1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gl_context_virtual.h"
7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h"
8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
9 #include "ui/gl/gl_surface.h"
10 #include "ui/gl/gpu_timing.h"
14 GLContextVirtual::GLContextVirtual(
15 gfx::GLShareGroup
* share_group
,
16 gfx::GLContext
* shared_context
,
17 base::WeakPtr
<gles2::GLES2Decoder
> decoder
)
18 : GLContext(share_group
),
19 shared_context_(shared_context
),
24 gfx::Display
* GLContextVirtual::display() {
28 bool GLContextVirtual::Initialize(
29 gfx::GLSurface
* compatible_surface
, gfx::GpuPreference gpu_preference
) {
30 SetGLStateRestorer(new GLStateRestorerImpl(decoder_
));
32 display_
= static_cast<gfx::Display
*>(compatible_surface
->GetDisplay());
34 // Virtual contexts obviously can't make a context that is compatible
35 // with the surface (the context already exists), but we do need to
36 // make a context current for SetupForVirtualization() below.
37 if (!IsCurrent(compatible_surface
)) {
38 if (!shared_context_
->MakeCurrent(compatible_surface
)) {
39 // This is likely an error. The real context should be made as
40 // compatible with all required surfaces when it was created.
41 LOG(ERROR
) << "Failed MakeCurrent(compatible_surface)";
46 shared_context_
->SetupForVirtualization();
47 shared_context_
->MakeVirtuallyCurrent(this, compatible_surface
);
51 void GLContextVirtual::Destroy() {
52 shared_context_
->OnReleaseVirtuallyCurrent(this);
53 shared_context_
= NULL
;
57 bool GLContextVirtual::MakeCurrent(gfx::GLSurface
* surface
) {
59 return shared_context_
->MakeVirtuallyCurrent(this, surface
);
61 LOG(ERROR
) << "Trying to make virtual context current without decoder.";
65 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface
* surface
) {
66 if (IsCurrent(surface
)) {
67 shared_context_
->OnReleaseVirtuallyCurrent(this);
68 shared_context_
->ReleaseCurrent(surface
);
72 bool GLContextVirtual::IsCurrent(gfx::GLSurface
* surface
) {
73 // If it's a real surface it needs to be current.
75 !surface
->IsOffscreen())
76 return shared_context_
->IsCurrent(surface
);
78 // Otherwise, only insure the context itself is current.
79 return shared_context_
->IsCurrent(NULL
);
82 void* GLContextVirtual::GetHandle() {
83 return shared_context_
->GetHandle();
86 scoped_refptr
<gfx::GPUTimingClient
> GLContextVirtual::CreateGPUTimingClient() {
87 return shared_context_
->CreateGPUTimingClient();
90 void GLContextVirtual::OnSetSwapInterval(int interval
) {
91 shared_context_
->SetSwapInterval(interval
);
94 std::string
GLContextVirtual::GetExtensions() {
95 return shared_context_
->GetExtensions();
98 bool GLContextVirtual::GetTotalGpuMemory(size_t* bytes
) {
99 return shared_context_
->GetTotalGpuMemory(bytes
);
102 void GLContextVirtual::SetSafeToForceGpuSwitch() {
103 // TODO(ccameron): This will not work if two contexts that disagree
104 // about whether or not forced gpu switching may be done both share
105 // the same underlying shared_context_.
106 return shared_context_
->SetSafeToForceGpuSwitch();
109 bool GLContextVirtual::WasAllocatedUsingRobustnessExtension() {
110 return shared_context_
->WasAllocatedUsingRobustnessExtension();
113 void GLContextVirtual::SetUnbindFboOnMakeCurrent() {
114 shared_context_
->SetUnbindFboOnMakeCurrent();
117 GLContextVirtual::~GLContextVirtual() {