LayoutObject.h"
34 #include "platform/TraceEvent.h"
36 #include "wtf/Vector.h"
40 ResourceLoadPriorityOptimizer
* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()
42 DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer
, s_renderLoadOptimizer
, ());
43 return &s_renderLoadOptimizer
;
46 ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource
* image
, VisibilityStatus visibilityStatus
, uint32_t screenArea
)
47 : imageResource(image
)
48 , status(visibilityStatus
)
49 , screenArea(screenArea
)
53 ResourceLoadPriorityOptimizer::ResourceAndVisibility::~ResourceAndVisibility()
57 ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer()
61 ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer()
65 void ResourceLoadPriorityOptimizer::addLayoutObject(LayoutObject
* layoutObject
)
67 m_objects
.add(layoutObject
);
68 layoutObject
->setHasPendingResourceUpdate(true);
71 void ResourceLoadPriorityOptimizer::removeLayoutObject(LayoutObject
* layoutObject
)
73 if (!layoutObject
->hasPendingResourceUpdate())
75 m_objects
.remove(layoutObject
);
76 layoutObject
->setHasPendingResourceUpdate(false);
79 void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities()
81 TRACE_EVENT0("blink", "ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities");
83 m_imageResources
.clear();
85 Vector
<LayoutObject
*> objectsToRemove
;
86 for (const auto& layoutObject
: m_objects
) {
87 if (!layoutObject
->updateImageLoadingPriorities())
88 objectsToRemove
.append(layoutObject
);
90 m_objects
.removeAll(objectsToRemove
);
92 updateImageResourcesWithLoadPriority();
95 void ResourceLoadPriorityOptimizer::updateImageResourcesWithLoadPriority()
97 for (const auto& resource
: m_imageResources
) {
98 ResourceLoadPriority priority
= resource
.value
->status
== Visible
?
99 ResourceLoadPriorityLow
: ResourceLoadPriorityVeryLow
;
101 if (priority
!= resource
.value
->imageResource
->resourceRequest().priority()) {
102 resource
.value
->imageResource
->mutableResourceRequest().setPriority(priority
, resource
.value
->screenArea
);
103 resource
.value
->imageResource
->didChangePriority(priority
, resource
.value
->screenArea
);
106 m_imageResources
.clear();
109 void ResourceLoadPriorityOptimizer::notifyImageResourceVisibility(ImageResource
* img
, VisibilityStatus status
, const LayoutRect
& screenRect
)
111 if (!img
|| img
->isLoaded())
115 if (!screenRect
.isEmpty() && status
== Visible
)
116 screenArea
+= static_cast<uint32_t>(screenRect
.width() * screenRect
.height());
118 ImageResourceMap::AddResult result
= m_imageResources
.add(img
->identifier(), adoptPtr(new ResourceAndVisibility(img
, status
, screenArea
)));
119 if (!result
.isNewEntry
&& status
== Visible
) {
120 result
.storedValue
->value
->status
= Visible
;
121 result
.storedValue
->value
->screenArea
+= screenArea
;