1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/host/host_status_logger.h"
8 #include "remoting/base/constants.h"
9 #include "remoting/host/host_status_monitor.h"
10 #include "remoting/host/server_log_entry_host.h"
11 #include "remoting/protocol/transport.h"
12 #include "remoting/signaling/server_log_entry.h"
16 HostStatusLogger::HostStatusLogger(base::WeakPtr
<HostStatusMonitor
> monitor
,
17 ServerLogEntry::Mode mode
,
18 SignalStrategy
* signal_strategy
,
19 const std::string
& directory_bot_jid
)
20 : log_to_server_(mode
, signal_strategy
, directory_bot_jid
),
22 monitor_
->AddStatusObserver(this);
25 HostStatusLogger::~HostStatusLogger() {
27 monitor_
->RemoveStatusObserver(this);
30 void HostStatusLogger::LogSessionStateChange(const std::string
& jid
,
32 DCHECK(CalledOnValidThread());
34 scoped_ptr
<ServerLogEntry
> entry(
35 MakeLogEntryForSessionStateChange(connected
));
36 AddHostFieldsToLogEntry(entry
.get());
37 entry
->AddModeField(log_to_server_
.mode());
40 DCHECK_EQ(connection_route_type_
.count(jid
), 1u);
41 AddConnectionTypeToLogEntry(entry
.get(), connection_route_type_
[jid
]);
43 log_to_server_
.Log(*entry
.get());
46 void HostStatusLogger::OnClientConnected(const std::string
& jid
) {
47 DCHECK(CalledOnValidThread());
48 LogSessionStateChange(jid
, true);
51 void HostStatusLogger::OnClientDisconnected(const std::string
& jid
) {
52 DCHECK(CalledOnValidThread());
53 LogSessionStateChange(jid
, false);
54 connection_route_type_
.erase(jid
);
57 void HostStatusLogger::OnClientRouteChange(
58 const std::string
& jid
,
59 const std::string
& channel_name
,
60 const protocol::TransportRoute
& route
) {
61 // Store connection type for the video channel. It is logged later
62 // when client authentication is finished.
63 if (channel_name
== kVideoChannelName
) {
64 connection_route_type_
[jid
] = route
.type
;
68 void HostStatusLogger::SetSignalingStateForTest(SignalStrategy::State state
) {
69 log_to_server_
.OnSignalStrategyStateChange(state
);
72 } // namespace remoting