1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/media/renderer_webaudiodevice_impl.h"
7 #include "base/command_line.h"
8 #include "base/logging.h"
9 #include "content/renderer/media/audio_device_factory.h"
10 #include "content/renderer/render_frame_impl.h"
11 #include "content/renderer/render_view_impl.h"
12 #include "media/audio/audio_output_device.h"
13 #include "media/base/media_switches.h"
14 #include "third_party/WebKit/public/web/WebLocalFrame.h"
15 #include "third_party/WebKit/public/web/WebView.h"
17 using blink::WebAudioDevice
;
18 using blink::WebLocalFrame
;
19 using blink::WebVector
;
24 RendererWebAudioDeviceImpl::RendererWebAudioDeviceImpl(
25 const media::AudioParameters
& params
,
26 WebAudioDevice::RenderCallback
* callback
,
29 client_callback_(callback
),
30 session_id_(session_id
) {
31 DCHECK(client_callback_
);
34 RendererWebAudioDeviceImpl::~RendererWebAudioDeviceImpl() {
35 DCHECK(!output_device_
.get());
38 void RendererWebAudioDeviceImpl::start() {
39 DCHECK(thread_checker_
.CalledOnValidThread());
41 if (output_device_
.get())
42 return; // Already started.
44 // Assumption: This method is being invoked within a V8 call stack. CHECKs
45 // will fail in the call to frameForCurrentContext() otherwise.
47 // Therefore, we can perform look-ups to determine which RenderView is
48 // starting the audio device. The reason for all this is because the creator
49 // of the WebAudio objects might not be the actual source of the audio (e.g.,
50 // an extension creates a object that is passed and used within a page).
51 WebLocalFrame
* const web_frame
= WebLocalFrame::frameForCurrentContext();
52 WebView
* const web_view
= web_frame
? web_frame
->view() : NULL
;
53 RenderFrame
* const render_frame
=
54 web_frame
? RenderFrame::FromWebFrame(web_frame
) : NULL
;
55 RenderViewImpl
* const render_view
=
56 web_view
? RenderViewImpl::FromWebView(web_view
) : NULL
;
57 output_device_
= AudioDeviceFactory::NewOutputDevice(
58 render_view
? render_view
->routing_id() : MSG_ROUTING_NONE
,
59 render_frame
? render_frame
->GetRoutingID(): MSG_ROUTING_NONE
);
60 output_device_
->InitializeWithSessionId(params_
, this, session_id_
);
61 output_device_
->Start();
62 // Note: Default behavior is to auto-play on start.
65 void RendererWebAudioDeviceImpl::stop() {
66 DCHECK(thread_checker_
.CalledOnValidThread());
68 if (output_device_
.get()) {
69 output_device_
->Stop();
70 output_device_
= NULL
;
74 double RendererWebAudioDeviceImpl::sampleRate() {
75 return params_
.sample_rate();
78 int RendererWebAudioDeviceImpl::Render(media::AudioBus
* dest
,
79 int audio_delay_milliseconds
) {
80 if (client_callback_
) {
81 // Wrap the output pointers using WebVector.
82 WebVector
<float*> web_audio_dest_data(
83 static_cast<size_t>(dest
->channels()));
84 for (int i
= 0; i
< dest
->channels(); ++i
)
85 web_audio_dest_data
[i
] = dest
->channel(i
);
87 // TODO(xians): Remove the following |web_audio_source_data| after
88 // changing the blink interface.
89 WebVector
<float*> web_audio_source_data(static_cast<size_t>(0));
90 client_callback_
->render(web_audio_source_data
,
95 return dest
->frames();
98 void RendererWebAudioDeviceImpl::OnRenderError() {
99 // TODO(crogers): implement error handling.
102 } // namespace content