1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/tiles/tile_manager.h"
11 #include "base/bind.h"
12 #include "base/json/json_writer.h"
13 #include "base/logging.h"
14 #include "base/metrics/histogram.h"
15 #include "base/numerics/safe_conversions.h"
16 #include "base/trace_event/trace_event_argument.h"
17 #include "cc/base/histograms.h"
18 #include "cc/debug/devtools_instrumentation.h"
19 #include "cc/debug/frame_viewer_instrumentation.h"
20 #include "cc/debug/traced_value.h"
21 #include "cc/layers/picture_layer_impl.h"
22 #include "cc/raster/raster_buffer.h"
23 #include "cc/raster/tile_task_runner.h"
24 #include "cc/tiles/tile.h"
25 #include "ui/gfx/geometry/rect_conversions.h"
30 // Flag to indicate whether we should try and detect that
31 // a tile is of solid color.
32 const bool kUseColorEstimator
= true;
34 DEFINE_SCOPED_UMA_HISTOGRAM_AREA_TIMER(
35 ScopedRasterTaskTimer
,
36 "Compositing.RasterTask.RasterUs",
37 "Compositing.RasterTask.RasterPixelsPerMs");
39 class RasterTaskImpl
: public RasterTask
{
42 const Resource
* resource
,
43 RasterSource
* raster_source
,
44 const gfx::Rect
& content_rect
,
45 const gfx::Rect
& invalid_content_rect
,
47 TileResolution tile_resolution
,
49 uint64_t source_prepare_tiles_id
,
51 uint64_t new_content_id
,
52 uint64_t previous_content_id
,
53 uint64_t resource_content_id
,
54 int source_frame_number
,
56 const base::Callback
<void(const RasterSource::SolidColorAnalysis
&, bool)>&
58 ImageDecodeTask::Vector
* dependencies
)
59 : RasterTask(resource
, dependencies
),
60 raster_source_(raster_source
),
61 content_rect_(content_rect
),
62 invalid_content_rect_(invalid_content_rect
),
63 contents_scale_(contents_scale
),
64 tile_resolution_(tile_resolution
),
66 source_prepare_tiles_id_(source_prepare_tiles_id
),
68 new_content_id_(new_content_id
),
69 previous_content_id_(previous_content_id
),
70 resource_content_id_(resource_content_id
),
71 source_frame_number_(source_frame_number
),
72 analyze_picture_(analyze_picture
),
75 // Overridden from Task:
76 void RunOnWorkerThread() override
{
77 TRACE_EVENT1("cc", "RasterizerTaskImpl::RunOnWorkerThread",
78 "source_prepare_tiles_id", source_prepare_tiles_id_
);
80 DCHECK(raster_source_
.get());
81 DCHECK(raster_buffer_
);
83 if (analyze_picture_
) {
84 Analyze(raster_source_
.get());
85 if (analysis_
.is_solid_color
)
89 Raster(raster_source_
.get());
92 // Overridden from TileTask:
93 void ScheduleOnOriginThread(TileTaskClient
* client
) override
{
94 DCHECK(!raster_buffer_
);
95 raster_buffer_
= client
->AcquireBufferForRaster(
96 resource(), resource_content_id_
, previous_content_id_
);
98 void CompleteOnOriginThread(TileTaskClient
* client
) override
{
99 client
->ReleaseBufferForRaster(raster_buffer_
.Pass());
101 void RunReplyOnOriginThread() override
{
102 DCHECK(!raster_buffer_
);
103 reply_
.Run(analysis_
, !HasFinishedRunning());
107 ~RasterTaskImpl() override
{ DCHECK(!raster_buffer_
); }
110 void Analyze(const RasterSource
* raster_source
) {
111 frame_viewer_instrumentation::ScopedAnalyzeTask
analyze_task(
112 tile_
, tile_resolution_
, source_frame_number_
, layer_id_
);
114 DCHECK(raster_source
);
116 raster_source
->PerformSolidColorAnalysis(content_rect_
, contents_scale_
,
118 // Clear the flag if we're not using the estimator.
119 analysis_
.is_solid_color
&= kUseColorEstimator
;
122 void Raster(const RasterSource
* raster_source
) {
123 frame_viewer_instrumentation::ScopedRasterTask
raster_task(
124 tile_
, tile_resolution_
, source_frame_number_
, layer_id_
);
125 ScopedRasterTaskTimer timer
;
126 timer
.SetArea(content_rect_
.size().GetArea());
128 DCHECK(raster_source
);
130 bool include_images
= tile_resolution_
!= LOW_RESOLUTION
;
131 raster_buffer_
->Playback(raster_source_
.get(), content_rect_
,
132 invalid_content_rect_
, new_content_id_
,
133 contents_scale_
, include_images
);
136 RasterSource::SolidColorAnalysis analysis_
;
137 scoped_refptr
<RasterSource
> raster_source_
;
138 gfx::Rect content_rect_
;
139 gfx::Rect invalid_content_rect_
;
140 float contents_scale_
;
141 TileResolution tile_resolution_
;
143 uint64_t source_prepare_tiles_id_
;
145 uint64_t new_content_id_
;
146 uint64_t previous_content_id_
;
147 uint64_t resource_content_id_
;
148 int source_frame_number_
;
149 bool analyze_picture_
;
150 const base::Callback
<void(const RasterSource::SolidColorAnalysis
&, bool)>
152 scoped_ptr
<RasterBuffer
> raster_buffer_
;
154 DISALLOW_COPY_AND_ASSIGN(RasterTaskImpl
);
157 const char* TaskSetName(TaskSet task_set
) {
159 case TileManager::ALL
:
161 case TileManager::REQUIRED_FOR_ACTIVATION
:
162 return "REQUIRED_FOR_ACTIVATION";
163 case TileManager::REQUIRED_FOR_DRAW
:
164 return "REQUIRED_FOR_DRAW";
168 return "Invalid TaskSet";
173 RasterTaskCompletionStats::RasterTaskCompletionStats()
174 : completed_count(0u), canceled_count(0u) {}
176 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
177 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats
& stats
) {
178 scoped_refptr
<base::trace_event::TracedValue
> state
=
179 new base::trace_event::TracedValue();
180 state
->SetInteger("completed_count",
181 base::saturated_cast
<int>(stats
.completed_count
));
182 state
->SetInteger("canceled_count",
183 base::saturated_cast
<int>(stats
.canceled_count
));
188 scoped_ptr
<TileManager
> TileManager::Create(
189 TileManagerClient
* client
,
190 base::SequencedTaskRunner
* task_runner
,
191 size_t scheduled_raster_task_limit
) {
192 return make_scoped_ptr(
193 new TileManager(client
, task_runner
, scheduled_raster_task_limit
));
196 TileManager::TileManager(
197 TileManagerClient
* client
,
198 const scoped_refptr
<base::SequencedTaskRunner
>& task_runner
,
199 size_t scheduled_raster_task_limit
)
201 task_runner_(task_runner
),
202 resource_pool_(nullptr),
203 tile_task_runner_(nullptr),
204 scheduled_raster_task_limit_(scheduled_raster_task_limit
),
205 all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
206 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
207 did_oom_on_last_assign_(false),
208 more_tiles_need_prepare_check_notifier_(
210 base::Bind(&TileManager::CheckIfMoreTilesNeedToBePrepared
,
211 base::Unretained(this))),
212 signals_check_notifier_(task_runner_
.get(),
213 base::Bind(&TileManager::CheckAndIssueSignals
,
214 base::Unretained(this))),
215 has_scheduled_tile_tasks_(false),
216 prepare_tiles_count_(0u) {
219 TileManager::~TileManager() {
220 FinishTasksAndCleanUp();
223 void TileManager::FinishTasksAndCleanUp() {
224 if (!tile_task_runner_
)
227 global_state_
= GlobalStateThatImpactsTilePriority();
230 tile_task_runner_
->ScheduleTasks(&empty
);
231 orphan_raster_tasks_
.clear();
233 // This should finish all pending tasks and release any uninitialized
235 tile_task_runner_
->Shutdown();
236 tile_task_runner_
->CheckForCompletedTasks();
238 FreeResourcesForReleasedTiles();
239 CleanUpReleasedTiles();
241 tile_task_runner_
= nullptr;
242 resource_pool_
= nullptr;
243 more_tiles_need_prepare_check_notifier_
.Cancel();
244 signals_check_notifier_
.Cancel();
247 void TileManager::SetResources(ResourcePool
* resource_pool
,
248 TileTaskRunner
* tile_task_runner
,
249 size_t scheduled_raster_task_limit
) {
250 DCHECK(!tile_task_runner_
);
251 DCHECK(tile_task_runner
);
253 scheduled_raster_task_limit_
= scheduled_raster_task_limit
;
254 resource_pool_
= resource_pool
;
255 tile_task_runner_
= tile_task_runner
;
256 tile_task_runner_
->SetClient(this);
259 void TileManager::Release(Tile
* tile
) {
260 released_tiles_
.push_back(tile
);
263 TaskSetCollection
TileManager::TasksThatShouldBeForcedToComplete() const {
264 TaskSetCollection tasks_that_should_be_forced_to_complete
;
265 if (global_state_
.tree_priority
!= SMOOTHNESS_TAKES_PRIORITY
)
266 tasks_that_should_be_forced_to_complete
[REQUIRED_FOR_ACTIVATION
] = true;
267 return tasks_that_should_be_forced_to_complete
;
270 void TileManager::FreeResourcesForReleasedTiles() {
271 for (auto* tile
: released_tiles_
)
272 FreeResourcesForTile(tile
);
275 void TileManager::CleanUpReleasedTiles() {
276 std::vector
<Tile
*> tiles_to_retain
;
277 for (auto* tile
: released_tiles_
) {
278 if (tile
->HasRasterTask()) {
279 tiles_to_retain
.push_back(tile
);
283 DCHECK(!tile
->draw_info().has_resource());
284 DCHECK(tiles_
.find(tile
->id()) != tiles_
.end());
285 tiles_
.erase(tile
->id());
287 image_decode_controller_
.SubtractLayerUsedCount(tile
->layer_id());
290 released_tiles_
.swap(tiles_to_retain
);
293 void TileManager::DidFinishRunningTileTasks(TaskSet task_set
) {
294 TRACE_EVENT1("cc", "TileManager::DidFinishRunningTileTasks", "task_set",
295 TaskSetName(task_set
));
296 DCHECK(resource_pool_
);
297 DCHECK(tile_task_runner_
);
301 has_scheduled_tile_tasks_
= false;
303 bool memory_usage_above_limit
=
304 resource_pool_
->total_memory_usage_bytes() >
305 global_state_
.soft_memory_limit_in_bytes
;
307 if (all_tiles_that_need_to_be_rasterized_are_scheduled_
&&
308 !memory_usage_above_limit
) {
309 // TODO(ericrk): We should find a better way to safely handle re-entrant
310 // notifications than always having to schedule a new task.
311 // http://crbug.com/498439
312 signals_
.all_tile_tasks_completed
= true;
313 signals_check_notifier_
.Schedule();
317 more_tiles_need_prepare_check_notifier_
.Schedule();
320 case REQUIRED_FOR_ACTIVATION
:
321 signals_
.ready_to_activate
= true;
322 signals_check_notifier_
.Schedule();
325 case REQUIRED_FOR_DRAW
:
326 signals_
.ready_to_draw
= true;
327 signals_check_notifier_
.Schedule();
334 bool TileManager::PrepareTiles(
335 const GlobalStateThatImpactsTilePriority
& state
) {
336 ++prepare_tiles_count_
;
338 TRACE_EVENT1("cc", "TileManager::PrepareTiles", "prepare_tiles_id",
339 prepare_tiles_count_
);
341 if (!tile_task_runner_
) {
342 TRACE_EVENT_INSTANT0("cc", "PrepareTiles aborted",
343 TRACE_EVENT_SCOPE_THREAD
);
348 global_state_
= state
;
350 // We need to call CheckForCompletedTasks() once in-between each call
351 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
352 if (!did_check_for_completed_tasks_since_last_schedule_tasks_
) {
353 tile_task_runner_
->CheckForCompletedTasks();
354 did_check_for_completed_tasks_since_last_schedule_tasks_
= true;
357 FreeResourcesForReleasedTiles();
358 CleanUpReleasedTiles();
360 PrioritizedTileVector tiles_that_need_to_be_rasterized
;
361 scoped_ptr
<RasterTilePriorityQueue
> raster_priority_queue(
362 client_
->BuildRasterQueue(global_state_
.tree_priority
,
363 RasterTilePriorityQueue::Type::ALL
));
364 AssignGpuMemoryToTiles(raster_priority_queue
.get(),
365 scheduled_raster_task_limit_
,
366 &tiles_that_need_to_be_rasterized
);
368 // Inform the client that will likely require a draw if the highest priority
369 // tile that will be rasterized is required for draw.
370 client_
->SetIsLikelyToRequireADraw(
371 !tiles_that_need_to_be_rasterized
.empty() &&
372 tiles_that_need_to_be_rasterized
.front().tile()->required_for_draw());
374 // Schedule tile tasks.
375 ScheduleTasks(tiles_that_need_to_be_rasterized
);
377 TRACE_EVENT_INSTANT1("cc", "DidPrepareTiles", TRACE_EVENT_SCOPE_THREAD
,
378 "state", BasicStateAsValue());
380 TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this,
381 resource_pool_
->total_memory_usage_bytes() -
382 resource_pool_
->acquired_memory_usage_bytes());
386 void TileManager::Flush() {
387 TRACE_EVENT0("cc", "TileManager::Flush");
389 if (!tile_task_runner_
) {
390 TRACE_EVENT_INSTANT0("cc", "Flush aborted", TRACE_EVENT_SCOPE_THREAD
);
394 tile_task_runner_
->CheckForCompletedTasks();
396 did_check_for_completed_tasks_since_last_schedule_tasks_
= true;
398 TRACE_EVENT_INSTANT1("cc", "DidFlush", TRACE_EVENT_SCOPE_THREAD
, "stats",
399 RasterTaskCompletionStatsAsValue(flush_stats_
));
400 flush_stats_
= RasterTaskCompletionStats();
403 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
404 TileManager::BasicStateAsValue() const {
405 scoped_refptr
<base::trace_event::TracedValue
> value
=
406 new base::trace_event::TracedValue();
407 BasicStateAsValueInto(value
.get());
411 void TileManager::BasicStateAsValueInto(
412 base::trace_event::TracedValue
* state
) const {
413 state
->SetInteger("tile_count", base::saturated_cast
<int>(tiles_
.size()));
414 state
->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_
);
415 state
->BeginDictionary("global_state");
416 global_state_
.AsValueInto(state
);
417 state
->EndDictionary();
420 scoped_ptr
<EvictionTilePriorityQueue
>
421 TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
422 scoped_ptr
<EvictionTilePriorityQueue
> eviction_priority_queue
,
423 const MemoryUsage
& limit
,
424 MemoryUsage
* usage
) {
425 while (usage
->Exceeds(limit
)) {
426 if (!eviction_priority_queue
) {
427 eviction_priority_queue
=
428 client_
->BuildEvictionQueue(global_state_
.tree_priority
);
430 if (eviction_priority_queue
->IsEmpty())
433 Tile
* tile
= eviction_priority_queue
->Top().tile();
434 *usage
-= MemoryUsage::FromTile(tile
);
435 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile
);
436 eviction_priority_queue
->Pop();
438 return eviction_priority_queue
;
441 scoped_ptr
<EvictionTilePriorityQueue
>
442 TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
443 scoped_ptr
<EvictionTilePriorityQueue
> eviction_priority_queue
,
444 const MemoryUsage
& limit
,
445 const TilePriority
& other_priority
,
446 MemoryUsage
* usage
) {
447 while (usage
->Exceeds(limit
)) {
448 if (!eviction_priority_queue
) {
449 eviction_priority_queue
=
450 client_
->BuildEvictionQueue(global_state_
.tree_priority
);
452 if (eviction_priority_queue
->IsEmpty())
455 const PrioritizedTile
& prioritized_tile
= eviction_priority_queue
->Top();
456 if (!other_priority
.IsHigherPriorityThan(prioritized_tile
.priority()))
459 Tile
* tile
= prioritized_tile
.tile();
460 *usage
-= MemoryUsage::FromTile(tile
);
461 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile
);
462 eviction_priority_queue
->Pop();
464 return eviction_priority_queue
;
467 bool TileManager::TilePriorityViolatesMemoryPolicy(
468 const TilePriority
& priority
) {
469 switch (global_state_
.memory_limit_policy
) {
472 case ALLOW_ABSOLUTE_MINIMUM
:
473 return priority
.priority_bin
> TilePriority::NOW
;
474 case ALLOW_PREPAINT_ONLY
:
475 return priority
.priority_bin
> TilePriority::SOON
;
477 return priority
.distance_to_visible
==
478 std::numeric_limits
<float>::infinity();
484 void TileManager::AssignGpuMemoryToTiles(
485 RasterTilePriorityQueue
* raster_priority_queue
,
486 size_t scheduled_raster_task_limit
,
487 PrioritizedTileVector
* tiles_that_need_to_be_rasterized
) {
488 TRACE_EVENT_BEGIN0("cc", "TileManager::AssignGpuMemoryToTiles");
490 DCHECK(resource_pool_
);
491 DCHECK(tile_task_runner_
);
493 // Maintain the list of released resources that can potentially be re-used
494 // or deleted. If this operation becomes expensive too, only do this after
495 // some resource(s) was returned. Note that in that case, one also need to
496 // invalidate when releasing some resource from the pool.
497 resource_pool_
->CheckBusyResources();
499 // Now give memory out to the tiles until we're out, and build
500 // the needs-to-be-rasterized queue.
501 unsigned schedule_priority
= 1u;
502 all_tiles_that_need_to_be_rasterized_are_scheduled_
= true;
503 bool had_enough_memory_to_schedule_tiles_needed_now
= true;
505 MemoryUsage
hard_memory_limit(global_state_
.hard_memory_limit_in_bytes
,
506 global_state_
.num_resources_limit
);
507 MemoryUsage
soft_memory_limit(global_state_
.soft_memory_limit_in_bytes
,
508 global_state_
.num_resources_limit
);
509 MemoryUsage
memory_usage(resource_pool_
->acquired_memory_usage_bytes(),
510 resource_pool_
->acquired_resource_count());
512 scoped_ptr
<EvictionTilePriorityQueue
> eviction_priority_queue
;
513 for (; !raster_priority_queue
->IsEmpty(); raster_priority_queue
->Pop()) {
514 const PrioritizedTile
& prioritized_tile
= raster_priority_queue
->Top();
515 Tile
* tile
= prioritized_tile
.tile();
516 TilePriority priority
= prioritized_tile
.priority();
518 if (TilePriorityViolatesMemoryPolicy(priority
)) {
519 TRACE_EVENT_INSTANT0(
520 "cc", "TileManager::AssignGpuMemory tile violates memory policy",
521 TRACE_EVENT_SCOPE_THREAD
);
525 // We won't be able to schedule this tile, so break out early.
526 if (tiles_that_need_to_be_rasterized
->size() >=
527 scheduled_raster_task_limit
) {
528 all_tiles_that_need_to_be_rasterized_are_scheduled_
= false;
532 tile
->scheduled_priority_
= schedule_priority
++;
534 DCHECK_IMPLIES(tile
->draw_info().mode() != TileDrawInfo::OOM_MODE
,
535 !tile
->draw_info().IsReadyToDraw());
537 // If the tile already has a raster_task, then the memory used by it is
538 // already accounted for in memory_usage. Otherwise, we'll have to acquire
539 // more memory to create a raster task.
540 MemoryUsage memory_required_by_tile_to_be_scheduled
;
541 if (!tile
->raster_task_
.get()) {
542 memory_required_by_tile_to_be_scheduled
= MemoryUsage::FromConfig(
543 tile
->desired_texture_size(), tile_task_runner_
->GetResourceFormat());
546 bool tile_is_needed_now
= priority
.priority_bin
== TilePriority::NOW
;
548 // This is the memory limit that will be used by this tile. Depending on
549 // the tile priority, it will be one of hard_memory_limit or
550 // soft_memory_limit.
551 MemoryUsage
& tile_memory_limit
=
552 tile_is_needed_now
? hard_memory_limit
: soft_memory_limit
;
554 const MemoryUsage
& scheduled_tile_memory_limit
=
555 tile_memory_limit
- memory_required_by_tile_to_be_scheduled
;
556 eviction_priority_queue
=
557 FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
558 eviction_priority_queue
.Pass(), scheduled_tile_memory_limit
,
559 priority
, &memory_usage
);
560 bool memory_usage_is_within_limit
=
561 !memory_usage
.Exceeds(scheduled_tile_memory_limit
);
563 // If we couldn't fit the tile into our current memory limit, then we're
565 if (!memory_usage_is_within_limit
) {
566 if (tile_is_needed_now
)
567 had_enough_memory_to_schedule_tiles_needed_now
= false;
568 all_tiles_that_need_to_be_rasterized_are_scheduled_
= false;
572 memory_usage
+= memory_required_by_tile_to_be_scheduled
;
573 tiles_that_need_to_be_rasterized
->push_back(prioritized_tile
);
576 // Note that we should try and further reduce memory in case the above loop
577 // didn't reduce memory. This ensures that we always release as many resources
578 // as possible to stay within the memory limit.
579 eviction_priority_queue
= FreeTileResourcesUntilUsageIsWithinLimit(
580 eviction_priority_queue
.Pass(), hard_memory_limit
, &memory_usage
);
582 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
583 !had_enough_memory_to_schedule_tiles_needed_now
);
584 did_oom_on_last_assign_
= !had_enough_memory_to_schedule_tiles_needed_now
;
586 memory_stats_from_last_assign_
.total_budget_in_bytes
=
587 global_state_
.hard_memory_limit_in_bytes
;
588 memory_stats_from_last_assign_
.total_bytes_used
= memory_usage
.memory_bytes();
589 DCHECK_GE(memory_stats_from_last_assign_
.total_bytes_used
, 0);
590 memory_stats_from_last_assign_
.had_enough_memory
=
591 had_enough_memory_to_schedule_tiles_needed_now
;
593 TRACE_EVENT_END2("cc", "TileManager::AssignGpuMemoryToTiles",
594 "all_tiles_that_need_to_be_rasterized_are_scheduled",
595 all_tiles_that_need_to_be_rasterized_are_scheduled_
,
596 "had_enough_memory_to_schedule_tiles_needed_now",
597 had_enough_memory_to_schedule_tiles_needed_now
);
600 void TileManager::FreeResourcesForTile(Tile
* tile
) {
601 TileDrawInfo
& draw_info
= tile
->draw_info();
602 if (draw_info
.resource_
)
603 resource_pool_
->ReleaseResource(draw_info
.resource_
.Pass(), tile
->id());
606 void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(
608 bool was_ready_to_draw
= tile
->draw_info().IsReadyToDraw();
609 FreeResourcesForTile(tile
);
610 if (was_ready_to_draw
)
611 client_
->NotifyTileStateChanged(tile
);
614 void TileManager::ScheduleTasks(
615 const PrioritizedTileVector
& tiles_that_need_to_be_rasterized
) {
617 "TileManager::ScheduleTasks",
619 tiles_that_need_to_be_rasterized
.size());
621 DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_
);
623 raster_queue_
.Reset();
625 // Even when scheduling an empty set of tiles, the TTWP does some work, and
626 // will always trigger a DidFinishRunningTileTasks notification. Because of
627 // this we unconditionally set |has_scheduled_tile_tasks_| to true.
628 has_scheduled_tile_tasks_
= true;
630 // Build a new task queue containing all task currently needed. Tasks
631 // are added in order of priority, highest priority task first.
632 for (auto& prioritized_tile
: tiles_that_need_to_be_rasterized
) {
633 Tile
* tile
= prioritized_tile
.tile();
635 DCHECK(tile
->draw_info().requires_resource());
636 DCHECK(!tile
->draw_info().resource_
);
638 if (!tile
->raster_task_
.get())
639 tile
->raster_task_
= CreateRasterTask(prioritized_tile
);
641 TaskSetCollection task_sets
;
642 if (tile
->required_for_activation())
643 task_sets
.set(REQUIRED_FOR_ACTIVATION
);
644 if (tile
->required_for_draw())
645 task_sets
.set(REQUIRED_FOR_DRAW
);
647 raster_queue_
.items
.push_back(
648 TileTaskQueue::Item(tile
->raster_task_
.get(), task_sets
));
651 // We must reduce the amount of unused resoruces before calling
652 // ScheduleTasks to prevent usage from rising above limits.
653 resource_pool_
->ReduceResourceUsage();
655 // Schedule running of |raster_queue_|. This replaces any previously
656 // scheduled tasks and effectively cancels all tasks not present
657 // in |raster_queue_|.
658 tile_task_runner_
->ScheduleTasks(&raster_queue_
);
660 // It's now safe to clean up orphan tasks as raster worker pool is not
661 // allowed to keep around unreferenced raster tasks after ScheduleTasks() has
663 orphan_raster_tasks_
.clear();
665 did_check_for_completed_tasks_since_last_schedule_tasks_
= false;
668 scoped_refptr
<RasterTask
> TileManager::CreateRasterTask(
669 const PrioritizedTile
& prioritized_tile
) {
670 Tile
* tile
= prioritized_tile
.tile();
671 uint64_t resource_content_id
= 0;
672 scoped_ptr
<ScopedResource
> resource
;
673 if (tile
->invalidated_id()) {
674 // TODO(danakj): For resources that are in use, we should still grab them
675 // and copy from them instead of rastering everything. crbug.com/492754
677 resource_pool_
->TryAcquireResourceWithContentId(tile
->invalidated_id());
680 resource_content_id
= tile
->invalidated_id();
681 DCHECK_EQ(tile_task_runner_
->GetResourceFormat(), resource
->format());
682 DCHECK_EQ(tile
->desired_texture_size().ToString(),
683 resource
->size().ToString());
685 resource
= resource_pool_
->AcquireResource(
686 tile
->desired_texture_size(), tile_task_runner_
->GetResourceFormat());
688 const ScopedResource
* const_resource
= resource
.get();
690 // Create and queue all image decode tasks that this tile depends on.
691 ImageDecodeTask::Vector decode_tasks
;
692 std::vector
<SkPixelRef
*> pixel_refs
;
693 prioritized_tile
.raster_source()->GatherPixelRefs(
694 tile
->content_rect(), tile
->contents_scale(), &pixel_refs
);
695 for (SkPixelRef
* pixel_ref
: pixel_refs
) {
696 decode_tasks
.push_back(image_decode_controller_
.GetTaskForPixelRef(
697 pixel_ref
, tile
->layer_id(), prepare_tiles_count_
));
700 return make_scoped_refptr(new RasterTaskImpl(
701 const_resource
, prioritized_tile
.raster_source(), tile
->content_rect(),
702 tile
->invalidated_content_rect(), tile
->contents_scale(),
703 prioritized_tile
.priority().resolution
, tile
->layer_id(),
704 prepare_tiles_count_
, static_cast<const void*>(tile
), tile
->id(),
705 tile
->invalidated_id(), resource_content_id
, tile
->source_frame_number(),
706 tile
->use_picture_analysis(),
707 base::Bind(&TileManager::OnRasterTaskCompleted
, base::Unretained(this),
708 tile
->id(), base::Passed(&resource
)),
712 void TileManager::OnRasterTaskCompleted(
714 scoped_ptr
<ScopedResource
> resource
,
715 const RasterSource::SolidColorAnalysis
& analysis
,
717 DCHECK(tiles_
.find(tile_id
) != tiles_
.end());
719 Tile
* tile
= tiles_
[tile_id
];
720 DCHECK(tile
->raster_task_
.get());
721 orphan_raster_tasks_
.push_back(tile
->raster_task_
);
722 tile
->raster_task_
= nullptr;
725 ++flush_stats_
.canceled_count
;
726 resource_pool_
->ReleaseResource(resource
.Pass(), tile
->invalidated_id());
730 UpdateTileDrawInfo(tile
, resource
.Pass(), analysis
);
733 void TileManager::UpdateTileDrawInfo(
735 scoped_ptr
<ScopedResource
> resource
,
736 const RasterSource::SolidColorAnalysis
& analysis
) {
737 TileDrawInfo
& draw_info
= tile
->draw_info();
739 ++flush_stats_
.completed_count
;
741 if (analysis
.is_solid_color
) {
742 draw_info
.set_solid_color(analysis
.solid_color
);
744 // Pass the old tile id here because the tile is solid color so we did not
745 // raster anything into the tile resource.
746 resource_pool_
->ReleaseResource(resource
.Pass(), tile
->invalidated_id());
750 draw_info
.set_use_resource();
751 draw_info
.resource_
= resource
.Pass();
752 draw_info
.contents_swizzled_
=
753 tile_task_runner_
->GetResourceRequiresSwizzle();
755 DCHECK(draw_info
.IsReadyToDraw());
756 draw_info
.set_was_ever_ready_to_draw();
758 client_
->NotifyTileStateChanged(tile
);
761 ScopedTilePtr
TileManager::CreateTile(const gfx::Size
& desired_texture_size
,
762 const gfx::Rect
& content_rect
,
763 float contents_scale
,
765 int source_frame_number
,
767 // We need to have a tile task worker pool to do anything meaningful with
769 DCHECK(tile_task_runner_
);
770 ScopedTilePtr
tile(new Tile(this, desired_texture_size
, content_rect
,
771 contents_scale
, layer_id
, source_frame_number
,
773 DCHECK(tiles_
.find(tile
->id()) == tiles_
.end());
775 tiles_
[tile
->id()] = tile
.get();
776 image_decode_controller_
.AddLayerUsedCount(tile
->layer_id());
780 void TileManager::SetTileTaskRunnerForTesting(
781 TileTaskRunner
* tile_task_runner
) {
782 tile_task_runner_
= tile_task_runner
;
783 tile_task_runner_
->SetClient(this);
786 bool TileManager::AreRequiredTilesReadyToDraw(
787 RasterTilePriorityQueue::Type type
) const {
788 scoped_ptr
<RasterTilePriorityQueue
> raster_priority_queue(
789 client_
->BuildRasterQueue(global_state_
.tree_priority
, type
));
790 // It is insufficient to check whether the raster queue we constructed is
791 // empty. The reason for this is that there are situations (rasterize on
792 // demand) when the tile both needs raster and it's ready to draw. Hence, we
793 // have to iterate the queue to check whether the required tiles are ready to
795 for (; !raster_priority_queue
->IsEmpty(); raster_priority_queue
->Pop()) {
796 if (!raster_priority_queue
->Top().tile()->draw_info().IsReadyToDraw())
801 scoped_ptr
<RasterTilePriorityQueue
> all_queue(
802 client_
->BuildRasterQueue(global_state_
.tree_priority
, type
));
803 for (; !all_queue
->IsEmpty(); all_queue
->Pop()) {
804 Tile
* tile
= all_queue
->Top().tile();
805 DCHECK_IMPLIES(tile
->required_for_activation(),
806 tile
->draw_info().IsReadyToDraw());
812 bool TileManager::IsReadyToActivate() const {
813 TRACE_EVENT0("cc", "TileManager::IsReadyToActivate");
814 return AreRequiredTilesReadyToDraw(
815 RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION
);
818 bool TileManager::IsReadyToDraw() const {
819 TRACE_EVENT0("cc", "TileManager::IsReadyToDraw");
820 return AreRequiredTilesReadyToDraw(
821 RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW
);
824 void TileManager::CheckAndIssueSignals() {
825 TRACE_EVENT0("cc", "TileManager::CheckAndIssueSignals");
826 tile_task_runner_
->CheckForCompletedTasks();
827 did_check_for_completed_tasks_since_last_schedule_tasks_
= true;
829 // Ready to activate.
830 if (signals_
.ready_to_activate
&& !signals_
.did_notify_ready_to_activate
) {
831 signals_
.ready_to_activate
= false;
832 if (IsReadyToActivate()) {
834 "TileManager::CheckAndIssueSignals - ready to activate");
835 signals_
.did_notify_ready_to_activate
= true;
836 client_
->NotifyReadyToActivate();
841 if (signals_
.ready_to_draw
&& !signals_
.did_notify_ready_to_draw
) {
842 signals_
.ready_to_draw
= false;
843 if (IsReadyToDraw()) {
844 TRACE_EVENT0("cc", "TileManager::CheckAndIssueSignals - ready to draw");
845 signals_
.did_notify_ready_to_draw
= true;
846 client_
->NotifyReadyToDraw();
850 // All tile tasks completed.
851 if (signals_
.all_tile_tasks_completed
&&
852 !signals_
.did_notify_all_tile_tasks_completed
) {
853 signals_
.all_tile_tasks_completed
= false;
854 if (!has_scheduled_tile_tasks_
) {
856 "cc", "TileManager::CheckAndIssueSignals - all tile tasks completed");
857 signals_
.did_notify_all_tile_tasks_completed
= true;
858 client_
->NotifyAllTileTasksCompleted();
863 void TileManager::CheckIfMoreTilesNeedToBePrepared() {
864 tile_task_runner_
->CheckForCompletedTasks();
865 did_check_for_completed_tasks_since_last_schedule_tasks_
= true;
867 // When OOM, keep re-assigning memory until we reach a steady state
868 // where top-priority tiles are initialized.
869 PrioritizedTileVector tiles_that_need_to_be_rasterized
;
870 scoped_ptr
<RasterTilePriorityQueue
> raster_priority_queue(
871 client_
->BuildRasterQueue(global_state_
.tree_priority
,
872 RasterTilePriorityQueue::Type::ALL
));
873 AssignGpuMemoryToTiles(raster_priority_queue
.get(),
874 scheduled_raster_task_limit_
,
875 &tiles_that_need_to_be_rasterized
);
877 // Inform the client that will likely require a draw if the highest priority
878 // tile that will be rasterized is required for draw.
879 client_
->SetIsLikelyToRequireADraw(
880 !tiles_that_need_to_be_rasterized
.empty() &&
881 tiles_that_need_to_be_rasterized
.front().tile()->required_for_draw());
883 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
884 // steady memory state. Keep scheduling tasks until we reach this state.
885 if (!tiles_that_need_to_be_rasterized
.empty()) {
886 ScheduleTasks(tiles_that_need_to_be_rasterized
);
890 FreeResourcesForReleasedTiles();
892 resource_pool_
->ReduceResourceUsage();
894 signals_
.all_tile_tasks_completed
= true;
895 signals_check_notifier_
.Schedule();
897 // We don't reserve memory for required-for-activation tiles during
898 // accelerated gestures, so we just postpone activation when we don't
899 // have these tiles, and activate after the accelerated gesture.
900 // Likewise if we don't allow any tiles (as is the case when we're
901 // invisible), if we have tiles that aren't ready, then we shouldn't
902 // activate as activation can cause checkerboards.
903 bool wait_for_all_required_tiles
=
904 global_state_
.tree_priority
== SMOOTHNESS_TAKES_PRIORITY
||
905 global_state_
.memory_limit_policy
== ALLOW_NOTHING
;
907 // Mark any required-for-activation tiles that have not been been assigned
908 // memory after reaching a steady memory state as OOM. This ensures that we
909 // activate even when OOM. Note that we can't reuse the queue we used for
910 // AssignGpuMemoryToTiles, since the AssignGpuMemoryToTiles call could have
911 // evicted some tiles that would not be picked up by the old raster queue.
912 scoped_ptr
<RasterTilePriorityQueue
> required_for_activation_queue(
913 client_
->BuildRasterQueue(
914 global_state_
.tree_priority
,
915 RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION
));
917 // If we have tiles left to raster for activation, and we don't allow
918 // activating without them, then skip activation and return early.
919 if (!required_for_activation_queue
->IsEmpty() && wait_for_all_required_tiles
)
922 // Mark required tiles as OOM so that we can activate without them.
923 for (; !required_for_activation_queue
->IsEmpty();
924 required_for_activation_queue
->Pop()) {
925 Tile
* tile
= required_for_activation_queue
->Top().tile();
926 tile
->draw_info().set_oom();
927 client_
->NotifyTileStateChanged(tile
);
930 DCHECK(IsReadyToActivate());
931 // TODO(ericrk): Investigate why we need to schedule this (not just call it
932 // inline). http://crbug.com/498439
933 signals_
.ready_to_activate
= true;
934 signals_check_notifier_
.Schedule();
937 TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
940 TileManager::MemoryUsage::MemoryUsage(size_t memory_bytes
,
941 size_t resource_count
)
942 : memory_bytes_(static_cast<int64
>(memory_bytes
)),
943 resource_count_(static_cast<int>(resource_count
)) {
944 // MemoryUsage is constructed using size_ts, since it deals with memory and
945 // the inputs are typically size_t. However, during the course of usage (in
946 // particular operator-=) can cause internal values to become negative. Thus,
947 // member variables are signed.
948 DCHECK_LE(memory_bytes
,
949 static_cast<size_t>(std::numeric_limits
<int64
>::max()));
950 DCHECK_LE(resource_count
,
951 static_cast<size_t>(std::numeric_limits
<int>::max()));
955 TileManager::MemoryUsage
TileManager::MemoryUsage::FromConfig(
956 const gfx::Size
& size
,
957 ResourceFormat format
) {
958 // We can use UncheckedSizeInBytes here since this is used with a tile
959 // size which is determined by the compositor (it's at most max texture size).
960 return MemoryUsage(ResourceUtil::UncheckedSizeInBytes
<size_t>(size
, format
),
965 TileManager::MemoryUsage
TileManager::MemoryUsage::FromTile(const Tile
* tile
) {
966 const TileDrawInfo
& draw_info
= tile
->draw_info();
967 if (draw_info
.resource_
) {
968 return MemoryUsage::FromConfig(draw_info
.resource_
->size(),
969 draw_info
.resource_
->format());
971 return MemoryUsage();
974 TileManager::MemoryUsage
& TileManager::MemoryUsage::operator+=(
975 const MemoryUsage
& other
) {
976 memory_bytes_
+= other
.memory_bytes_
;
977 resource_count_
+= other
.resource_count_
;
981 TileManager::MemoryUsage
& TileManager::MemoryUsage::operator-=(
982 const MemoryUsage
& other
) {
983 memory_bytes_
-= other
.memory_bytes_
;
984 resource_count_
-= other
.resource_count_
;
988 TileManager::MemoryUsage
TileManager::MemoryUsage::operator-(
989 const MemoryUsage
& other
) {
990 MemoryUsage result
= *this;
995 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage
& limit
) const {
996 return memory_bytes_
> limit
.memory_bytes_
||
997 resource_count_
> limit
.resource_count_
;
1000 TileManager::Signals::Signals() {
1004 void TileManager::Signals::reset() {
1005 ready_to_activate
= false;
1006 did_notify_ready_to_activate
= false;
1007 ready_to_draw
= false;
1008 did_notify_ready_to_draw
= false;
1009 all_tile_tasks_completed
= false;
1010 did_notify_all_tile_tasks_completed
= false;