Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / content / common / gpu / media / v4l2_video_decode_accelerator.h
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file contains an implementation of VideoDecodeAccelerator
6 // that utilizes hardware video decoders, which expose Video4Linux 2 API
7 // (http://linuxtv.org/downloads/v4l-dvb-apis/).
9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
12 #include <queue>
13 #include <vector>
15 #include "base/callback_forward.h"
16 #include "base/memory/linked_ptr.h"
17 #include "base/memory/scoped_ptr.h"
18 #include "base/synchronization/waitable_event.h"
19 #include "base/threading/thread.h"
20 #include "content/common/content_export.h"
21 #include "content/common/gpu/media/v4l2_video_device.h"
22 #include "media/base/limits.h"
23 #include "media/base/video_decoder_config.h"
24 #include "media/video/picture.h"
25 #include "media/video/video_decode_accelerator.h"
26 #include "ui/gfx/size.h"
27 #include "ui/gl/gl_bindings.h"
29 namespace base {
30 class MessageLoopProxy;
31 } // namespace base
33 namespace media {
34 class H264Parser;
35 } // namespace media
37 namespace content {
38 // This class handles video accelerators directly through a V4L2 device exported
39 // by the hardware blocks.
41 // The threading model of this class is driven by the fact that it needs to
42 // interface two fundamentally different event queues -- the one Chromium
43 // provides through MessageLoop, and the one driven by the V4L2 devices which
44 // is waited on with epoll(). There are three threads involved in this class:
46 // * The child thread, which is the main GPU process thread which calls the
47 // media::VideoDecodeAccelerator entry points. Calls from this thread
48 // generally do not block (with the exception of Initialize() and Destroy()).
49 // They post tasks to the decoder_thread_, which actually services the task
50 // and calls back when complete through the
51 // media::VideoDecodeAccelerator::Client interface.
52 // * The decoder_thread_, owned by this class. It services API tasks, through
53 // the *Task() routines, as well as V4L2 device events, through
54 // ServiceDeviceTask(). Almost all state modification is done on this thread
55 // (this doesn't include buffer (re)allocation sequence, see below).
56 // * The device_poll_thread_, owned by this class. All it does is epoll() on
57 // the V4L2 in DevicePollTask() and schedule a ServiceDeviceTask() on the
58 // decoder_thread_ when something interesting happens.
59 // TODO(sheu): replace this thread with an TYPE_IO decoder_thread_.
61 // Note that this class has (almost) no locks, apart from the pictures_assigned_
62 // WaitableEvent. Everything (apart from buffer (re)allocation) is serviced on
63 // the decoder_thread_, so there are no synchronization issues.
64 // ... well, there are, but it's a matter of getting messages posted in the
65 // right order, not fiddling with locks.
66 // Buffer creation is a two-step process that is serviced partially on the
67 // Child thread, because we need to wait for the client to provide textures
68 // for the buffers we allocate. We cannot keep the decoder thread running while
69 // the client allocates Pictures for us, because we need to REQBUFS first to get
70 // the required number of output buffers from the device and that cannot be done
71 // unless we free the previous set of buffers, leaving the decoding in a
72 // inoperable state for the duration of the wait for Pictures. So to prevent
73 // subtle races (esp. if we get Reset() in the meantime), we block the decoder
74 // thread while we wait for AssignPictureBuffers from the client.
75 class CONTENT_EXPORT V4L2VideoDecodeAccelerator
76 : public media::VideoDecodeAccelerator {
77 public:
78 V4L2VideoDecodeAccelerator(
79 EGLDisplay egl_display,
80 EGLContext egl_context,
81 const base::WeakPtr<Client>& io_client_,
82 const base::Callback<bool(void)>& make_context_current,
83 scoped_ptr<V4L2Device> device,
84 const scoped_refptr<base::MessageLoopProxy>& io_message_loop_proxy);
85 virtual ~V4L2VideoDecodeAccelerator();
87 // media::VideoDecodeAccelerator implementation.
88 // Note: Initialize() and Destroy() are synchronous.
89 virtual bool Initialize(media::VideoCodecProfile profile,
90 Client* client) OVERRIDE;
91 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
92 virtual void AssignPictureBuffers(
93 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
94 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
95 virtual void Flush() OVERRIDE;
96 virtual void Reset() OVERRIDE;
97 virtual void Destroy() OVERRIDE;
98 virtual bool CanDecodeOnIOThread() OVERRIDE;
100 private:
101 // These are rather subjectively tuned.
102 enum {
103 kInputBufferCount = 8,
104 // TODO(posciak): determine input buffer size based on level limits.
105 // See http://crbug.com/255116.
106 // Input bitstream buffer size for up to 1080p streams.
107 kInputBufferMaxSizeFor1080p = 1024 * 1024,
108 // Input bitstream buffer size for up to 4k streams.
109 kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p,
110 // Number of output buffers to use for each VDA stage above what's required
111 // by the decoder (e.g. DPB size, in H264). We need
112 // media::limits::kMaxVideoFrames to fill up the GpuVideoDecode pipeline,
113 // and +1 for a frame in transit.
114 kDpbOutputBufferExtraCount = media::limits::kMaxVideoFrames + 1,
117 // Internal state of the decoder.
118 enum State {
119 kUninitialized, // Initialize() not yet called.
120 kInitialized, // Initialize() returned true; ready to start decoding.
121 kDecoding, // DecodeBufferInitial() successful; decoding frames.
122 kResetting, // Presently resetting.
123 kAfterReset, // After Reset(), ready to start decoding again.
124 kChangingResolution, // Performing resolution change, all remaining
125 // pre-change frames decoded and processed.
126 kError, // Error in kDecoding state.
129 enum BufferId {
130 kFlushBufferId = -2 // Buffer id for flush buffer, queued by FlushTask().
133 // Auto-destruction reference for BitstreamBuffer, for message-passing from
134 // Decode() to DecodeTask().
135 struct BitstreamBufferRef;
137 // Auto-destruction reference for EGLSync (for message-passing).
138 struct EGLSyncKHRRef;
140 // Record for decoded pictures that can be sent to PictureReady.
141 struct PictureRecord;
143 // Record for input buffers.
144 struct InputRecord {
145 InputRecord();
146 ~InputRecord();
147 bool at_device; // held by device.
148 void* address; // mmap() address.
149 size_t length; // mmap() length.
150 off_t bytes_used; // bytes filled in the mmap() segment.
151 int32 input_id; // triggering input_id as given to Decode().
154 // Record for output buffers.
155 struct OutputRecord {
156 OutputRecord();
157 ~OutputRecord();
158 bool at_device; // held by device.
159 bool at_client; // held by client.
160 EGLImageKHR egl_image; // EGLImageKHR for the output buffer.
161 EGLSyncKHR egl_sync; // sync the compositor's use of the EGLImage.
162 int32 picture_id; // picture buffer id as returned to PictureReady().
163 bool cleared; // Whether the texture is cleared and safe to render
164 // from. See TextureManager for details.
168 // Decoding tasks, to be run on decode_thread_.
171 // Enqueue a BitstreamBuffer to decode. This will enqueue a buffer to the
172 // decoder_input_queue_, then queue a DecodeBufferTask() to actually decode
173 // the buffer.
174 void DecodeTask(const media::BitstreamBuffer& bitstream_buffer);
176 // Decode from the buffers queued in decoder_input_queue_. Calls
177 // DecodeBufferInitial() or DecodeBufferContinue() as appropriate.
178 void DecodeBufferTask();
179 // Advance to the next fragment that begins a frame.
180 bool AdvanceFrameFragment(const uint8* data, size_t size, size_t* endpos);
181 // Schedule another DecodeBufferTask() if we're behind.
182 void ScheduleDecodeBufferTaskIfNeeded();
184 // Return true if we should continue to schedule DecodeBufferTask()s after
185 // completion. Store the amount of input actually consumed in |endpos|.
186 bool DecodeBufferInitial(const void* data, size_t size, size_t* endpos);
187 bool DecodeBufferContinue(const void* data, size_t size);
189 // Accumulate data for the next frame to decode. May return false in
190 // non-error conditions; for example when pipeline is full and should be
191 // retried later.
192 bool AppendToInputFrame(const void* data, size_t size);
193 // Flush data for one decoded frame.
194 bool FlushInputFrame();
196 // Service I/O on the V4L2 devices. This task should only be scheduled from
197 // DevicePollTask(). If |event_pending| is true, one or more events
198 // on file descriptor are pending.
199 void ServiceDeviceTask(bool event_pending);
200 // Handle the various device queues.
201 void Enqueue();
202 void Dequeue();
203 // Handle incoming events.
204 void DequeueEvents();
205 // Enqueue a buffer on the corresponding queue.
206 bool EnqueueInputRecord();
207 bool EnqueueOutputRecord();
209 // Process a ReusePictureBuffer() API call. The API call create an EGLSync
210 // object on the main (GPU process) thread; we will record this object so we
211 // can wait on it before reusing the buffer.
212 void ReusePictureBufferTask(int32 picture_buffer_id,
213 scoped_ptr<EGLSyncKHRRef> egl_sync_ref);
215 // Flush() task. Child thread should not submit any more buffers until it
216 // receives the NotifyFlushDone callback. This task will schedule an empty
217 // BitstreamBufferRef (with input_id == kFlushBufferId) to perform the flush.
218 void FlushTask();
219 // Notify the client of a flush completion, if required. This should be
220 // called any time a relevant queue could potentially be emptied: see
221 // function definition.
222 void NotifyFlushDoneIfNeeded();
224 // Reset() task. This task will schedule a ResetDoneTask() that will send
225 // the NotifyResetDone callback, then set the decoder state to kResetting so
226 // that all intervening tasks will drain.
227 void ResetTask();
228 // ResetDoneTask() will set the decoder state back to kAfterReset, so
229 // subsequent decoding can continue.
230 void ResetDoneTask();
232 // Device destruction task.
233 void DestroyTask();
235 // Attempt to start/stop device_poll_thread_.
236 bool StartDevicePoll();
237 // If |keep_input_state| is true, don't reset input state; used during
238 // resolution change.
239 bool StopDevicePoll(bool keep_input_state);
241 void StartResolutionChangeIfNeeded();
242 void FinishResolutionChange();
244 // Try to get output format, detected after parsing the beginning
245 // of the stream. Sets |again| to true if more parsing is needed.
246 bool GetFormatInfo(struct v4l2_format* format, bool* again);
247 // Create output buffers for the given |format|.
248 bool CreateBuffersForFormat(const struct v4l2_format& format);
251 // Device tasks, to be run on device_poll_thread_.
254 // The device task.
255 void DevicePollTask(bool poll_device);
258 // Safe from any thread.
261 // Error notification (using PostTask() to child thread, if necessary).
262 void NotifyError(Error error);
264 // Set the decoder_thread_ state (using PostTask to decoder thread, if
265 // necessary).
266 void SetDecoderState(State state);
269 // Other utility functions. Called on decoder_thread_, unless
270 // decoder_thread_ is not yet started, in which case the child thread can call
271 // these (e.g. in Initialize() or Destroy()).
274 // Create the buffers we need.
275 bool CreateInputBuffers();
276 bool CreateOutputBuffers();
279 // Methods run on child thread.
282 // Destroy buffers.
283 void DestroyInputBuffers();
284 // In contrast to DestroyInputBuffers, which is called only from destructor,
285 // we call DestroyOutputBuffers also during playback, on resolution change.
286 // Even if anything fails along the way, we still want to go on and clean
287 // up as much as possible, so return false if this happens, so that the
288 // caller can error out on resolution change.
289 bool DestroyOutputBuffers();
290 void ResolutionChangeDestroyBuffers();
292 // Send decoded pictures to PictureReady.
293 void SendPictureReady();
295 // Callback that indicates a picture has been cleared.
296 void PictureCleared();
298 // This method determines whether a resolution change event processing
299 // is indeed required by returning true iff:
300 // - width or height of the new format is different than previous format; or
301 // - V4L2_CID_MIN_BUFFERS_FOR_CAPTURE has changed.
302 bool IsResolutionChangeNecessary();
304 // Our original calling message loop for the child thread.
305 scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_;
307 // Message loop of the IO thread.
308 scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_;
310 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
311 // device worker threads back to the child thread. Because the worker threads
312 // are members of this class, any task running on those threads is guaranteed
313 // that this object is still alive. As a result, tasks posted from the child
314 // thread to the decoder or device thread should use base::Unretained(this),
315 // and tasks posted the other way should use |weak_this_|.
316 base::WeakPtr<V4L2VideoDecodeAccelerator> weak_this_;
318 // To expose client callbacks from VideoDecodeAccelerator.
319 // NOTE: all calls to these objects *MUST* be executed on
320 // child_message_loop_proxy_.
321 scoped_ptr<base::WeakPtrFactory<Client> > client_ptr_factory_;
322 base::WeakPtr<Client> client_;
323 // Callbacks to |io_client_| must be executed on |io_message_loop_proxy_|.
324 base::WeakPtr<Client> io_client_;
327 // Decoder state, owned and operated by decoder_thread_.
328 // Before decoder_thread_ has started, the decoder state is managed by
329 // the child (main) thread. After decoder_thread_ has started, the decoder
330 // thread should be the only one managing these.
333 // This thread services tasks posted from the VDA API entry points by the
334 // child thread and device service callbacks posted from the device thread.
335 base::Thread decoder_thread_;
336 // Decoder state machine state.
337 State decoder_state_;
338 // BitstreamBuffer we're presently reading.
339 scoped_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_;
340 // The V4L2Device this class is operating upon.
341 scoped_ptr<V4L2Device> device_;
342 // FlushTask() and ResetTask() should not affect buffers that have been
343 // queued afterwards. For flushing or resetting the pipeline then, we will
344 // delay these buffers until after the flush or reset completes.
345 int decoder_delay_bitstream_buffer_id_;
346 // Input buffer we're presently filling.
347 int decoder_current_input_buffer_;
348 // We track the number of buffer decode tasks we have scheduled, since each
349 // task execution should complete one buffer. If we fall behind (due to
350 // resource backpressure, etc.), we'll have to schedule more to catch up.
351 int decoder_decode_buffer_tasks_scheduled_;
352 // Picture buffers held by the client.
353 int decoder_frames_at_client_;
354 // Are we flushing?
355 bool decoder_flushing_;
356 // Got a notification from driver that it reached resolution change point
357 // in the stream.
358 bool resolution_change_pending_;
359 // Got a reset request while we were performing resolution change.
360 bool resolution_change_reset_pending_;
361 // Input queue for decoder_thread_: BitstreamBuffers in.
362 std::queue<linked_ptr<BitstreamBufferRef> > decoder_input_queue_;
363 // For H264 decode, hardware requires that we send it frame-sized chunks.
364 // We'll need to parse the stream.
365 scoped_ptr<media::H264Parser> decoder_h264_parser_;
366 // Set if the decoder has a pending incomplete frame in an input buffer.
367 bool decoder_partial_frame_pending_;
370 // Hardware state and associated queues. Since decoder_thread_ services
371 // the hardware, decoder_thread_ owns these too.
372 // output_buffer_map_, free_output_buffers_ and output_planes_count_ are an
373 // exception during the buffer (re)allocation sequence, when the
374 // decoder_thread_ is blocked briefly while the Child thread manipulates
375 // them.
378 // Completed decode buffers.
379 std::queue<int> input_ready_queue_;
381 // Input buffer state.
382 bool input_streamon_;
383 // Input buffers enqueued to device.
384 int input_buffer_queued_count_;
385 // Input buffers ready to use, as a LIFO since we don't care about ordering.
386 std::vector<int> free_input_buffers_;
387 // Mapping of int index to input buffer record.
388 std::vector<InputRecord> input_buffer_map_;
390 // Output buffer state.
391 bool output_streamon_;
392 // Output buffers enqueued to device.
393 int output_buffer_queued_count_;
394 // Output buffers ready to use, as a FIFO since we want oldest-first to hide
395 // synchronization latency with GL.
396 std::queue<int> free_output_buffers_;
397 // Mapping of int index to output buffer record.
398 std::vector<OutputRecord> output_buffer_map_;
399 // Required size of DPB for decoding.
400 int output_dpb_size_;
401 // Stores the number of planes (i.e. separate memory buffers) for output.
402 size_t output_planes_count_;
404 // Pictures that are ready but not sent to PictureReady yet.
405 std::queue<PictureRecord> pending_picture_ready_;
407 // The number of pictures that are sent to PictureReady and will be cleared.
408 int picture_clearing_count_;
410 // Used by the decoder thread to wait for AssignPictureBuffers to arrive
411 // to avoid races with potential Reset requests.
412 base::WaitableEvent pictures_assigned_;
414 // Output picture size.
415 gfx::Size frame_buffer_size_;
418 // The device polling thread handles notifications of V4L2 device changes.
421 // The thread.
422 base::Thread device_poll_thread_;
425 // Other state, held by the child (main) thread.
428 // Make our context current before running any EGL entry points.
429 base::Callback<bool(void)> make_context_current_;
431 // EGL state
432 EGLDisplay egl_display_;
433 EGLContext egl_context_;
435 // The codec we'll be decoding for.
436 media::VideoCodecProfile video_profile_;
438 // The WeakPtrFactory for |weak_this_|.
439 base::WeakPtrFactory<V4L2VideoDecodeAccelerator> weak_this_factory_;
441 DISALLOW_COPY_AND_ASSIGN(V4L2VideoDecodeAccelerator);
444 } // namespace content
446 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_