Updating trunk VERSION from 2139.0 to 2140.0
[chromium-blink-merge.git] / google_apis / gcm / engine / connection_factory.h
blob1db02a6ca137f5f88c5725b9948aae6de8441233
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
6 #define GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
8 #include <string>
10 #include "base/time/time.h"
11 #include "google_apis/gcm/base/gcm_export.h"
12 #include "google_apis/gcm/engine/connection_handler.h"
14 class GURL;
16 namespace net {
17 class IPEndPoint;
20 namespace mcs_proto {
21 class LoginRequest;
24 namespace gcm {
26 // Factory for creating a ConnectionHandler and maintaining its connection.
27 // The factory retains ownership of the ConnectionHandler and will enforce
28 // backoff policies when attempting connections.
29 class GCM_EXPORT ConnectionFactory {
30 public:
31 typedef base::Callback<void(mcs_proto::LoginRequest* login_request)>
32 BuildLoginRequestCallback;
34 // Reasons for triggering a connection reset. Note that these enums are
35 // consumed by a histogram, so ordering should not be modified.
36 enum ConnectionResetReason {
37 LOGIN_FAILURE, // Login response included an error.
38 CLOSE_COMMAND, // Received a close command.
39 HEARTBEAT_FAILURE, // Heartbeat was not acknowledged in time.
40 SOCKET_FAILURE, // net::Socket error.
41 NETWORK_CHANGE, // NetworkChangeNotifier notified of a network change.
42 // Count of total number of connection reset reasons. All new reset reasons
43 // should be added above this line.
44 CONNECTION_RESET_COUNT,
47 // Listener interface to be notified of endpoint connection events.
48 class GCM_EXPORT ConnectionListener {
49 public:
50 ConnectionListener();
51 virtual ~ConnectionListener();
53 // Notifies the listener that GCM has performed a handshake with and is now
54 // actively connected to |current_server|. |ip_endpoint| is the resolved
55 // ip address/port through which the connection is being made.
56 virtual void OnConnected(const GURL& current_server,
57 const net::IPEndPoint& ip_endpoint) = 0;
59 // Notifies the listener that the connection has been interrupted.
60 virtual void OnDisconnected() = 0;
63 ConnectionFactory();
64 virtual ~ConnectionFactory();
66 // Initialize the factory, creating a connection handler with a disconnected
67 // socket. Should only be called once.
68 // Upon connection:
69 // |read_callback| will be invoked with the contents of any received protobuf
70 // message.
71 // |write_callback| will be invoked anytime a message has been successfully
72 // sent. Note: this just means the data was sent to the wire, not that the
73 // other end received it.
74 virtual void Initialize(
75 const BuildLoginRequestCallback& request_builder,
76 const ConnectionHandler::ProtoReceivedCallback& read_callback,
77 const ConnectionHandler::ProtoSentCallback& write_callback) = 0;
79 // Get the connection handler for this factory. Initialize(..) must have
80 // been called.
81 virtual ConnectionHandler* GetConnectionHandler() const = 0;
83 // Opens a new connection and initiates login handshake. Upon completion of
84 // the handshake, |read_callback| will be invoked with a valid
85 // mcs_proto::LoginResponse.
86 // Note: Initialize must have already been invoked.
87 virtual void Connect() = 0;
89 // Whether or not the MCS endpoint is currently reachable with an active
90 // connection.
91 virtual bool IsEndpointReachable() const = 0;
93 // Returns a debug string describing the connection state.
94 virtual std::string GetConnectionStateString() const = 0;
96 // If in backoff, the time at which the next retry will be made. Otherwise,
97 // a null time, indicating either no attempt to connect has been made or no
98 // backoff is in progress.
99 virtual base::TimeTicks NextRetryAttempt() const = 0;
101 // Manually reset the connection. This can occur if an application specific
102 // event forced a reset (e.g. server sends a close connection response).
103 // If the last connection was made within kConnectionResetWindowSecs, the old
104 // backoff is restored, else a new backoff kicks off.
105 virtual void SignalConnectionReset(ConnectionResetReason reason) = 0;
107 // Sets the current connection listener. Only one listener is supported at a
108 // time, and the listener must either outlive the connection factory or
109 // call SetConnectionListener(NULL) upon destruction.
110 virtual void SetConnectionListener(ConnectionListener* listener) = 0;
113 } // namespace gcm
115 #endif // GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_